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RPG ArchitectNewsFeature Updates and Bug Fixes
Game update

Feature Updates and Bug Fixes

RPG Architect · published 18 Sep 2026, 21:47 UTC

All newsPlayers around this dateRead on Steam
  • Added a "Statistic Preview" Variable Manipulator.
  • Added support for placing a Templated List inside another Templated List. Nested lists are display-only, with no interaction possible.
  • Items without their own sound effect now use the sound effect defined on their Item Type.
  • Fixed an issue where Grayscale rendered text as solid black.
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Game update25 Sep 2026Feature Updates and Bug FixesImproved Status Effects -- Forced Battler Actions, Random Retargeting, etc, are now supported, including potential to "just fail." · Fixed an issue with terraforming occurring on the wrong layers in the Map Editor. · Fixed the Ice1 animation from Seraph Circle's Animations for 256 image size.Game update23 Sep 2026Feature Updates and Bug FixesAdded Sorting for user interface contexts. · Added "Validate Actions" to Battle Programs, which skips a program whose actions cannot be used. · Added statistic rewards that roll into skill and equipment growth. · Reworked filter UI's. · Fixed an issue with Hero skills not being sorted by skill index. · Fixed an issue with "Not" on a filter group having no effect. · Fixed an issue with a skill's…Game update16 Sep 2026Feature Updates and Bug FixesAdded an Elemental Database Data Source. · Added Elemental Offense/Defense values to the Hero and Battler Data Sources. · Added more options to Status Effects. · Added Status Effect support for User Interfaces. · Fixed an issue where two elemental rows in the same trait table sharing an element would silently overwrite one another. · Fixed the "Require Key Release" option on Virtual Keys not be…