Fixed Heavy Siphon beam to have the buff from last patch
Ships with supply bays will no longer resupply other ships with supply bays
Shamelessly stole ThomasGideon's arc art
Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up
Changed arcs and shields in the shipyard to always draw over the ship module textures
Troops now spawn from planets in freighter class vessels rather than scout class vessels
Fixed a crash on the ground combat screen that could result from clicking the exact wrong spot
Planetary Gravity wells are now a vanilla rule
Subspace projectors and home territory now negates gravity wells
Planetary shields get a large HP buff; planetary shield regen reduced to 1 per turn
Changed the freighter algorithm to be more efficient when supplying planets in need of food
Added the ability to spawn new random resource items on planets by planet type. For instance, Crystal clusters on a Barren planet, etc.
Added new star types (green, blue, orange, etc)
Further tweaked the freighter algorithm to be more efficient
Added French localization
Fixed an issue where the AI would keep building projectors to colonies it has lost
Added support for broadside weaponry. Some weapons can be rotated using arrows keys.
Modding
Added a tag to XML to allow for shields to recharge during combat (<shield_recharge_combat_rate>)
Added support for Flags in the Mod Manager
Added support for custom video files to be managed by the Mod Manager (when designing a race, put <ModRace>true</ModRace> in the EmpireData file. The video will then play from YourMod/Video instead of Content/Video)
Clearing a mod with the mod manager will now uninstall anything it added to the Content Folder.