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RPG ArchitectNewsFeature Updates
Game update

Feature Updates

RPG Architect · published 14 Jul 2026, 22:53 UTC

All newsPlayers around this dateRead on Steam
  • Added new Graphics Post Processing Commands and toggles (under Animation).
  • Added additional fields to Text Entry User Interface types to prohibit certain characters, etc.
  • Also added support for a "Cursor" on Text Entry User Interface type (beta).
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Game update5 Oct 2026Feature Updates and Bug FixesAdded support for Advanced Collisions on Tiles, supporting sub-tile colliders. · Fixed an issue with Statistics not supporting old growth statistic meta-properties.Game update25 Sep 2026Feature Updates and Bug FixesImproved Status Effects -- Forced Battler Actions, Random Retargeting, etc, are now supported, including potential to "just fail." · Fixed an issue with terraforming occurring on the wrong layers in the Map Editor. · Fixed the Ice1 animation from Seraph Circle's Animations for 256 image size.Game update23 Sep 2026Feature Updates and Bug FixesAdded Sorting for user interface contexts. · Added "Validate Actions" to Battle Programs, which skips a program whose actions cannot be used. · Added statistic rewards that roll into skill and equipment growth. · Reworked filter UI's. · Fixed an issue with Hero skills not being sorted by skill index. · Fixed an issue with "Not" on a filter group having no effect. · Fixed an issue with a skill's…