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RPG ArchitectNewsFeature Updates and Bug Fixes
Game update

Feature Updates and Bug Fixes

RPG Architect · published 23 Sep 2026, 22:25 UTC

All newsPlayers around this dateRead on Steam
  • Added Sorting for user interface contexts.
  • Added "Validate Actions" to Battle Programs, which skips a program whose actions cannot be used.
  • Added statistic rewards that roll into skill and equipment growth.
  • Reworked filter UI's.
  • Fixed an issue with Hero skills not being sorted by skill index.
  • Fixed an issue with "Not" on a filter group having no effect.
  • Fixed an issue with a skill's growth to next rank showing the wrong value.
  • Fixed an issue with skills not being marked unusable when the hero has not learned the skill type.
  • Fixed an issue with skill rank and growth being swapped when loading a save.
  • Fixed an issue with "Do Nothing" battle programs not consuming a turn.
  • Fixed an issue with a crash when exiting the game from a menu.
  • Fixed an issue with a crash when clearing the Template Type on a Templated List.
  • Fixed an issue with the Ice1 animation being the wrong size in the Seraph Circle resource pack (128; 256 is still wrong and to be updated next update).
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Game update25 Sep 2026Feature Updates and Bug FixesImproved Status Effects -- Forced Battler Actions, Random Retargeting, etc, are now supported, including potential to "just fail." · Fixed an issue with terraforming occurring on the wrong layers in the Map Editor. · Fixed the Ice1 animation from Seraph Circle's Animations for 256 image size.Game update18 Sep 2026Feature Updates and Bug FixesAdded a "Statistic Preview" Variable Manipulator. · Added support for placing a Templated List inside another Templated List. Nested lists are display-only, with no interaction possible. · Items without their own sound effect now use the sound effect defined on their Item Type. · Fixed an issue where Grayscale rendered text as solid black.Game update16 Sep 2026Feature Updates and Bug FixesAdded an Elemental Database Data Source. · Added Elemental Offense/Defense values to the Hero and Battler Data Sources. · Added more options to Status Effects. · Added Status Effect support for User Interfaces. · Fixed an issue where two elemental rows in the same trait table sharing an element would silently overwrite one another. · Fixed the "Require Key Release" option on Virtual Keys not be…