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MotorCubs RCNewsBuild 1144 - Programming Framework Updates
In-game event

Build 1144 - Programming Framework Updates

MotorCubs RC · published 8 Dec 2024, 15:25 UTC

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We've made amazing strides in the speed and efficiency of the programming scripts in MotorCubs RC. Here's a short summary of the improvements made since build 1029:

  • Playfab allows for offline gameplay, useful for Steam Deck travel play.
  • Vehicle A.I. is aware of other cars nearby.
  • Vehicle A.I. fuzzy logic when it feels it's stuck in a wall.
  • Vehicle A.I. can be taught where to jump.
  • Vehicle A.I. decisions are hexadecimal instead of string for faster processing.
  • Vehicles tilt forward in mid-air to align better with terrain.
  • Vehicles can recover from being upside down or on their side by steering left or right.
  • Vehicle wheels hang in mid-air.
  • Vehicles are able to clutch flip, useful after a pit maneuver is executed on the player.
  • Vehicle turning reduced by 30% if fewer than 3 wheels are touching the ground.
  • Dead vehicle chassis' can be driven into and ripped apart for a Bear Biscuit reward.
  • When steering in mid-air the vehicle tilts its yaw, which helps when landing on tilted surfaces.
  • Vehicle tires catch on fire when driving too close to an explosion.
  • Steer smoothing implemented for more nuanced steering.
  • Vehicle physics have shorter calculations for faster frame response time.
  • Pause Game function implements time slowdown to help maintain vehicle velocity and script stability.
  • Custom particle emitter to respect time slowdown.
  • Radio volume reduces when Paused.
  • Cabin View Camera code less prone to rigid body issues when transitioning back to 3rd Person Camera.
  • Menu caches selections for faster processing.
  • Respawn function now has modular prefabs: Explosion, Car Chassis, Teddy Bear, empty slot for future effects.
  • Car Path Follow function no longer searches hierarchy for premade targets.
  • Massive refactoring of the waypoint list, respawn manager and other startup components for a 9x faster race load time.
  • CarPathFollow no longer searches hierarchy for premade targets, not needed in level design anymore.
  • UI buttons have more stickiness with the joystick.
  • Set foundation for Player 2 to earn Bear Biscuits too.
  • Level 9 "Cave Dweller" is playable while we work through the initial layout design process.

We currently only use the Patriot Oxide for A.I. vehicles until we're 100% happy with how they drive and react. Then will slowly roll out the other vehicles for the A.I. to select from through the end of December.

There's still a few more optimizations to make with the menu and car controller scripts, but the game runs a lot better on the CPU side compared to a month ago. Online multiplayer work depends on all these single player systems running as fast as possible with clean code, that way the server isn't slowing the players down or causing its own issues. Expect Online Quickplay to be available to test in early January.

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Steam news3 Mar 2026Release Announcement!Thanks for all your support and feedback the past few years! We couldn't have done it without our community of racing game fans. The version of MotorCubs RC you're playing today is the foundation of a much bigger plan. There's 3 more levels in the works coming out between now and June. And we will be creating Reverse versions of each level. Our mud interaction tech is getting upgraded soon. And…In-game event7 Jul 2025July 4th Update - Refined Physics and PatriotismHere's a breakdown of new things to look forward to with today's update: PROGRAMMING The entire online multiplayer endeavor took 6 months and multiple angles of attack to work well with offline gameplay as well. It's robust, fast, and provides a great foundation for future online modes. We will go live in a few weeks. All scripts have been refined to run more efficiently per clock cycle, and th…In-game event26 Jan 2025Build 1389 - Carnage, Destruction and PolishHey everyone, here's some updates on what has changed with MotorCubs RC since early December. Online multiplayer lobbies work, and online gameplay is being chipped away behind the scenes. We expect to make that mode public within the next month! Network and Multiplayer Improvements (hidden for public builds): · Switched to using NetworkRigidbody3Ds for all car models for better multiplayer sync…