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Gilded DestinyNewsAlpha Roadmap Update #10
Community

Alpha Roadmap Update #10

Gilded Destiny · published 11 Feb 2025, 10:02 UTC

All newsPlayers around this dateRead on Steam

Salutations Industrialists,



We're excited to share the progress we've made over the last month and update you on our Alpha Roadmap. While internal testing and the Pre-Alpha phase still continues, we are making good progress to the Alpha and look forward to sharing it with you soon, when it is ready. Thank you for your patience with this Alpha Roadmap, as some of our team was out of office due to Lunar New Year.

Many of you will be happy to see that we have largely completed the input of major Prussian events for now, and are moving on to other countries. Also, you'll note that we are working on refining many of the major systems and artwork in the coming months.

Without further ado, let's take a look at what we accomplished in January and what is planned for February and March.

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Accomplished in January

Begin designing major Events for the Qing Empire
- Initial design of the events has begun, which will continue into February with further design and implementation

Complete inputting Prussian events and testing new Event Editor systems
- Inputting Prussian events that use existing game systems is largely complete. Our Content Designers are now moving their focus onto other countries, but will return to finish Prussian events once the Rebellion system has been implemented.

Complete input of new Bug Report feature and update UI
- Done

Continue updating and refining Global Economy systems
- Progress is being made in designing updates to the Economy system. But, refinements are still being designed and will be ongoing for the next few months.

Complete refining and updating design for POP promotion and migration
- Moved to February

Continue refining terrain (such as mountains, lakes, and rivers)
- Central Asia, Middle East, and South Asia
- The terrain of the Middle East and East Asia is complete. Terrain in Southeastern Asia and Central Asia will be completed in February.

Finalize design for Bureaucracy
- Moved to February

New supplementary UI designs for other features (loading screen, main menu, end game, etc.)
- In progress

New design for the game HUD
- The first design of the new HUD has been completed and is currently being reviewed before beginning implementation.

Design more Cultural Heritages and Religious Convictions
- Moved to February

Refine and update technology tree
- Significant changes to the progress of technology have been made, especially with regard to the unlocking of buildings and how this affects the game's economy.

End of February

  • Finalize design for Rebellion system
  • Begin inputting major Chinese events
  • Begin designing major Italian events
  • Update initial country stats for Europe (This covers the various resources such as state funds, loans, authority, diplomatic influence, etc.)
  • Design more Cultural Heritages and Religious Convictions
  • New supplementary UI designs for other features (loading screen, main menu, end game, etc.)
  • Continue work on adding Leader portraits to the game, along with portrait animations
  • Refine and update design for the effects of Leader Positions
  • Design for auxiliary units (engineers, sappers, etc.) that can be added to divisions for various bonuses
  • Complete refining and updating design for POP promotion and migration
  • Continue updating and refining Global Economy systems
  • Refine and update placement of Buildings at game start (Certain countries will receive particular Buildings to reflect their historical market dominance in those industries)
  • Refine and update the placement of resources and the availability of plantation goods in various provinces
  • Continue refining terrain (such as mountains, lakes, and rivers) (Southeastern Asia, Central Asia, and South Asia)
  • Complete the HUD, Start Menu, Loading Screen, Event Window Art Design.
  • Finish the Policy icons, and add them to the game.
  • Add half of the new leader portraits and their animations to the game.
  • Start the outsourcing of 3D Units, Buildings, Character Backgrounds.

End of March

  • Complete implementing major Events for the Qing Empire, Netherlands, and Belgium (This will not include rebellions, which will wait until implementation of the Rebellion system)
  • Begin implementing early Italian Events
  • Begin designing early US Events
  • Update initial country stats for Asia and the Americas
  • Update and refine Culture, Religion, and Profession distribution in Europe
  • Design new Cultural Heritages and Religious Convictions
  • Add new Leader Traits
  • Complete the Settings and Save/Load Menu Art Design.
  • Add the remaining portraits and clothes to the game.

As our goals and expectations evolve, and as these milestones are reached, we will keep you updated!

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Also, as a reminder—we have assigned Discord roles to our backers who are already part of our server. If you are not a member of our server, please join via the link below and say hello in the chat to ensure that you claim your role!

Join the Gilded Destiny Discord Server

Pre-Alpha Testing Continues

As many of you are already aware, we have launched the Pre-Alpha of Gilded Destiny to a small group of about 100 testers chosen from our Kickstarter and Modian backers at random. So far, we have received lots of constructive feedback, suggestions, and bug reports. As we continue to develop certain systems for Gilded Destiny, we are also now beginning to transition to a more feedback-based approach to development. The pre-Alpha testers have helped a great deal to isolate bugs and to improve playability. We look forward to sharing the game with more of you very soon!

As we've mentioned previously, we decided to do a small closed Pre-Alpha test to gather initial feedback so that experience of the Alpha is enjoyable and meaningful, and to streamline the process of administrating keys, feedback collection, and bug reporting on our end. Of course, as many of you know, both the pre-Alpha and Alpha builds of the game will likely have limited content and systems may not be fully implemented into the game.


Thanks for your support and for reading!
May your day be a gilded one!

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