Here is the changelog for the 1.15 patch. I think many players will appreciate both the fixes and the additions, and it also holds some good stuff for modders. · Fixed an issue with the Fletchette cannon and other dual-purpose Anti-Ship/PD weapons not damaging ships as they should. · Increased the 'time-out range' of all weapons by 25%. You may have noticed your missiles exploding prematurely a…
This latest patch does a lot of tinkering under the hood of StarDrive. You should see substantially better performance memory-wise and in the late game. You should also see much better play out of the AI due to economic tweaks. Their Core Strategic AI remains unchanged - it should be quite tricky as is. But now their Economic AI is much better, which means they will have more ships and better s…
Greetings people of Earth. We have seen some confusion floating around the internet about the state of StarDrive - rumors that StarDrive is a dead or abandoned game. To help clear that up, we wanted to make a post here to confirm that StarDrive is, in fact, a feature complete and comprehensive 4x game that receives regular updates. If you want to follow our development progress, then you can jo…
Fixed Heavy Siphon beam to have the buff from last patch · Ships with supply bays will no longer resupply other ships with supply bays · Shamelessly stole ThomasGideon's arc art · Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up · Changed arcs and shields in the shipyard to always draw over the ship module textures · Troops now spawn from planets in freight…
NewsZeroSumGames: Developer's update (Patch Notes 1.11 and hotfix 1.11B)———Community
Community · published 27 May 2013, 09:31:05 UTC
ZeroSumGames: Developer's update (Patch Notes 1.11 and hotfix 1.11B)
1.11 · Added Russian language support · Changed a number of fonts around to support russian characters; let me know if you see any oddities · Fixed repair drones, which were accidentally disabled in 1.10 while trying to fix repair drones. Recursive failure/ · Fixed bug where ships being refitted would jump to full price upon loading a saved game · Fixed a bug where beams would sometimes misfire…
Hi everyone. I have pushed out two small patches yesterday / today. Combined patch notes to 1.10: · Fixed the bug where loading a mod would not load your modded ships · StarDrive will now remember what mod you have loaded between plays · Fixed a crash referencing the Agent Operations list · Added modding support for adding or overwriting default ship designs with a mod · Fixed an issue where th…
Hi folks. I pushed a small patch out with some stability fixes and a few balance changes. · Fixed a potential crash related to a multi-threading race condition. · Changed the way StarDrive looks for your config file; attempting to fix errors where SD says "Can't find file Windows/System32/Config.xml". Somehow SD can forget its local path so I am forcing it to remember. Hopefully. · Fixed an iss…
After a very successful Steam beta period, the hugely anticipated indie production “StarDrive” will go live on Steam later today. StarDrive, developed by Zero Sum Games and published by Iceberg Interactive, is being hailed by critics as the new benchmark in the ‘4x space strategy’ genre, with strong emphasis on ship design and combat, and exceeds all expectations a player might have for a 4x st…