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MotorCubs RCNewsBuild 1389 - Carnage, Destruction and Polish
In-game event

Build 1389 - Carnage, Destruction and Polish

MotorCubs RC · published 26 Jan 2025, 15:48 UTC · build 17136905

All newsPlayers around this dateRead on Steam

Hey everyone, here's some updates on what has changed with MotorCubs RC since early December. Online multiplayer lobbies work, and online gameplay is being chipped away behind the scenes. We expect to make that mode public within the next month!

Network and Multiplayer Improvements (hidden for public builds):

  • Switched to using NetworkRigidbody3Ds for all car models for better multiplayer synchronization.
  • Human players can now drive in multiplayer mode.
  • Significant work on multiplayer stability, including reducing lightmap sizes to prevent network drops.

Lighting and Visual Enhancements:

  • New lighting bake for the Cave Dweller level with updated light settings.
  • Reduction in lightmap sizes across various levels to optimize performance (e.g., Charles Run, Game of Thorns, Guttural Crack).
  • Added and adjusted reflection probes in Cave Dweller.

Physics and Vehicle Mechanics:

  • Updated control values for specific vehicles like Patriot Oxide, adjusting speed, steering, and jump impulse.
  • Fixed and optimized physics-related issues, including impact particles, terrain interaction, and vehicle respawn mechanics.
  • Added new explosion prefabs and adjusted explosive forces for vehicles.
  • Vehicles now split into multiple pieces after dying if another car drives through them.

UI and User Experience:

  • Numerous updates to the user interface, including race UI, lobby navigation, and menu screens.
  • Added features like nametags, boost gauges, and improved online lobby management.
  • Players can vote for Level A, Level B, or Random level in a lobby.
  • Implemented new sounds for vehicle interactions and environment detection.

Gameplay and Scene Management:

  • Fixed scene loading and level transitions, ensuring all levels load correctly in multiplayer via Photon.
  • Updated car spawning mechanisms, ensuring vehicles start at the correct position.
  • Enhanced gameplay mechanics like jumping, steering, and skid physics.
  • Tire skids are visible from Balanced quality mode upward.

Performance and Bug Fixes:

  • Optimized camera settings, collider behaviors, and UI navigation for smoother gameplay and menu interaction.
  • Fixed numerous bugs related to vehicle models, track selection, and player inputs.
  • Added and updated scripts for various game mechanics like car destruction, UI responsiveness, and player management.
More from MotorCubs RC

Other announcements

All news
Steam news3 Mar 2026Release Announcement!Thanks for all your support and feedback the past few years! We couldn't have done it without our community of racing game fans. The version of MotorCubs RC you're playing today is the foundation of a much bigger plan. There's 3 more levels in the works coming out between now and June. And we will be creating Reverse versions of each level. Our mud interaction tech is getting upgraded soon. And…In-game event7 Jul 2025July 4th Update - Refined Physics and PatriotismHere's a breakdown of new things to look forward to with today's update: PROGRAMMING The entire online multiplayer endeavor took 6 months and multiple angles of attack to work well with offline gameplay as well. It's robust, fast, and provides a great foundation for future online modes. We will go live in a few weeks. All scripts have been refined to run more efficiently per clock cycle, and th…In-game event8 Dec 2024Build 1144 - Programming Framework UpdatesWe've made amazing strides in the speed and efficiency of the programming scripts in MotorCubs RC. Here's a short summary of the improvements made since build 1029: · Playfab allows for offline gameplay, useful for Steam Deck travel play. · Vehicle A.I. is aware of other cars nearby. · Vehicle A.I. fuzzy logic when it feels it's stuck in a wall. · Vehicle A.I. can be taught where to jump. · Veh…