The Art of Reflection
Playing now
1+0 vs. yesterday
33%of peak
All-time peak
312 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
312 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch notes for version 2469 (released December 11th, 2025) - Fixed several exploits in the finale sequence - Improved clarity and target positioning in the last finale puzzle - Force the correct button glyphs to be used on Steam Deck, even if input is received from the touchscreen or the gyro - Fixed flickering on a platform in the blue acrobatics area - Fixed bug where in-motion mirror gun mirrors continued moving even while the game was paused - Mirr… | — | |
| Patch notes for version 2465 (released December 5th, 2025) Added a controls option for toggling mouse acceleration on/off · Added a controls option for toggling mouse smoothing on/off · When showing hubs and remaining portals, the music boxes now glow that hub's colour · Blue-green objects, mirror sheen, and a specific couple portals are now dimmed properly showing hubs and remaining portals · Fixed exploit in a red area puzzle sequence where you could… | — | |
| Patch notes for version 2174 (released May 28, 2025) Added particle vortex effect to draw attention to remaining optional cylinders · Added graphics option to disable the paint-in effect (disabling leaves the world fully painted-in) · Added minor hue, and saturation, and lightness variation to wall, floor, and ceiling textures. · Added support for resolution scaling. · Added 0.2s delay before gravity kicks in after a zoom. · Music box cylinder an… | — | |
| Patch notes for version 2139 (released March 26, 2025) Improved layout and lighting of the Acrobatics area movable mirror puzzle to better draw attention to certain locations · Made key pedestals more visible in a couple areas · Orange entry area fizzler no longer resets gravity · Made door-key area upper ledge target more visible (and harder to walk too far in and miss) · Door-key partial zoom puzzle now uses barriers instead of gaps. This keeps t… | — | |
| Patch notes for version 1997 (released October 19, 2024) Added support for DirectX feature level 11.0. Until now, the game required feature level 11.1. This should allow some older video cards to run the game (eg. GeForce 600/700 era cards). · Added a subtle distance fog · Tuned ambient occlusion to be stronger, especially in the distance · Added point of no return to the start of the first puzzle in the green upside-down combinations area (the tall… | — | |
| Patch notes for version 1956 (released June 28, 2024) Adjusted the sensitivity curve when zooming in. The zoom-in speed is now slower than before when not zoomed in very far, which should make short zooms more ergonomic. · Adjusted grey wall material to improve look · Minor improvements to line-of-sight visibility between areas · Added an entryway to the Hub 2 transition area so that something is visible in the portal when looking up at it from Hu… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Jan 2026 | Wed | 03:50 | No patch notes · unannounced build | 21404639 | public | 1 | — |
| 7 Jan 2026 | Wed | 03:28 | No patch notes · unannounced build | 21404639 | beta | 1 | — |