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MotorCubs RCNewsBuild 635 - Game of Thorns Player Count of 24, Minor Fixes
Game update

Build 635 - Game of Thorns Player Count of 24, Minor Fixes

MotorCubs RC · published 18 Dec 2023, 19:22 UTC

All newsPlayers around this dateRead on Steam
  • Game of Thorns player count raised from 8 to 24.
  • Boost gauges have proper heat and cooldown values in Game of Thorns.
  • Menu fixed to auto highlight Resume button in Game of Thorns.
  • Additional traffic cones and tires added to Game of Thorns.
  • Reflections fixed for the podium on Game of Thorns.
  • One obstacle rock sticking out of the ground has a smoother collision in Game of Thorns.
  • AI is now aware of a key cactus location to reduce pileups on the final turn of Game of Thorns.
  • Traffic cones now float in the water.
  • Tires now float in the water.
  • Motor Storm achievements added.
  • Twisted Metal achievements added.
  • Load screen image fix pending to allow for longer Changelists.
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Steam news3 Mar 2026Release Announcement!Thanks for all your support and feedback the past few years! We couldn't have done it without our community of racing game fans. The version of MotorCubs RC you're playing today is the foundation of a much bigger plan. There's 3 more levels in the works coming out between now and June. And we will be creating Reverse versions of each level. Our mud interaction tech is getting upgraded soon. And…In-game event7 Jul 2025July 4th Update - Refined Physics and PatriotismHere's a breakdown of new things to look forward to with today's update: PROGRAMMING The entire online multiplayer endeavor took 6 months and multiple angles of attack to work well with offline gameplay as well. It's robust, fast, and provides a great foundation for future online modes. We will go live in a few weeks. All scripts have been refined to run more efficiently per clock cycle, and th…In-game event26 Jan 2025Build 1389 - Carnage, Destruction and PolishHey everyone, here's some updates on what has changed with MotorCubs RC since early December. Online multiplayer lobbies work, and online gameplay is being chipped away behind the scenes. We expect to make that mode public within the next month! Network and Multiplayer Improvements (hidden for public builds): · Switched to using NetworkRigidbody3Ds for all car models for better multiplayer sync…