STANDBOX
Playing now
13+5 vs. yesterday
9.0%of peak
All-time peak
145Oct 2024
Playing now
13+5 vs. yesterday
All-time peak
145Oct 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Discord highlight of the week(April #4) Hello, Stanleys and Stanlettes, welcome to our latest weekly highlight! 🐣 This is Yudi. I'm here helping the community posts and small administrative stuff. As I am like you all really can't wait for the next update, all I'm able to help at the moment is probably to wait the developer up🤣 🎯What did we do last week? We've been working on the design and effect of scope along with the brand new… | — | |
| Community | Discord highlight of the week(April #3) Hello, Stanleys and Stanlettes, welcome to our latest weekly highlight! 🐣 This is Yudi . I'm here helping out with the community management and the news, reporting live from the discord 🤓 What We've Been Working On📌 We've essentially been researching how we can improve the canvas system so that it can work reliably on bigger maps without cluttering the GPU VRAM (the memory of your graphics c… | — | |
| Community | Discord highlight of the week(April #2) Hello, Stanleys and Stanlettes, welcome to our latest weekly highlight! 🐣 This is Yudi and Vak. We helped with the community and Vak is the one who makes most of the STANDBOX music!! So...Another seven days of grinding away... We're sacrificing sleep to get out this Canvas system. 😴 Finally I get to say it's almost complete!! 🎊✨ For those who don’t know, the Canvas update will bring a much b… | — | |
| Community | Discord highlight of the week(April #1) Hey everyone, it’s Yudi again! 🐣 I'm here helping out with the community management and the news, reporting live from the discord 🤓 How's your Easter holiday so far? Did you discover some more hidden Easter eggs in the game as well👀? Right now we have so many Easter eggs ideas, really can't wait for them to be in the game to share those with you! After working 'til morning every day for a we… | — | |
| Community | Discord Highlight Of the Week (MARCH #4) Yudi here, giving a hand with community management and bringing some news from the community! How are you guys this week? Life is nice, and I'm quite happy to see that this week we got even more people sharing their screenshots! We're a bit late to the trend but honestly I think this STANDBOX in the style of studio Ghibli goes hard. Anyways, the work for the week? · Reality Beholder has been wo… | — | |
| Community | Discord Highlight Of the Week (MARCH #3) Hey guys, I'm Yudi. Hope you guys also have a nice time enjoying the game this week. Apparently most people would like to see the second and third option from last week, I'll try to push R to work more, and book a date for streaming on Discord as soon as possible💪🏻 You can also comment your most preferred time(In Europe time zone) that way we will have more idea about when will have the most… | — | |
| Community | Discord Highlight Of the Week (MARCH #2) Hey guys, I'm Yudi and welcome to this week's edition of STANDBOX news, for some highlights of the discord and some fun insider infos! What has the team been working on this week? · Some work on the SDK , to make mods more conveniently! · Branding and Artstyle , for the next series of advertisement and to refresh the Steam Library visuals! · Some work is done on a Context menu , to allow more c… | — | |
| Community | Discord Highlight of the Week 📌System Improvement Last week, we were working on improving the canvas system ! As a reminder, the canvas system is a method we use to allow displaying unlimited amount of blood in the maps supporting it. This is way you can get blood that never disappears on TheRoom and TheStairs, but not on devmap per example! Some of the work done currently on this system is made so we can have it available… | — | |
| Game update | 1.27.3 Mini Update! Update 1.27.3: New STANDBOX versions will now include a changelog directly in the menu! Most of the stuff will be shown in there, like this: Added severe brain damage We now have "severe brain damage", that is essentially quite similar to regular brain damage, but Stanley will never recover from it. It will happen from times to times from bullet wounds to the brain. Improved bullet wounds The e… | — | |
| Community | Workshop Testing! Hi everyone! Been a while! We started testing the STANDEVKIT (STANDBOX SDK) and uploading the first mods to the (currently private) workshop. Some users of the Discord started working on their own mods as well, with RealTimTam who also published the first map made by an user on the Workshop: We'll be testing theses during the week! More people are welcome to join us and make maps, we will distr… | — | |
| In-game event | HALLOWEEN UPDATE What's up everyone! Small fun update, just to make it a bit spooky, because as everyone know Halloween is during the month of November. · Adds a variation of TheRoom and Stairbox · Menu and music retheme · Small announcement for a Discord competition! We're running an event on our Discord ! With rewards including physical merch, STBX keys and discord roles! The theme is story-telling, and we're… | 16334061 | |
| Game update | Quick preset fix! There was an issue that prevented players from adding new properties to an existing preset by pressing the "add to preset" button in the dictionnary. This should fix it, please give me feedback if you do encounter it again! | 16255532 | |
| In-game event | 1.25 RELEASE TO PUBLIC -LANDMINES ⚠️ -nerfgun? 🔫 -POSTURING IS BACK 🙅♂️ -DEMENTED BRAIN DAMAGE MOOD IS BACK :stantard: -TRYING SOME NEW BEHAVIORS ON HEADSHOTS -YOU CAN NOW SLAP HIM INTO A KO OR BRAIN DAMAGE :standementia: 👏 -EASTER-EGGS? -PRESET SYSTEM REFORGE (currently available for testing on public-beta!!!) -A TOOL/STUDIO MAP FOR GREENSCREENS 🟩 -A NEW "ADVANCED" SECTION TO CHANGE LEVELS -new sparks -blood dr… | 16198936 | |
| Community | Untitled Working on bringing back the blood dripping, now from the ceiling as well, and some new exit wounds effects. | — | |
| Community | Getting ready for 1.25... Since I came back from vacation, we've been working on patch 1.25, and it's getting really close to done. As a reminder, here's the list of changes that will come with this version and some gameplay! 1.25 will be tested in a private playtest this week, and then will be released soon after First, for those who don't care about words that much, here's a nearly 10 min long gameplay of all the type… | — | |
| Community | Working on the next update! - LANDMINES · - PRESET SYSTEM REFORGE · - A TOOL/STUDIO MAP FOR GREENSCREENS · - A NEW "ADVANCED" SECTION TO CHANGE LEVELS · - REWORKING THE UI · - MAYBE A TUTORIAL? · - MAYBE MORE LANDMINES: ADVANCED LEVEL SELECTION + NEW STUDIO MAP: NEW LEVEL SELECTION: Both for alternate maps or variants that shouldn't be on the main page, or for modders to add their maps! Alternatively, for modders/devs or… | — | |
| In-game event | Preset Rework Beta Testing The preset rework is now available on the public beta testing branch for anyone to try out! You can access it by right clicking the game in the steam library, going to properties->betas and selecting the public beta branch. Changelog · Complete rewrite of the preset system · All settings in presets now apply their changes on the fly, without restarts or anything · Presets can now change almost… | 14882719 | |
| Game update | UPDATE 1.24.4 IS LIVE Changelogs for 1.24.4: -Stumbling -Bracing for falls -Stanley can grab ledges and objects -Old Pit map is back -Devmap added per community request -Grenade explosion redone+sound -inventory/hotbar improved -standing back up fixed a bit -blood decals used in areas where blood didn't appear before (and on the new map) Experimental: -adding jugular hit dizziness for testing -adding balance affecte… | 14882719 | |
| Esports | Live Youtube Premiere for the new trailer! It starts soon! | — | |
| Community | Next Update... This month! Hey guys! It's been a while since I posted anything on the news/announcement! I post most of the updates on the official Discord of the game and I tend to only post the big announcements/update changelogs here, but I want to try to use this a bit more. So, here's what you can look out for in the next update, coming this month. Most of the features are already ready, but some still need a bit of… | — | |
| Community | Mods? Workshop? People keep asking me about mods and the Steam Workshop, so I figured it might be a good time to provide some news on this! Modding is now officially planned. It's being seriously worked on by Evil Factory , who worked on the pretty cool LuaForBarotrauma mod. We already started testing custom maps and the Steam Workshop, and things are making some solid progress. Modding will happen through Unr… | — | |
| Game update | Achievements issue fixed It was brought to my attention that there was an issue with the tracking of the kills in the game. It was apparently possible to get thousands of kills with a SINGLE kill. The achievements were reset, and the game should now track kills properly. My apologies for the inconvenience! Achievements should not be reset again in the future. | 12928152 | |
| Game update | Update 1.022 This update will modify a few things, including how the animations are handled, so you may notice a few different behaviors from Stanley. It was done so that in the long term things become easier to maintain and improve. Here's the full list of changes: · Physics change · Stanley can now die from head trauma (single very powerful, or repeated over time) · Fix for the blood loss speed · Fix for… | — | |
| In-game event | 1.02 going public! 1.02 is out! The final version of 1.02 contains a new warning for when shaders are compiling, and a small fix. 1.02 features: Additions - If the shaders are compiling, a window will let you know in the menu. - Breathing (no lungs wounds at the time) - Stress (affects heart rate and breathing speed) - Heart Attack when Stanley is in too high-stress for too long. (Some Stanleys are cardiac and so… | — | |
| Community | OMG DEAD GAME???? Going from feedback I get from either reviews or some comments I hear, it seems clear that not everyone knows where I'm headed with STANDBOX and what are my intents. So what is going on? Is the game ABANDONNED? Nope! Not at all. The game is being worked on and is still receiving updates and fixes. I've just released 1.02 in beta, and is going to go public soon, and I'm already working on 1.03.… | — | |
| In-game event | BETA TESTING 1.02 UPDATE This is currently being playtested. You can join the playtest by simply switching the beta branch to "Public Beta" This update is mostly about fixing some issues with 1.01, bringing the first batch of achievements (more to come!) and placing the groundwork for the stress and breathing system. Oh and also, new arteries, and heart attack! 1.02 features: Additions - Breathing (no lungs wounds at t… | — | |
| In-game event | 1.01: SMALL FIXES, SMALL FEATURES Hello guys! Here it is, the first update for STBX. It's mostly made to adress a few gameplay issues reported by players. Not everything was fixed, there's still issues regarding the brick/grenade collision issue, I'll change the entire system later down the line. I added/improved the brain damage state, and brought back the wound opening on impact. Looks great when you slam a brick in his face!… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.