Gilded Destiny
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | [Dev Diary #34] How our Artists Bring Gilded Destiny to Life Salutations, industrialists! For this Dev Diary, we are happy to introduce you to three of our talented artists! In this Dev Diary, three of our talented artists behind Gilded Destiny take center stage to discuss how visual identity, historical inspiration, and technical constraints shape the game’s world. From early concepts to in-game assets, we explore how art supports design, strategy, poli… | — | |
| Community | [Dev Diary #33] A Year in Review: Gilded Destiny in 2025 Season's Greetings, industrialists! I'm Marc, a Producer on Gilded Destiny. Yet another year has come and gone. As we wrap up 2025, I hope this year has been as gilded, merry, and industrious for you as it has been for us at Aquila Interactive. In this Dev Diary, we will reflect on what has been accomplished this year on Gilded Destiny. In 2025, both Gilded Destiny and Aquila have had several s… | — | |
| Community | [Dev Diary #32] Rebellion Systems in Gilded Destiny Salutations, Industrialists! I'm Marc, a Producer on Gilded Destiny. In today's dev diary, we'll discuss how rebellions have been modeled in Gilded Destiny, including how government support and POP happiness affect public unrest, how different kinds of government can deal with growing unrest, and what happens when the populace breaks out in open rebellion. If you haven’t already, please wishlis… | — | |
| Community | Aquila Interactive - Moderator Program, Apply Now! Do you, yes YOU 🫵 have what it takes to be a moderator? As a moderator, you’ll play a vital role in shaping a welcoming, positive, and engaging environment for our players. You’ll help bridge the gap between the community and proudly represent Aquila’s values to a global audience. We’re looking for trusted community members who will volunteer to help maintain our channels. We hope that’s you!… | — | |
| Community | Update on Gilded Destiny Salutations Industrialists, Our Steam page currently displays that the release date for Gilded Destiny is this year. We wanted to address this. Gilded Destiny's release has been moved to 2026 . We understand that this is disappointing news. We feel it too; there is nothing we'd like more than to bring you, Gilded Destiny, as soon as possible. However, we wouldn't be able to provide the most gil… | — | |
| Community | [Dev Diary #31] Political Parties, Coalitions, and Elections in Gilded Destiny Salutations industrialists! I'm Marc, a Producer on Gilded Destiny. In today's dev diary, we will discuss Political Parties, including enacting Policies, leading Political Parties, holding Elections, maximizing Party Attractiveness, forming Coalition governments, adopting Policy Stances, and making compromises to stay in power. We also have a video version of this Dev Diary, which includes deta… | — | |
| Community | [Dev Diary #30] The Faces of History: Leaders in Gilded Destiny Salutations industrialists! I'm Marc, a Producer on Gilded Destiny. In today's dev diary, we're going to update you on the progress we've been making with Leaders, focusing on art style, animations, modding, and the importance of Leaders in the game. We also have a video version of this Dev Diary, which includes detailed examples of our portraits, animations, and implementation workflow. If you… | — | |
| Community | [Dev Diary #29] Resource Points: The Backbone of Industrialization Salutations, Industrialists! I'm Marc, a Producer working on Gilded Destiny. Today, I’ll explain how resource points act as the backbone of raw-material production. If you haven’t already, please wishlist Gilded Destiny on Steam, subscribe on YouTube . You can additionally join our Discord or Reddit community to stay up to date. Note: Alongside the video below, we’ve prepared a full written dev… | — | |
| Community | Alpha Roadmap Update #15 Salutations Industrialists, We're excited to share the progress we've made in June and update you on our Alpha Roadmap. Closed Alpha Release We're excited to announce that the Gilded Destiny Closed Alpha has been released! The Closed Alpha is now available to all of our supporters who backed us on Kickstarter! How to Access the Closed Alpha Everyone who backed us on Kickstarter should head over… | — | |
| Community | Dev Diary 28 - [VLOG] Population Dynamics: People, Professions, Power, Needs Greetings, Industrialists! In this Dev Diary we're going to update you on Population system! We’ll discuss how population groups (or POPs) are structured in Gilded Destiny, including how they’re defined by culture, religion, and profession, and how they evolve over time. We’ll also explore how POPs interact with the economy, meet their needs, and shape your nation’s development through educatio… | — | |
| Community | Gilded Destiny - Hooded Horse Announcement FAQ Salutations Industrialists! Along with our exciting news about joining forces with publisher Hooded Horse , we wanted to take the time to answer any burning questions that you may have on what this means for Aquila Interactive and Gilded Destiny. FAQ Who is Aquila Interactive? Aquila Interactive is a studio headquartered in London and Hong Kong, focused on creating immersive and complex strateg… | — | |
| Community | Gilded Destiny Joins Forces with Hooded Horse Salutations Industrialists, We are pleased to announce that Gilded Destiny will be published globally by Hooded Horse, a publisher recognized for their strong lineup of strategy titles. This marks an important milestone for the project. First and foremost, we appreciate the continued support from our community. Whether you have been following the game from the beginning or just recently joined… | — | |
| Community | Alpha Roadmap Update #14 Salutations Industrialists, We're excited to share the progress we've made in May and early June and update you on our Alpha Roadmap. We are happy to announce that we are getting close to the release of the Closed Alpha! As you may have heard in the latest Dev Diary on Map Modes, we have sent out Non-Disclosure agreements to our Kickstarter backers. In addition to having early access to the gam… | — | |
| Community | Dev Diary 27 - [VLOG] Map Modes: Display, Implementation, and Vision Greetings, Industrialists! In this Dev Diary we're going to update you on the progress we've been making with Map Modes! We'll discuss the approach to the UI and its main features, and the design approach to displaying data. We'll also give an overview of the current Map Modes, and features that we plan to implement. Also, Check out our thirteenth Alpha Roadmap Update: You can find the full scr… | — | |
| Community | Alpha Roadmap Update #13 Salutations Industrialists, We're excited to share the progress we've made in April and update you on our Alpha Roadmap. Work on the economy continues, but is nearly resolved. Meanwhile, work continues on many other features, as you'll see below. Our team also completed several tasks than we had not listed for May in the last roadmap, so please see those below too! Also, we'd like to thank you… | — | |
| Community | Alpha Roadmap Update #12 Salutations Industrialists, We're excited to share the progress we've made over the last month and update you on our Alpha Roadmap. As mentioned previously, in March we were focused on addressing and resolving a few issues with the in game economy. We're making good progress refining several of the important features of Gilded Destiny, in preparation for the release of the Alpha version of the… | — | |
| Community | Special Announcement - [VLOG] Major Redesign focused on Prussia Greetings, Industrialists! In today's Special Announcement, we are excited to share a major redesign of Gilded Destiny! As many of you are aware, our Content Design team has spent a significant amount of time on Prussia. In light of all the knowledge accumulated, we are announcing a major redesign of the game, making it the first ever Grand Strategy Game dedicated solely to the Kingdom of Pruss… | — | |
| Community | Dev Diary 26 - [VLOG] Displaying Information: Introducing the HUD Greetings, Industrialists! In today's Dev Diary, we're happy to share a first in-depth look of the redesigned HUD. It will share relevant and up to date information about the current status of your country. We'll discuss the general design approach and go into detail about each section. As one of the most visible parts of the UI, it is important that the HUD both looks good and is easy to inter… | — | |
| Community | Alpha Roadmap Update #11 Salutations Industrialists, We're excited to share the progress we've made over the last month and update you on our Alpha Roadmap. February was busy as we continued with design work and implementation. We are continue to update and refine the groundwork for systems and features (events system, modifiers and effects, leader portraits and animations, UI systems, initial stats, etc.), all of whic… | — | |
| Community | Dev Diary 25 - [VLOG] Representing History: Event Design and Architecture Greetings, Industrialists! In today's Dev Diary, we are excited to share a closer look at how we model history and ahistorical contingencies from a design perspective. We'll cover our overall design philosophy and how we model historical events using our game's systems. We covered this in more general terms in a previous dev diary, but this time we'll be dealing with some actual examples that h… | — | |
| Community | Alpha Roadmap Update #10 Salutations Industrialists, We're excited to share the progress we've made over the last month and update you on our Alpha Roadmap. While internal testing and the Pre-Alpha phase still continues, we are making good progress to the Alpha and look forward to sharing it with you soon, when it is ready. Thank you for your patience with this Alpha Roadmap, as some of our team was out of office due t… | — | |
| Community | Dev Diary 24 - [VLOG] Province Mechanics: UI, Edicts, and Modding Greetings, Industrialists! In today's Dev Diary, we are excited to share an overview of the Province System. One of our Content Designers, James, will give an overview of the core features and mechanics of Provinces, including the UI, Province Buildings and Economies, Provincial Populations, Provincial Edicts and Industry Support, and Modding Potential! Also, Check out our ninth Alpha Roadmap U… | — | |
| Community | Alpha Roadmap Update #9 Salutations Industrialists, I'm excited to share the progress we've made over the last month and update you on our Alpha Roadmap. While internal testing and the Pre-Alpha phase still continues, we are making good progress to the Alpha and look forward to sharing it with you soon, when it is ready. Pre-Alpha Testing Continues As many of you are already aware, we have launched the Pre-Alpha of Gi… | — | |
| Community | Dev Chat - [VLOG] Q&A: Discussion with the Devs Salutations, Industrialists! Today's video is the second half of Dev Diary 22 on Events. In this video, the devs respond to questions fielded by our online community. Most questions are related to Gilded Destiny, but others cover a wide range of topics. This video is an informal question-and-answer style chat among four of us from our studio in London. Also, Check out our eighth Alpha Roadmap U… | — | |
| Community | Dev Diary 23 - [VLOG] 2024 Year in Review Seasons Greetings, Industrialists! As we are wrapping up 2024, let's unwrap some of the accomplishments and major developments for Gilded Destiny! All of us at Aquila want to express our gratitude to all of you for being part of our growing community over the last year—from followers on social media, active members of our Discord, content creators we have worked with, our backers on Kickstarter… | — | |
| Community | Alpha Roadmap Update #8 Salutations Industrialists, We are excited to share the progress we've made over the last month and update you on our Alpha Roadmap. Pre-Alpha Testing As many of you are already aware, we have launched the Pre-Alpha of Gilded Destiny to a small group of about 100 testers chosen from our Kickstarter and Modian backers at random. So far, we have received lots of constructive feedback, suggestions… | — | |
| Community | Dev Diary 22 - [VLOG] Events System: A Discussion with the Devs Salutations, Industrialists! In today's Dev Diary, we are excited to share a first look at the Events System in Gilded Destiny! This video is an informal question-and-answer style chat among four of us. We start out with generic questions about Events Systems in grand strategy, then get into more detail about Gilded Destiny's own system, and specifically its Editor and ease of modding! Also, Ch… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.