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StarDriveNewsZeroSumGames: Developer's update (1.10)
Community

ZeroSumGames: Developer's update (1.10)

StarDrive · published 15 May 2013, 08:01 UTC

All newsPlayers around this dateRead on Steam

Hi everyone. I have pushed out two small patches yesterday / today. Combined patch notes to 1.10:

  • Fixed the bug where loading a mod would not load your modded ships
  • StarDrive will now remember what mod you have loaded between plays
  • Fixed a crash referencing the Agent Operations list
  • Added modding support for adding or overwriting default ship designs with a mod
  • Fixed an issue where the game would freeze sometimes when firing beam weapons
  • Hotfix for a Repair Drone related issue that could cripple your game to 1fps
  • Fixed race condition crash involving the drop-down notifications
  • Fixed a crash that could occur when trying to save if there is a corrupted saved game file
  • Small improvements to the combat collision code to speed things up. 5-10%
  • Fixed a race condition involving AI tasks
  • Fixed a crash in the planet list if you hide owned planets when all known planets are owned
  • Fixed a crash that could occur when loading a saved game
  • Fixed an issue where if you bomb the shit out of a planet and then colonize the leftover wasteland, then you can sometimes find an alien build queue still waiting there for you
  • Fixed issue where repair drones would not fire when out of combat
  • Resupply shuttles will now disappear when they complete their supply run. Should help clean things up
  • If you have an invalid ship design file (Like one made with an external tool; sometimes these are faulty) the game will no longer choke up trying to load it, and will instead skip loading that design
  • Fixed some odd behavior with scrollbars
  • Fixed another race condition crash that could occur if a building list for a planet was accessed by a different thread at exactly the right/wrong moment
  • Added potential fix for "Attempted to Read or Write Protected Memory" crash related to late game Beam Weapons
  • Fixed an issue where "BuildOnlyOnce" tags on buildings were not being respected
  • Fixed some issues where the Pacing setting was not correctly affecting the cost of Buildings
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