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STANDBOXNews1.27.3 Mini Update!
Game update

1.27.3 Mini Update!

STANDBOX · published 17 Feb 2025, 15:13 UTC

All newsPlayers around this dateRead on Steam

Update 1.27.3:


New STANDBOX versions will now include a changelog directly in the menu! Most of the stuff will be shown in there, like this:

Added severe brain damage


We now have "severe brain damage", that is essentially quite similar to regular brain damage, but Stanley will never recover from it. It will happen from times to times from bullet wounds to the brain.

Improved bullet wounds


The effect for bullet wounds has been improved to show a fake 3D parallax effect on the inside of the bullet holes.

Halloween removal


Halloween is finally gone. Some of the musics have stayed in some hidden places, but besides that, the maps have left. For now.

New Inventory UI (drag and drop)


New system to change your toolbar! You can now drag and drop from the new inventory menu; which also includes categories and a search bar.

Fix sniper bullet color


Sniper bullet was weirdly glowy and white. No longer!

Attempted Fix for low FPS wobble


We're trying an experimental workaround to help players with very low-fps. It should improve stability a bit under low fps (<40fps) so that Stanley doesn't oscillate and wobble and fall on his own after a while.

Not listed, also a fix for the grenade bug (only in the playtest) and an issue where Stanley wouldn't wake up after being knocked-out.

STANDBOX SDK:


STANDBOX SDK has been added to all the STBX owners on Steam! You no longer need to request specific access to it. You WILL need to have Unreal Engine 5.1 installed to be able to do anything with it though, so do keep that in mind.

Regarding the Workshop, it is currently under open-playtest. To join it, you will have to join the STBX BETA group on Steam, and add the "-modding" launch option to STBX from the Steam launch options.

The reason why we're keeping it under limited access is to finish filling it up a bit but also to make sure there's no issue we missed before we make a big announcement to release it. You're welcome to come check it out if you don't want to wait though!

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