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Knights in Tight SpacesNewsPatch 1.0.4
In-game event

Patch 1.0.4

Knights in Tight Spaces · published 12 Mar 2025, 09:55 UTC

All newsPlayers around this dateRead on Steam

Salutations one and all,

Can you believe it's been one week since we launched KITS into the big bad world?! We want to thank every single one of our players who have invested their time and energy into supporting our game and our little studio. There has been so much feedback, reviews and strategies in circulation since we hit the launch button here on Steam and we want to express our gratitude to each and every one of you.

We've released several patches and a hotfix over the past 7 days to address your most pressing concerns. Our goal now is to shift from crisis response—focusing on crashes and softlocks—toward improving quality of life and fixing those lingering, annoying bugs.

We also want to update you on a few key factors related to how and when we intend to patch.

Ideally we'll be able to push patches each week until we hit a point of stability and balance. We'll be aiming for a mid week deployment for these patches so that we can build, test, push and respond to feedback and issues, while also taking much needed downtime over the weekends. Here's some other keypoints:

  • A weekly patch allows our team to plan more effectively.
  • It creates a defined window for our players to expect an update
  • It allows meaningful time for Quality to asses the changes and flag peripheral issues
  • Gives players an opportunity to provide feedback on gameplay changes

For now this is the plan, although, in the world for software development, especially in games, this is open to change as we navigate the issues we're facing, and those yet to present themselves.

With that in mind here's the list of the QoL and Bug Fixes we have in patch 1.0.4.

  • QUALITY OF LIFE IMPROVEMENTS
  • massive improvements to Deck Draft when using more specialized starting archetypes
  • enemies now take account of outcome of poison/bleeding attacks when selecting targets
  • enemies no longer sometimes turn to face the wall at the end of movement
  • BUG FIXES
  • added missing proper upgrade for Mystic Push
  • fixed rare softlock in the "The Past Catches Up" sidequest
  • added missing animation/fixed Preparation
  • removed non-working "Enable Hotkeys" option from Options Screen
  • fixed occasional softlock when trapped enemies turn to face targets
  • fixed negative damage values dealing damage
  • fixed softlock on Trader Screen when the player has close to the maximum number of cards in their deck
  • corrections to some sword weapon pivot points and hold angles
  • prevented Eleven-related side quests appearing on a specific story branch
  • fixed leaderboards being capped at 10 entries
  • fixed the description values on Finessed Halberd+

That's all for now folks, but if you have any further queries or need some technical support, I recommend reaching out to the help desk directly to get a fast and thorough response. It's also more convenience to share save files and crash logs with us there. Hit the link below to create ticket.

Your save folder is here:
C:\Users\YOURUSERNAME\AppData\LocalLow\Raw Fury\Knights in Tight Spaces

Your crash folder is here:
C:/Users/YOURUSERNAME/AppData/Local/Temp/Raw Fury/Knights in Tight Spaces/Crashes

And you can submit it to us here:

https://rawfury.atlassian.net/servicedesk/customer/portal/1

Once again, a huge thank you from our entire team! Your encouragement and support mean the world to us and to KITS.

Ground Shatter/Raw Fury

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