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RPG ArchitectNewsFeature Updates and Bug Fixes
Game update

Feature Updates and Bug Fixes

RPG Architect · published 21 Jul 2026, 20:39 UTC

All newsPlayers around this dateRead on Steam
  • Adding Fences to support collision boundaries, especially useful for Parallax mapping!
  • Prefabs getting some final tuning to work/handle better.
  • Adding support for a "Loaded" Script on Maps, which will allow you to execute a piece of code BEFORE a transition occurs (this only works for things that don't require the map engine to pump events -- but things like changing variables, setting camera offsets, etc, will work).
  • Fixed several issues with Text Entry UI's and caret positioning.
  • Fixed an issue with Parallax Map Layers and Scrolling.
  • Fixed an issue with message collation.
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Game update16 Sep 2026Feature Updates and Bug FixesAdded an Elemental Database Data Source. · Added Elemental Offense/Defense values to the Hero and Battler Data Sources. · Added more options to Status Effects. · Added Status Effect support for User Interfaces. · Fixed an issue where two elemental rows in the same trait table sharing an element would silently overwrite one another. · Fixed the "Require Key Release" option on Virtual Keys not be…Game update11 Sep 2026Bug FixesFixed an issue with Physics not properly updating gravity for simulations. · Fixed an issue with scale applying in the Editor's Context Menus/Menus/Tooltips. · Fixed an issue with Vertical Alignment in Text User Interface Elements. · Fixed an issue with 3D Map Editor "silent crashing" on resizing. · Fixed an issue with Grayscale in UI's. · Fixed an issue with "Prevent Diagonal Movement" not bei…Game update9 Sep 2026Feature Improvements and Bug FixesFurther updates to Undo/Redo in the Database. · Fixed an issue with Collate Message Boxes.