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StarDriveNewsZeroSumGames: Developer's update (Patch Notes 1.11 and hotfix 1.11B)
Community

ZeroSumGames: Developer's update (Patch Notes 1.11 and hotfix 1.11B)

StarDrive · published 27 May 2013, 09:31 UTC

All newsPlayers around this dateRead on Steam

1.11

  • Added Russian language support
  • Changed a number of fonts around to support russian characters; let me know if you see any oddities
  • Fixed repair drones, which were accidentally disabled in 1.10 while trying to fix repair drones. Recursive failure/
  • Fixed bug where ships being refitted would jump to full price upon loading a saved game
  • Fixed a bug where beams would sometimes misfire
  • Fixed an issue where buildings added to the construction queue by a governor weren't getting the pacing modifier
  • Fixed a rare race condition regarding ship hangars
  • Fixed a rarer crash caused by the autosave
  • Fixed a bug where reloading a game would cause ships to lose their boarding defense.
  • Increased the range of the EMP cannon to fit with some new stuff I'm doing with AI that wants to capture your ships
  • Siphon beam is now 5x more effective
  • Siphon beam works properly now. It wasn't working before. Probably no one noticed because it sucked. But not anymore!
  • Thalaron beam now applies 5x more damage in addition to killing troops
  • Assault shuttle bay cooldown is reduced from 5 minutes to 30 seconds
  • Added a tougher remnant challenge to top tier planets
  • Fixed a weird issue where you could click the shipyard button when you were in the shipyard and make the screen flicker; may also cause errors

1.11B

  • hotfix a problem with carriers not launching fighters
  • Fighters will now attack the carrier's target if they don't have targets assigned
  • Ships should ignore the range on their drones when calculating their weapons range
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