RPG Architect
Playing now
5+0 vs. yesterday
31%of peak
All-time peak
16Jan 2025
Playing now
5+0 vs. yesterday
All-time peak
16Jan 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Bug Fixes Fixed an issue with transitions and teleportation events. · Fixed an issue with current map battle rendering. | — | |
| Game update | Bug Fixes Fixed an issue with a soft-crash when using WAV files (new dependency). · Fixed an issue with Transition Editors from not listing transitions available in Map Properties. · Fixed an issue with Prefabs not showing in Map-Based Battles. · Fixed an issue with mouse-supported UI's not advancing on <pause> tag in Message Boxes. | — | |
| Game update | Bug Fixes Minor fixes to UX in Editor for Get/Set Tags commands. | — | |
| Game update | Feature Updates and Bug Fixes Added a Cross-Hatch Shader (untested). · Added a Set/Get Tag command and Evaluate Variable Manipulator to convert Text Escape Codes to real values. · Fixed a re-entrance issue with optimization paths that previously crashed RPG Architect. | — | |
| Game update | Bug Fixes Fixed a few rendering issues with Structural Tiles and Shapes in the Map Editor and Engine. | — | |
| Game update | Bug Fixes Fixed an issue with how Parallax Backgrounds render in the Map Editor. · Fixed an issue with instantaneous movement and any Movement that affects the Party. · Fixed an issue with the Resource Selection modal collapsing and not regaining size. · Fixed multiple issues with behavior using the Map Editor and Tile Drawing. | — | |
| Game update | Feature Updates Added performance improvements to loading/caching, particularly helps Web deployments by ~5-40% in varying cases. · Added Map Camera Easing functions to allow delay/distance catch-up as characters move. · Added a wait/pause to Video playback. · Added audio enhancements to protect/handle edge-cases caused by lack of found audio drivers. · Added more post-processing effects to emulate third gener… | — | |
| Game update | Feature Updates (Web Export) and Bug Fixes Added Web publish support via web-assembly; It needs to be deployed to a web server to work properly and will not just run in the browser. · Keyboard layout window can now be resized and has monospace font. · Fixed a few issues with Message Spans and character sound effect playback. · Fixed an issue with small .ogg file playback. · Fixed an issue with Map Import locking up RPG Architect on Wind… | — | |
| Game update | Feature Updates and Bug Fixes Added a Linux ARM64 (Embedded) export/publish type (experimental still). · Added support for "Tile Tags" to Fences to allow conditional passage. · Fixed an issue with Shop Buy Scripts only executing AFTER execution of the Shop, rather than at the time of purchase. · Fixed issues with Trade Component requirements when buying in a Shop. | — | |
| Game update | Feature Updates Added numerous more controls to Minimap UI Type (Rotation, Mask, Center on Player). · Added experimental (untested) commands for Minimap Interaction. · Further editor documentation being done in the background -- ~10% of the editor covered. | — | |
| Game update | Feature Updates and Bug Fixes Added "Adjust Fog" command. · Added "Adjust Background Effect" command. · Fixed an issue with pathfinding on floating point/fractional positions. · Fixed an issue with sprite rigging on Enemies. · More work being done on documentation, again, for the Editor beyond the raw data types/etc. | — | |
| Game update | Bug Fixes (Hot Fix) Fixed an issue with map editor not loading, due to a null game title. | — | |
| Game update | Feature Updates and Bug Fixes Added the abiltiy to "enter" and "exit" a vehicle with commands. · Updated FNA and AvaloniaUI. · Fixed a few issues related to text escape codes. · Fixed a few issues related to Sprite Rigging related to Enemies. · Fixed an issue with audio resuming/playing between scenes (Battle -> Map). · Fixed an issue with undo/redo in the Code editor for Scripts. | — | |
| Game update | Feature Updates and Bug Fixes Added support for "Direction" on Teleport command. · Added "Use As Delta Values" on Apply Velocity command. · Further improved Undo/Redo in the Database. · Fixed an issue with Mouse Extra Button 1 and 2 for Virtual Keys. · Fixed an issue with lifetimes on sound effects that could cause hard crashes. | — | |
| Game update | Feature Updates Added Database Undo/Redo Support (experimental). · Added Script Undo/Redo Support. | — | |
| Game update | Feature Updates and Bug Fixes Updated Prefabs with new usability features (Shift, Center, and Axis), as well as cleaner UX. · Fixed an issue with Fixed Position on Camera not supporting Offsets as well. · Fixed an issue with Enter/Exit Conditions on Status Effects not working correctly with percentages. · Fixed an issue with Camera Data Source properties. | — | |
| Game update | Feature Updates and Bug Fixes Minimaps are in, but extremely work-in-progress. · Added fadeout to Stop Background Effect command. · Fixed numerous issues with prefabs and how they work/render, as well as physics. All standardized and tested. · Fixed an issue with camera offsets and movement. · Fixed an issue with camera position when leaving battles. | — | |
| Game update | Feature Updates and Bug Fixes Added support for glow and outline on text. · (BREAKING CHANGE) Fixed an issue/standardized Fence positions; will not change again, but may alter offsets on prior fences. · Fixed an issue with tile-based movement and wrapped maps. | — | |
| Game update | Bug Fixes Fixed an issue with Prefabs in 3D, wherein extra geometry slowed down the editor. · Fixed an issue with Prefabs in 2D, related to Tile Selection. · Fixed an issue with Fences and their behavior in the Editor. · Fixed an issue with Parallax Mapping/Wrapping and Movement. | — | |
| Game update | Feature Updates and Bug Fixes Adding Fences to support collision boundaries, especially useful for Parallax mapping! · Prefabs getting some final tuning to work/handle better. · Adding support for a "Loaded" Script on Maps, which will allow you to execute a piece of code BEFORE a transition occurs (this only works for things that don't require the map engine to pump events -- but things like changing variables, setting came… | — | |
| Game update | Feature Update - Prefabs Prefabs are now in "release candidate" ready (likely complete, but there may be issues). · They function as user-defined meshes, giving you full control over "custom" 3D objects, not dissimilar from products like BlockBench or CrocoTile. | — | |
| Game update | Feature Updates and Bug Fixes Preview of Prefabs under Maps in the Database; Build your own "custom" objects to reuse in maps! · Improved performance of Database with multiple User Interfaces. · Fixed an issue with Add Graphics Post Processing (and Set Parameter) commands. · Fixed an issue with an edge case involving Localization Strings and losing data. · Fixed an issue with old project contexts polluting some areas of new… | — | |
| Game update | Feature Updates Added new Graphics Post Processing Commands and toggles (under Animation). · Added additional fields to Text Entry User Interface types to prohibit certain characters, etc. · Also added support for a "Cursor" on Text Entry User Interface type (beta). | — | |
| Game update | Bug Fixes Improved reliability of Script-Based Battles. · Fixed an issue with post-processing effects converting to whole numbers. · Fixed an issue with execution of Battle Process script (this is the new name for "Counter Update Script" -- which is an inaccurate name). | — | |
| Game update | Bug Fixes Fixed an issue with dialogs occasionally responding incorrectly to Enter/Escape. · Fixed an issue with collating messages (improvement, less of a bug fix). · Fixed an issue with Alter Map Layer command and Opacity. | — | |
| Game update | Feature Updates and Bug Fixes Added Viewport Resolution to New Projects (for untemplated projects; using templates applies "Resolution" as the Viewport Resolution). · Added support for Screen Frame to preview what a map might look like in a certain resolution. · Added a "Run Battle Program" to Set Scheduling Battler command. · Fixed an issue with Message Boxes speeding up when changing code block levels. · Fixed an issue wh… | — | |
| Game update | Feature Updates and Bug Fixes Doodads now support sliced lights. · Entities now support sliced lights. · Added a "Shatter" transition effect. · Added a "Set Scheduling Battler" command (for use with Script-Based Battlers). · Added a "Raycast" command. · Fixed an issue with {ProjectName} tag not working in Macros. · Fixed an issue with loading a saved state, wherein colliders could sometimes crash and cause the engine to sta… | — | |
| Game update | Feature Updates and Bug Fixes Added Color-Blindness Graphics Post-Processors. · Added better support for Analog Sticks on Game Controllers. · Added Macros to the Editor, which allow customization to launch custom scripts, etc. THEY CAN BE SHARED WITH OTHER USERS. · Fixed an issue with Parallax layers and a memory leak. · Fixed an issue with Show Battle Command Targets and Schedule Battle Command user interfaces/defaults. | — | |
| Game update | Bug Fixes Fixed an issue with Templates having bad formulas for attack skills. · Fixed an issue with Parallax Layer rendering with shake in edge cases. · Fixed an issue with 3D and other models potentially shifting with a prior layer's Wave Oscillation. · Fixed an issue with backspace in Text Entry user interfaces crashing in edge cases. · Fixed an issue with warm-up being applied incorrectly for skills… | — | |
| Game update | Bug Fixes Fixed an issue with Light/Shadow Bias. · Fixed an issue with warm-ups counting twice in turn-orders in battles. · Fixed an issue with Parallax layers being allowed on Base layer (they are explicitly forbidden). · Fixed an issue with Text Entry not supporting Pictures and Cancellation not being honored. · Fixed an issue with Prevent Diagonal Movement blocking on some Yaw-adjusted views. · Fixed… | — | |
| Game update | Feature Updates Added support for a "Battle Action Successful" Condition on Conditional Action Sequences. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.