MotorCubs RC
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
123 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
123 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Build 1144 - Programming Framework Updates We've made amazing strides in the speed and efficiency of the programming scripts in MotorCubs RC. Here's a short summary of the improvements made since build 1029: · Playfab allows for offline gameplay, useful for Steam Deck travel play. · Vehicle A.I. is aware of other cars nearby. · Vehicle A.I. fuzzy logic when it feels it's stuck in a wall. · Vehicle A.I. can be taught where to jump. · Veh… | — | |
| Game update | Build 1029 Hotfix 2 - FSR Toggle and Presets The Settings -> Graphics page in the Main Menu enables the player to automatically change their FSR Quality setting by choosing a different Graphics Quality Tier such as "Simple", "Steam Deck" or "Fantastic". These settings have subtle differences, such as Texture quality, Shadow quality, Lighting Method (per vertex or per pixel for secondary lights), Resolution of the Directional Sunlight, etc… | 16243893 | |
| Major update | Build 1014 - Major New Features Thanks for your many months of patience! We've made a lot of changes to the core programming of the game. We really thought about the game loop of entering, finishing, and exiting a race and decided to amplify the experience with the following changes: Bear Biscuit coins are earned depending on your placement in a race: · 50 Bear Biscuits for 1st Place · 20 Bear Biscuits for 2nd Place · 10 Bear… | — | |
| Game update | Build 863b - Better Compiled Build Hey everyone, we're getting a lot of work done behind the scenes for a potential online multiplayer mode. But in the meantime here's a higher performance version of the game to help tide things over until we have that mode solved. Some systems like boosting cars/a.i. or respawning had to be disabled in the main A pipe build. So for now the suffix "b" will indicate the alternate B pipe version o… | — | |
| In-game event | Ristretto Ronin, BiteCoins and More! We've added a new vehicle called the Ristretto Ronin to our lineup and made a whole host of changes to the game: · Level Selection screen displays best Podium Placement and number of Honeypots discovered per level. · Race UI is more compact, with streaks to help with readability of text. · DirectX12 as default Graphics API · Advanced object culling for more stable framerates on all levels. · Im… | 14178275 | |
| In-game event | Dual Sense Controller Support Hey everyone, It's been a long journey but we finally have Dual Sense (PS5) controller support in the PC and Mac builds, along with universal support of most controllers. We even tapped the RGB LED controls of Dual Sense and look forward to taking full advantage of that controller's API over the next few months. | — | |
| In-game event | Pit Maneuvers, Radio Stations, Honeypots and Speed Increase! Hello MotorCubs fans, the team has made big changes under the hood! A sexy new Controller Layout was created for the Loading Screen and Pause Menu. Pit Maneuvers can occur when a vehicle is going over 5 mph and gets hit by another vehicle near the rear tires on either side. The built in electronic control stability system will do its best to recover from these hits. The Radio stations 98.3 (ori… | — | |
| In-game event | Cabin View Camera and Zen Garage We've made major changes to the game on PC and Steam Deck: · L1 creates Car Honk sound. · If Vehicle Class equals Sport, Mud Plugger or Titan the Honk scares vehicles out of the way. · Steam Deck volumetric fog support added. · Optimized Gasoline Oasis for Steam Deck. · Layout changes to final turn of Gasoline Oasis. · More efficient light probe count for Game of Thorns. · Game of Thorns is 4 l… | — | |
| In-game event | Build 685 - FSR 3.0 Upgrade and Honking We've upgraded from the official FSR 1.0 provided by Unity and gone with a custom implementation of FSR 3.0! That's right, we skipped 2.0 because we were already fashionably late to the first party. With FSR 3 we're getting 90-120 FPS on Game of Thorns on a Mobile 3080Ti. We also added a Honk feature to the L1 button. Depending on the vehicle class you might see vehicles react to the honking... | 13140617 | |
| In-game event | Build 679 Performance Adjustment Vehicle Body LODs are added, and Vehicle Wheel LOD distances are adjusted to be more performant. · Number of MipMap texture renderers is reduced from 512 to 256 for all quality settings for less CPU load. · FSR Scaling is 0.5 on Fastest/Fast · FSR Scaling is 0.55 on Simple · FSR Scaling is 0.6 on Good · FSR Scaling is 0.65 on Great/Fantastic | — | |
| Major update | Anniversary Year 1 Update Today's Build 666 marks the 1 year anniversary of our Early Access release and represents hundreds of development hours to refine and improve the gameplay experience of MotorCubs RC. Over the next 6 months the full roster of 12 Levels and 24 Vehicles will make this one of the best Arcade Racing experiences in 2024. Framerate will continue to improve and features that make the game more fun will… | 13078450 | |
| Game update | Build 643 - D-pad Support and Game of Thorns Updates Added D-pad Support for the Menus. · Keyboard Boost button changed to Left Shift. · Game of Thorns set dressing updated. · Game of Thorns podium placement moved. · Gasoline Oasis podium placement moved. · Announcer audio distance changed from 150 to 50 units from source. | — | |
| Game update | Build 637 - Game of Thorns Update, Camera Adjustments Game of Thorns now has background buttes. · Filled in level gaps for Game of Thorns. · Camera starts 6% closer. · Camera settings consistent across all levels. | — | |
| Game update | Build 635 - Game of Thorns Player Count of 24, Minor Fixes Game of Thorns player count raised from 8 to 24. · Boost gauges have proper heat and cooldown values in Game of Thorns. · Menu fixed to auto highlight Resume button in Game of Thorns. · Additional traffic cones and tires added to Game of Thorns. · Reflections fixed for the podium on Game of Thorns. · One obstacle rock sticking out of the ground has a smoother collision in Game of Thorns. · AI i… | — | |
| Game update | Windows Build 631 - Game of Thorns is Playable Hey everyone, here's what's new with the game: Keyboard input responsiveness is improved with faster return to Neutral. Game of Thorns level is playable and should already be unlocked if you got 3rd place or higher on Gasoline Oasis (formerly known as Charles Run). Vehicles now create water ripples. All level unlock achievements are available. All vehicle unlock achievements are available. All… | — | |
| Game update | Windows/Mac Build 620 - Tornado Effect Sound and Audio Tuning Windows and Mac builds are synced to Build 620. · Tornado and wind gust audio is quieter and has spatial falloff in Sidewinder Spin. · Music on Sidewinder Spin is reduced 10%. · Music on Granite God Mesa is reduced 10%. · Music on Dive in the Hive is reduced 10%. · Swapped in Lewis's adjusted Announcer Audio to sound more like a megaphone. · Achievements are still being programmed and a work in… | — | |
| Game update | Windows Build 608 - Tornado and Dust on Sidewinder Spin We're testing out the visual aspect of the Tornado and Dust on Sidewinder Spin. Physics effects to come later after R&D. | 12637602 | |
| Game update | Windows Build 604 Hotfix 2 New splash screen | 12636979 | |
| Game update | Mac Build 604 Hotfix 1 Minor fixes to the in-game scripts to be more Mac compatible. | 12582999 | |
| Game update | Mac Build 604 - Explosion Wreckage The Granite Wildcat doesn't clip the ground anymore. · The Granite Wildcat XT has improved speed and handling compared to the base model. · Polygon reduction was done for both Wildcats. LODs will be reinstated for the Wildcats in the next update. · Explosions have better visibility now. · Additional minor fixes to Dive in the Hive. · Explosions use fewer particles per second for improved framer… | 12576940 | |
| Game update | Windows Build 604 - Granite Wildcat Doesn't Clip Ground Small fix, but the Granite Wildcat doesn't clip the ground anymore, the Granite Wildcat XT has improved speed and handling compared to the base model, and some polygon reduction was done for both Wildcats. LODs will be reinstated for the Wildcats in the next update. | 12545237 | |
| Game update | Windows Build 602 Hotfix 1 A texture was accidentally assigned to the explosion light expansion sprite. Explosions have better visibility now. | 12513139 | |
| Game update | PC Build 602 - Dive in the Hive Updated, Explosions More Efficient Additional minor fixes to Dive in the Hive. · Explosions use fewer particles per second for improved framerate. · Patriot Oxide and Patriot Oxide Fury leave behind vehicle body after respawn. | 12503389 | |
| Game update | Windows Build 597 - Hotfix 2 Teddy Bears are visible again from within the Vehicles. · Patriot Oxide explosion is longer and more complex. · Dive in the Hive has additional cactus and waypoint updates. | 12502945 | |
| Game update | PC Build 597 Hotfix 1 - Patriot Oxide Exploded Car Parts The Patriot Oxide now leaves behind a burning car body when it explodes. · Patriot Oxide explosion now has bolts and burning teddy bear closer to the explosion source position. | 12502294 | |
| Game update | Windows Build 597 - Flaming Bears The teddy bears from vehicle explosions are now on fire! · Charles Run has additional foliage added to the oasis section. · Arch Angel has some respawn zone fixes and waypoint fixes. | 12490068 | |
| Game update | Windows Build 592 - New Explosion Debris Explosion debris has bolts. · Charles Run has additional Cactus. | 12474185 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.