Time (UTC)SourceWhat changedAddedEditedRemovedReference
25 Nov 2025
NewsChristmas Contest and Song release!———Community
Community · published 25 Nov 2025, 01:08:12 UTC
Christmas Contest and Song release!
Hey all! We're doing another art contest, this time for the holiday season. We are having a contest on the official discord which you can join here , that will last until the 25th december. There will be rewards and maybe a key giveaway aswell. We also have a fun Christmas song release on YouTube right now! If you're available, drop by and say hi! We're going to be in the livechat checking out…
Hello, Stanleys and Stanlettes, welcome to our latest highlight! 🐣 This is Yudi. Don't know how many people are waiting, but yes, we're back!!!!🤣 We decided to turned the highlight into monthly basis, so thanks in advance for keep sharing all the nice screenshots in the community 💓 Soooo.....What happened last month? 👇 @not.found. Only so much a man can take @lightmaar I accepted this @coco…
NewsDiscord highlight of the week(May #1)———Community
Community · published 5 May 2025, 18:12:36 UTC
Discord highlight of the week(May #1)
Hello, Stanleys and Stanlettes, welcome to our latest weekly highlight! 🌻 This is Yudi💧 I'm here helping the community posts and small administrative stuff. Time files so fast! It's already May now, Huge thanks for keep sticking around and dropping cool/funny screenshots to the communities! 📌So, what happened last week? To all of you eagerly waiting for updates: (we see you 👀) Just know we’…
NewsDiscord highlight of the week(April #4)———Community
Community · published 29 Apr 2025, 17:30:32 UTC
Discord highlight of the week(April #4)
Hello, Stanleys and Stanlettes, welcome to our latest weekly highlight! 🐣 This is Yudi. I'm here helping the community posts and small administrative stuff. As I am like you all really can't wait for the next update, all I'm able to help at the moment is probably to wait the developer up🤣 🎯What did we do last week? We've been working on the design and effect of scope along with the brand new…
NewsDiscord highlight of the week(April #3)———Community
Community · published 26 Apr 2025, 13:27:11 UTC
Discord highlight of the week(April #3)
Hello, Stanleys and Stanlettes, welcome to our latest weekly highlight! 🐣 This is Yudi . I'm here helping out with the community management and the news, reporting live from the discord 🤓 What We've Been Working On📌 We've essentially been researching how we can improve the canvas system so that it can work reliably on bigger maps without cluttering the GPU VRAM (the memory of your graphics c…
NewsDiscord highlight of the week(April #2)———Community
Community · published 19 Apr 2025, 20:33:27 UTC
Discord highlight of the week(April #2)
Hello, Stanleys and Stanlettes, welcome to our latest weekly highlight! 🐣 This is Yudi and Vak. We helped with the community and Vak is the one who makes most of the STANDBOX music!! So...Another seven days of grinding away... We're sacrificing sleep to get out this Canvas system. 😴 Finally I get to say it's almost complete!! 🎊✨ For those who don’t know, the Canvas update will bring a much b…
NewsDiscord highlight of the week(April #1)———Community
Community · published 12 Apr 2025, 18:31:28 UTC
Discord highlight of the week(April #1)
Hey everyone, it’s Yudi again! 🐣 I'm here helping out with the community management and the news, reporting live from the discord 🤓 How's your Easter holiday so far? Did you discover some more hidden Easter eggs in the game as well👀? Right now we have so many Easter eggs ideas, really can't wait for them to be in the game to share those with you! After working 'til morning every day for a we…
NewsDiscord Highlight Of the Week (MARCH #4)———Community
Community · published 5 Apr 2025, 13:11:43 UTC
Discord Highlight Of the Week (MARCH #4)
Yudi here, giving a hand with community management and bringing some news from the community! How are you guys this week? Life is nice, and I'm quite happy to see that this week we got even more people sharing their screenshots! We're a bit late to the trend but honestly I think this STANDBOX in the style of studio Ghibli goes hard. Anyways, the work for the week? · Reality Beholder has been wo…
NewsDiscord Highlight Of the Week (MARCH #3)———Community
Community · published 28 Mar 2025, 20:07:48 UTC
Discord Highlight Of the Week (MARCH #3)
Hey guys, I'm Yudi. Hope you guys also have a nice time enjoying the game this week. Apparently most people would like to see the second and third option from last week, I'll try to push R to work more, and book a date for streaming on Discord as soon as possible💪🏻 You can also comment your most preferred time(In Europe time zone) that way we will have more idea about when will have the most…
NewsDiscord Highlight Of the Week (MARCH #2)———Community
Community · published 19 Mar 2025, 21:18:13 UTC
Discord Highlight Of the Week (MARCH #2)
Hey guys, I'm Yudi and welcome to this week's edition of STANDBOX news, for some highlights of the discord and some fun insider infos! What has the team been working on this week? · Some work on the SDK , to make mods more conveniently! · Branding and Artstyle , for the next series of advertisement and to refresh the Steam Library visuals! · Some work is done on a Context menu , to allow more c…
📌System Improvement Last week, we were working on improving the canvas system ! As a reminder, the canvas system is a method we use to allow displaying unlimited amount of blood in the maps supporting it. This is way you can get blood that never disappears on TheRoom and TheStairs, but not on devmap per example! Some of the work done currently on this system is made so we can have it available…
Update 1.27.3: New STANDBOX versions will now include a changelog directly in the menu! Most of the stuff will be shown in there, like this: Added severe brain damage We now have "severe brain damage", that is essentially quite similar to regular brain damage, but Stanley will never recover from it. It will happen from times to times from bullet wounds to the brain. Improved bullet wounds The e…
Hi everyone! Been a while! We started testing the STANDEVKIT (STANDBOX SDK) and uploading the first mods to the (currently private) workshop. Some users of the Discord started working on their own mods as well, with RealTimTam who also published the first map made by an user on the Workshop: We'll be testing theses during the week! More people are welcome to join us and make maps, we will distr…
In-game event · published 7 Nov 2024, 23:02:08 UTC
HALLOWEEN UPDATE
What's up everyone! Small fun update, just to make it a bit spooky, because as everyone know Halloween is during the month of November. · Adds a variation of TheRoom and Stairbox · Menu and music retheme · Small announcement for a Discord competition! We're running an event on our Discord ! With rewards including physical merch, STBX keys and discord roles! The theme is story-telling, and we're…
There was an issue that prevented players from adding new properties to an existing preset by pressing the "add to preset" button in the dictionnary. This should fix it, please give me feedback if you do encounter it again!
In-game event · published 27 Oct 2024, 20:56:32 UTC
1.25 RELEASE TO PUBLIC
-LANDMINES ⚠️ -nerfgun? 🔫 -POSTURING IS BACK 🙅♂️ -DEMENTED BRAIN DAMAGE MOOD IS BACK :stantard: -TRYING SOME NEW BEHAVIORS ON HEADSHOTS -YOU CAN NOW SLAP HIM INTO A KO OR BRAIN DAMAGE :standementia: 👏 -EASTER-EGGS? -PRESET SYSTEM REFORGE (currently available for testing on public-beta!!!) -A TOOL/STUDIO MAP FOR GREENSCREENS 🟩 -A NEW "ADVANCED" SECTION TO CHANGE LEVELS -new sparks -blood dr…
Since I came back from vacation, we've been working on patch 1.25, and it's getting really close to done. As a reminder, here's the list of changes that will come with this version and some gameplay! 1.25 will be tested in a private playtest this week, and then will be released soon after First, for those who don't care about words that much, here's a nearly 10 min long gameplay of all the type…
- LANDMINES · - PRESET SYSTEM REFORGE · - A TOOL/STUDIO MAP FOR GREENSCREENS · - A NEW "ADVANCED" SECTION TO CHANGE LEVELS · - REWORKING THE UI · - MAYBE A TUTORIAL? · - MAYBE MORE LANDMINES: ADVANCED LEVEL SELECTION + NEW STUDIO MAP: NEW LEVEL SELECTION: Both for alternate maps or variants that shouldn't be on the main page, or for modders to add their maps! Alternatively, for modders/devs or…
In-game event · published 6 Aug 2024, 17:02:05 UTC
Preset Rework Beta Testing
The preset rework is now available on the public beta testing branch for anyone to try out! You can access it by right clicking the game in the steam library, going to properties->betas and selecting the public beta branch. Changelog · Complete rewrite of the preset system · All settings in presets now apply their changes on the fly, without restarts or anything · Presets can now change almost…
Changelogs for 1.24.4: -Stumbling -Bracing for falls -Stanley can grab ledges and objects -Old Pit map is back -Devmap added per community request -Grenade explosion redone+sound -inventory/hotbar improved -standing back up fixed a bit -blood decals used in areas where blood didn't appear before (and on the new map) Experimental: -adding jugular hit dizziness for testing -adding balance affecte…
Hey guys! It's been a while since I posted anything on the news/announcement! I post most of the updates on the official Discord of the game and I tend to only post the big announcements/update changelogs here, but I want to try to use this a bit more. So, here's what you can look out for in the next update, coming this month. Most of the features are already ready, but some still need a bit of…
People keep asking me about mods and the Steam Workshop, so I figured it might be a good time to provide some news on this! Modding is now officially planned. It's being seriously worked on by Evil Factory , who worked on the pretty cool LuaForBarotrauma mod. We already started testing custom maps and the Steam Workshop, and things are making some solid progress. Modding will happen through Unr…
It was brought to my attention that there was an issue with the tracking of the kills in the game. It was apparently possible to get thousands of kills with a SINGLE kill. The achievements were reset, and the game should now track kills properly. My apologies for the inconvenience! Achievements should not be reset again in the future.
This update will modify a few things, including how the animations are handled, so you may notice a few different behaviors from Stanley. It was done so that in the long term things become easier to maintain and improve. Here's the full list of changes: · Physics change · Stanley can now die from head trauma (single very powerful, or repeated over time) · Fix for the blood loss speed · Fix for…
In-game event · published 5 Dec 2023, 10:58:02 UTC
1.02 going public!
1.02 is out! The final version of 1.02 contains a new warning for when shaders are compiling, and a small fix. 1.02 features: Additions - If the shaders are compiling, a window will let you know in the menu. - Breathing (no lungs wounds at the time) - Stress (affects heart rate and breathing speed) - Heart Attack when Stanley is in too high-stress for too long. (Some Stanleys are cardiac and so…
Going from feedback I get from either reviews or some comments I hear, it seems clear that not everyone knows where I'm headed with STANDBOX and what are my intents. So what is going on? Is the game ABANDONNED? Nope! Not at all. The game is being worked on and is still receiving updates and fixes. I've just released 1.02 in beta, and is going to go public soon, and I'm already working on 1.03.…
In-game event · published 26 Nov 2023, 11:31:20 UTC
BETA TESTING 1.02 UPDATE
This is currently being playtested. You can join the playtest by simply switching the beta branch to "Public Beta" This update is mostly about fixing some issues with 1.01, bringing the first batch of achievements (more to come!) and placing the groundwork for the stress and breathing system. Oh and also, new arteries, and heart attack! 1.02 features: Additions - Breathing (no lungs wounds at t…
News1.01: SMALL FIXES, SMALL FEATURES———In-game event
In-game event · published 16 Sep 2023, 15:49:51 UTC
1.01: SMALL FIXES, SMALL FEATURES
Hello guys! Here it is, the first update for STBX. It's mostly made to adress a few gameplay issues reported by players. Not everything was fixed, there's still issues regarding the brick/grenade collision issue, I'll change the entire system later down the line. I added/improved the brain damage state, and brought back the wound opening on impact. Looks great when you slam a brick in his face!…