
We're excited to share the progress we've made over the last month and update you on our Alpha Roadmap. While internal testing and the Pre-Alpha phase still continues, we are making good progress to the Alpha and look forward to sharing it with you soon, when it is ready. Thank you for your patience with this Alpha Roadmap, as some of our team was out of office due to Lunar New Year.
Many of you will be happy to see that we have largely completed the input of major Prussian events for now, and are moving on to other countries. Also, you'll note that we are working on refining many of the major systems and artwork in the coming months.
Without further ado, let's take a look at what we accomplished in January and what is planned for February and March.
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Begin designing major Events for the Qing Empire
- Initial design of the events has begun, which will continue into February with further design and implementation
Complete inputting Prussian events and testing new Event Editor systems
- Inputting Prussian events that use existing game systems is largely complete. Our Content Designers are now moving their focus onto other countries, but will return to finish Prussian events once the Rebellion system has been implemented.
Complete input of new Bug Report feature and update UI
- Done
Continue updating and refining Global Economy systems
- Progress is being made in designing updates to the Economy system. But, refinements are still being designed and will be ongoing for the next few months.
Complete refining and updating design for POP promotion and migration
- Moved to February
Continue refining terrain (such as mountains, lakes, and rivers)
- Central Asia, Middle East, and South Asia
- The terrain of the Middle East and East Asia is complete. Terrain in Southeastern Asia and Central Asia will be completed in February.
Finalize design for Bureaucracy
- Moved to February
New supplementary UI designs for other features (loading screen, main menu, end game, etc.)
- In progress
New design for the game HUD
- The first design of the new HUD has been completed and is currently being reviewed before beginning implementation.
Design more Cultural Heritages and Religious Convictions
- Moved to February
Refine and update technology tree
- Significant changes to the progress of technology have been made, especially with regard to the unlocking of buildings and how this affects the game's economy.
As our goals and expectations evolve, and as these milestones are reached, we will keep you updated!
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Also, as a reminder—we have assigned Discord roles to our backers who are already part of our server. If you are not a member of our server, please join via the link below and say hello in the chat to ensure that you claim your role!
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Pre-Alpha Testing Continues
As many of you are already aware, we have launched the Pre-Alpha of Gilded Destiny to a small group of about 100 testers chosen from our Kickstarter and Modian backers at random. So far, we have received lots of constructive feedback, suggestions, and bug reports. As we continue to develop certain systems for Gilded Destiny, we are also now beginning to transition to a more feedback-based approach to development. The pre-Alpha testers have helped a great deal to isolate bugs and to improve playability. We look forward to sharing the game with more of you very soon!
As we've mentioned previously, we decided to do a small closed Pre-Alpha test to gather initial feedback so that experience of the Alpha is enjoyable and meaningful, and to streamline the process of administrating keys, feedback collection, and bug reporting on our end. Of course, as many of you know, both the pre-Alpha and Alpha builds of the game will likely have limited content and systems may not be fully implemented into the game.
Thanks for your support and for reading!
May your day be a gilded one!