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StarDrive
News
ZeroSumGames: Developer's update (Patch Notes 1.11 and hotfix 1.11B)
Community
ZeroSumGames: Developer's update (Patch Notes 1.11 and hotfix 1.11B)
StarDrive
· published
27 May 2013, 09:31 UTC
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1.11
Added Russian language support
Changed a number of fonts around to support russian characters; let me know if you see any oddities
Fixed repair drones, which were accidentally disabled in 1.10 while trying to fix repair drones. Recursive failure/
Fixed bug where ships being refitted would jump to full price upon loading a saved game
Fixed a bug where beams would sometimes misfire
Fixed an issue where buildings added to the construction queue by a governor weren't getting the pacing modifier
Fixed a rare race condition regarding ship hangars
Fixed a rarer crash caused by the autosave
Fixed a bug where reloading a game would cause ships to lose their boarding defense.
Increased the range of the EMP cannon to fit with some new stuff I'm doing with AI that wants to capture your ships
Siphon beam is now 5x more effective
Siphon beam works properly now. It wasn't working before. Probably no one noticed because it sucked. But not anymore!
Thalaron beam now applies 5x more damage in addition to killing troops
Assault shuttle bay cooldown is reduced from 5 minutes to 30 seconds
Added a tougher remnant challenge to top tier planets
Fixed a weird issue where you could click the shipyard button when you were in the shipyard and make the screen flicker; may also cause errors
1.11B
hotfix a problem with carriers not launching fighters
Fighters will now attack the carrier's target if they don't have targets assigned
Ships should ignore the range on their drones when calculating their weapons range
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27 Apr 2014
PC Gamer talks StarDrive, Endless Legend
Come check out this cool story about 4x games that PC Gamer has done. A meaty chat.
Community
17 Mar 2014
StarDrive 2 Development Log
Here is a video log update of our development progress on StarDrive 2!
Community
18 Jan 2014
Patch Notes 1.15
Here is the changelog for the 1.15 patch. I think many players will appreciate both the fixes and the additions, and it also holds some good stuff for modders. · Fixed an issue with the Fletchette cannon and other dual-purpose Anti-Ship/PD weapons not damaging ships as they should. · Increased the 'time-out range' of all weapons by 25%. You may have noticed your missiles exploding prematurely a…