Incursion Red River
Playing now
210−67 vs. yesterday
8.9%of peak
All-time peak
2,365Feb 2026
Playing now
210−67 vs. yesterday
All-time peak
2,365Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Level Design Feedback Hey Everyone! We’d really like to get your feedback. Specifically on our level design. If you have a moment, please check out the Google Survey linked below and share your honest thoughts with us. Google Survey Link: Level Design Google Survey | — | |
| Game update | Hotfix #1.3.0.6 Hotfix – Version 1.3.0.6 Fixes and Balancing: · fixed potential crash on deploy · fixed potential crash on extract · fixed potential crash on entering safehouse · changed order of additional stash storage boxes (weapon, gear, ammunition, meds) · adjusted start time for new players (8 am morning on delta now) · adjusted delta combat boundaries (increased) · reduced ghosting on gcps when using ra… | 22417726 | |
| Game update | Hotfix #1.3.0.5 Hotfix – Version 1.3.0.5 Fixes and Balancing: · fixed crash on deploy some people reported · fixed audio nuke (!) · reduced cash repair costs and made cash repair durability 100% instead of 80% · made grenades fit into ammunition box · added find item context to items (opens marketplace showing item) · added grenade filter to stash · added auto sort for additional containers · added nvidia ray… | 22317250 | |
| Game update | Hotfix #1.3.0.4 Hotfix – Version 1.3.0.4 Fixes and Balancing: · fixed redeploy for clients on some occasions · fixed trees moving weird during weather transition · fixed fps spikes caused by monstera on quarry · fixed/improved weather transition performance and foliage movement · fixed item placement not working on clients (for some story missions) · fixed some world time issues · fixed getting stuck when usin… | 22283070 | |
| Game update | Hotfix #1.3.0.3 Hotfix – Version 1.3.0.3 Fixes and Balancing: · fixed weather not always showing correctly on clients · fixed story mission graph sometimes let you progress without having all story missions completed in proper order · fixed roof collision · fixed wooden pallets collision · fixed max hideout resources not correctly displayed · fixed audio nuke (please verifiy, but we got a potential fixed with… | 22214598 | |
| Game update | Hotfix #1.3.0.2 Hotfix – Version 1.3.0.2 Fixes and Balancing: · fixed scenarios where people get stuck unable to fire/sprint/switch weapons · fixed saiga muzzles making gun sound like suppressed · fixed beeping not playing on clients · fixed client leaning not visible on hosts · fixed operations shown twice on clients · fixed time not appearing correct on clients gcps · fixed being stuck in aim when toggle aim… | 22180256 | |
| Game update | Hotfix #1.3.0.1 Hotfix – Version 1.3.0.1 Fixes and Balancing · added item option to search for same item at marketplace · reduced/fixed occasions of being stuck when using meds · adjusted delta extraction timers · fixed some potential root causes for the audio "nuke" some player reporting · fixed audio "stuttering" on quarry for some players · improved client movement animations for host ("stuttery animations"… | 22127321 | |
| In-game event | Patch #1.3.0.0 PATCH NOTES ! **DISCLAIMER** : Update will wipe your inventory ! New Content: Patch 1.3.0.0 brings a completely new dimension to the gameplay with several progression-based additions, including Act 1 of the Campaign, Safehouse upgrades, player leveling, and an overhauled economy. With this, we bring a sprawling map, Delta, alongside minor reworks to Quarry and Bunker. Several mechanics have bee… | — | |
| Community | Development Update #9 - AI Hey Everyone! In this episode we wanna spotlight the latest ai changes mainly driven by our new AI programmer, better known as Solarint. You may know him from the AI mod for SP-Tarkov called “SAIN”. Before we start, we want to get ahead of any possible confusion around the use of the term “AI”. When we talk about AI or bots, this has nothing to do with LLMs or any of the hype around “AI”. This… | — | |
| Community | Development Update #8 Hey Everyone! Welcome back to another Dev Update. The team has been incredibly busy and focused on getting this next major update out to you all. Some of the major talking points we have are on the fresh AI mechanics, fixes, gameplay tweaks, and the new map: Delta. So much has been worked on and added, as well as some brand new story elements in our first phase of story telling to the player. O… | — | |
| Community | Development Update #7 Hey Everyone! Hey everyone, BlueTheRobot here, the community manager for Incursion Red River! I just have to say thank you to everyone for the support. Seeing the community’s growth lately has been very heartwarming. Attending Gamescom was nothing short of amazing! From meeting up with fellow developers, to seeing members of the community face to face at our booth: it really meant a lot to us a… | — | |
| In-game event | Patch #1.2.1.0 PATCH NOTES To celebrate our first appearance @Gamescom, we are bringing a new small content update to Incursion Red River. With this update, the popular honey badger finally makes it to the game with various attachments to modify it. It even comes with the new ammo type .300 Blackout! If you are visiting the Gamescom this year, feel free to stop by and grab some of the exclusive merch we broug… | 19651039 | |
| Game update | Hotfix #1.2.0.8 Hotfix – Version 1.2.0.8 Fixes - Fixed crash caused by using meds while holding GCPS and unequipping GCPS. - Fixed missing interaction prompt at Quarry in specific areas. - Fixed SVDs being equippable without vital parts. - Fixed FN FAL quad rail attachment placement. - Fixed empty description for the Rebar Cutter. - Fixed AK-12 stock position. - Fixed M4 stacking scopes increasing size incorre… | 19404376 | |
| Game update | Hotfix #1.2.0.7 Hotfix – Version 1.2.0.7 Fixes - Fixed VR80 stock clipping with player mesh. - Fixed crash caused by compatibility search on QSZ barrel. - Fixed bug where Inforce flashlight would appear in scope view. - Fixed canceling meds causing character to become stuck. - Fixed reviving behavior: -> Canceling revive no longer consumes syringe. -> Player cannot move while reviving. - Fixed 3D bug placement… | 19275988 | |
| Community | Incursion Red River Vietnam Advisors Wanted Hey Everyone! We're currently looking for Vietnamese Citizens/Locals to help Incursion Red River become more authentic. If you are from or live in Vietnam, you can submit a Google Application here: Preferably within the Red River Delta or Northern region of Vietnam that could become the visual basis for in-game environments. Note: We are taking the general look and layout of an area, but we hav… | — | |
| Game update | Hotfix #1.2.0.6 Hotfix – Version 1.2.0.6 Hello everyone! Although we said the last hotfix would be the last one, we decided to do another one to tackle some problems reported by you! Fixes & Improvements - Fixed AK-12 iron sight alignment. - Added stats to AK-12 Pistol Grip. - Added attachment slots to Five-Seven pistol. - Fixed AK-12 muzzle stats (now display correct values). - Fixed QSZ pistol stats not disp… | 19203858 | |
| Game update | Hotfix #1.2.0.5 Hotfix – Version 1.2.0.5 Hello everyone! This is likely to be the final hotfix for update 1.2, introducing numerous fixes and new content. Hope you enjoy and have a great weekend! Fixes - Fixed safes showing extreme amount of items. - Fixed safes not being able to be opened by clients. - Fixed bug where medic item usage could cause character to get stuck and unable to shoot. - Fixed MICH helmet… | — | |
| Game update | Hotfix #1.2.0.4 Hotfix – Version 1.2.0.4 **Disclaimer: AI Difficulty settings have been changed. New Low difficulty has been introduced and previous low/mid/high have been updated to mid/high/extreme.** AI & Balance - Added new *Low* AI difficulty. - Existing difficulty levels shifted: -> Old Low → now Medium -> Old Medium → now High -> Old High → now Extreme. - Perception range slightly lowered for new Low an… | 19098789 | |
| Game update | Hotfix #1.2.0.3 Hotfix – Version 1.2.0.3 **Disclaimer: Current Bunker Intel Extraction mission might be bugged. Reroll to fix it.** Fixes & Improvements - Vendor reset to make tier changes to some items visible. - Fixed malfunction trigger logic: now starts at 80% durability as intended. - Fixed foliage collision on certain bushes that was blocking weapons or failing to occlude AI sight. - Fixed gear loss when… | 19057541 | |
| Game update | Hotfix #1.2.0.2 Hotfix – Version 1.2.0.2 **Disclaimer: Current Bunker Intel Extraction mission might be bugged. Reroll to fix it.** Fixes - Fixed malfunction bug causing MP5 to be stuck in burst mode. - SCAR-H flash hider values fixed. - Fixed SOCOM suppressor. - Fixed floating gear items. - Fixed intel spawning behind closed doors. - Fixed flashlight not visible on other players. - Fixed a bugged jammer spot.… | 19036745 | |
| Sale | Incursion Red River Steam Summer Sale Hey everyone! Firstly, thank you for all of the feedback and support on our #1.2 Update. Our Steam Summer Sale, starts now, and end's July 10th. This will be the LOWEST price. Currently, game is $13.59 after the 20% discount. After the sale, full price will increase from $16.99 , to $18.99. | — | |
| Game update | Hotfix #1.2.0.1 Hotfix – Version 1.2.0.1 Fixes & Improvements - Fixed some missing item descriptions. - Fixed safe in Military Outpost not being openable. - Fixed SCAR-H flash hider having incorrect stats. - Fixed STV bolt not moving correctly during operation. - Fixed two crashes related to item interactions. - Fixed P90 default magazine name from 20-round to 50-round. - Adjusted MDT grip availability. Level… | 19002590 | |
| In-game event | Patch #1.2.0.0 PATCH NOTES ! **DISCLAIMER** : Update will wipe your inventory ! New Content: Patch 1.2.0.0 aims to increase both content and quality on all fronts. Both maps Quarry and Bunker have received substantial changes. Quarry and your FANG Safehouse have been entirely overhauled, now featuring twice the playable size with major POIs redesigned from the ground up for authenticity and realism. · NEW Poi… | 18997349 | |
| In-game event | Development Blog #2 - Complete Overhaul Hey Everyone! BlueTheRobot here! We are excited to share everything new coming up with update #1.2.0.0. In this blog, we’ll go over the newly added content and all the improvements made to existing systems. We are so happy to finally give you a deep dive on what we have been working on the last couple of months, so let’s get into it! Reworked Audio We heard you loud and clear! Our audio was the… | — | |
| Community | Development Update #6 Hey Everyone! BlueTheRobot here - Firstly, I just wanted to say thank you for the continuous support over these last couple of months. We've been focused on making the upcoming update solid and stable with the help of our Discord Playtesters. Speaking of, if playtesting sounds interesting to you, feel free to join the group over on our Discord . It's been amazing to work alongside our community… | — | |
| Community | Development Update #5 Hey Everyone! BlueTheRobot here, the official community manager, and firstly, just wanted to say thank you for all of your support over these past few months. We also just hit our one year anniversary recently of our Steam Early Access Release, and a ton has changed in what seems to be a short amount of time. So again, from the entire team, which is slowly growing- thank you for playing and sha… | — | |
| Community | Development Update #4 Hey Everyone! BlueTheRobot here, the community manager for Incursion Red River. Welcome to our fourth development update! It’s been some time since the previous one, but certain features that we wanted to show off took longer than anticipated. There has been a lot of progress in all areas and we are happy to bring you up to date! UI Overhaul pt. I Inventory & Stash As teased in the last dev upd… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.