
We're excited to share the progress we've made in April and update you on our Alpha Roadmap.
Work on the economy continues, but is nearly resolved. Meanwhile, work continues on many other features, as you'll see below. Our team also completed several tasks than we had not listed for May in the last roadmap, so please see those below too!
Also, we'd like to thank you for your patience on this roadmap. We’re steadily advancing on several key features of Gilded Destiny as we prepare for the Alpha release to our Kickstarter and Modian backers. Right now, a major focus for the dev team is fine-tuning the in-game economy and population systems. The core challenge lies in ensuring that Pop behavior—how they consume, produce, and trade—remains balanced and consistent within the broader economy. Once these systems are functioning as intended and have passed thorough testing, we’ll be ready to deliver the Alpha build to our backers.
Without further ado, let's take a look at what we accomplished in April and what is planned for May.
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Continue testing the newly implemented Trade system
Continue Editing terrain of Southeastern and Central Asia
Implement Qing events
Continue designing Major US events.
Continue fixing bugs reported by QA testers and pre-Alpha testers
Adjust various economic features, such as tariffs, to align with the new Trade system
Complete implementation of Rebellions---Test, and update
Update and refine policy modifiers and tech modifiers
Continue designing and implementing cultural heritages and religious convictions
Begin implementation of Bureaucratic efficiency system
Political Parties
Continue implementing with clothing and portraits
Working on updating the Trade UI
Continue work on map modes
Begin researching additional on Leaders / adding more into the game
Begin designing additional Leader Traits
Begin inputting initial data for military units, currently working on the UK
Added New AI Systems
Diplomacy AI Logic Redesign
Smarter Construction AI
Camera Controls Tuned
UI Layer Optimization
World Map
- Edit Terrain of South America and begin editing terrain of Africa
- Cultural Heritages and Religious Convictions
- Continue design and implementation of Cultural Heritages and Religious Convictions, aiming to cover the major Religious Convictions and finalize Religious Groups by the end of May.
Authority and Government Support
- Update and refine systems involving the generation and use of Authority, and review the impact of the Government Support system.
- Review and update configuration of POP Political Power system
Political Parties
- Begin implementation of new Political Parties design.
Policies
- Update and refine the modifiers for Policies in line with new game systems.
Economy
- Continue refining economic behavior and updating initial economic world-state based on historical data.
Rebellions
- Complete implementation of Rebellion system.
AI
- Finalize AI for province-level policy management
- Implement AI systems for leader recruitment and assignment to governmental, province, or military postings
UI
- Complete design of Navy UI
- Complete redesign of Flag Editor UI
- Continue refining Map UI elements for clarity and performance
POPs
- Refine distribution of POP cultures, religions, and professions in Western Europe and Russia, based on historical data.
Diplomacy
- Begin planning for refining and expanding on Diplomacy system
We will share our plan for June at the beginning of the month. As our goals and expectations evolve, and as these milestones are reached, we will keep you updated!
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Also, as a reminder—we have assigned Discord roles to our backers who are already part of our server. If you are not a member of our server, please join via the link below and say hello in the chat to ensure that you claim your role!
Join the Gilded Destiny Discord Server
Pre-Alpha Testing Continues
As many of you are already aware, we have launched the Pre-Alpha of Gilded Destiny to a small group of about 100 testers chosen from our Kickstarter and Modian backers at random. So far, we have received lots of constructive feedback, suggestions, and bug reports. As we continue to develop certain systems for Gilded Destiny, we are also now beginning to transition to a more feedback-based approach to development. The pre-Alpha testers have helped a great deal to isolate bugs and to improve playability. We look forward to sharing the game with more of you very soon!
As we've mentioned previously, we decided to do a small closed Pre-Alpha test to gather initial feedback so that experience of the Alpha is enjoyable and meaningful, and to streamline the process of administrating keys, feedback collection, and bug reporting on our end. Of course, as many of you know, both the pre-Alpha and Alpha builds of the game will likely have limited content and systems may not be fully implemented into the game.
Thanks for your support and for reading!
May your day be a gilded one!