Rungore
Playing now
3−4 vs. yesterday
1.5%of peak
All-time peak
202Playing now
3−4 vs. yesterday
All-time peak
202May 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Engineer and Toxic guys are ready to rock! V0.9 is Ready! What's new: 1. New level Rocks Levels are itching closer to the end of the game, so you can expect more weird stuff happening. Also difficulty. Only true gigachad gamers will be able to beat this one 2. New characters Engineer guy This guy is extremely talented in offloading his work onto his little robotic minions. Gets triggered by the phrase "what is my purpose?" Some of Engineer Guy's cards… | — | |
| Major update | RUNGORE 0.85 is here! What's new: 1. New level Swamp The first level of RUNGORE lategame. · Difficulty ++ · Cool music +++ · Funny events ++ · Clippy ++++++++++ 2. New pots Not as many as the last time, but more funky 3. Other things Don't ask. It needs to be this way 4. Some new content in old levels 4. Rebalancing Because it's never enough Pet guy and Mage guy have been buffed. Summoner got a bit of a nerf and one… | — | |
| Major update | RUNGORE 0.8 is here! What’s new: 1. New characters Mage Mage guy is only good at one thing: casting “meteor strike” spell. Copes with not being able to do summoning magic by summoning (crafting) scarecrows and stools to help him in battle Summoner Summoner Guy would love to learn “meteor strike” spell, but he can’t. Copes with not being proficient enough in classical magic by smashing skulls with his morningstar. B… | — | |
| Game update | Radiation, Potions, Bugs We continue to improve the game balance. We've noticed that radiation frustrates many players and have decided to make its effect deal damage only during combat. In addition to this, many mid-game bosses have become easier. The visualization of potions has been improved: now you can select them on the map, and your selection is saved after exiting the game. To make the gameplay more interesting… | 12474780 | |
| Game update | Balance, Bugs and Optimization Starting locations have become easier Graveyard · Handy wolf (dead) - reduced attack speed and HP · Zombie - reduced HP Sewers · radiation causes less damage Church · Pope - reduced attack speed Armed shotgun, Jucier and Parasites now have a limit to their abilities On laptops, the game often had a drop in FPS. It's fixed now Bug fixes · fixed a bug with crash in the laboratory · fixed a bug wh… | 12435025 | |
| Game update | first day micropatch - fixed a link in the main menu - some minor bug fixes | 12424190 | |
| In-game event | RUNGORE Devlog 07.10.2023 YOOOOOOOOOO BOIS WE ARE ALMOST THERE So, the release date for early access is 12th of October, and we were polishing the game the whole month for this. (new promo art ^) What is included in EA release: · 12 levels, including the whole midgame section · 7 characters, each one with their own unique deck · 100+ enemies · 90+ events · 30+ bosses · fleshed out meta progression New trailer dropped Ye… | — | |
| In-game event | RUNGORE Devlog 06.09.2023 YOOOO WE DECIDED TO GO EARLY ACCESS So, we decided it would be cool to show you guys how the game is molded the rest of the way into something cool and good. Right now we have · 12\15 levels · 7\15 heroes which includes · 200+ cards · 100+ different enemies · 90+ unique events · 30+ bosses · different gameplay mechanics for each level We will release it in the end of September, so stay tuned fo… | — | |
| In-game event | RUNGORE Devlog 06.08.2023 Heyo people, devlog arrived So, the last month was all over the place, but we are steadily moving forward. 10 out of 15 levels are made and a couple new mechanics are added. Right now i see a shift with how we design stuff. During early stage of the game we had a lot of restrictions in mob design, because its sort of difficult to not overwhelm the player from the start when the game has such a… | — | |
| In-game event | RUNGORE Devlog 06.07.2023 Heyo people, it's devlog time. Again. So, as you know, we participated in steam next fest and it was very pog. It took quite a bit of time to polish the demo and hustle different localizations, but we still managed to add some cool stuff alongside all this. 1. The rest of the enemies are drawn Finally it is over. I took sooooo loooooong that i feel exhauted just thinking about it. (Yes, the guy… | — | |
| Esports | Developers plays Rungore Steam Next Fest Developers plays Rungore Steam Next Fest Wishlist the full version: | — | |
| Esports | Developers plays Rungore Steam Next Fest Developers plays Rungore Steam Next Fest Wishlist the full version: | — | |
| Steam news | New Demo is now Available Card game mechanics - check; Real time battles - check; Silly humor - check. If this isn't the game of your dreams i don't know what is (Also we have hidden memes everywhere lol) | — | |
| In-game event | RUNGORE Devlog 06.06.2023 Hey-hey people. Devlog here. Last month was pretty eventful actually. We remade our text database so it autogenerates all needed files for the engine, including all the different translations. RUNGORE doesn't have a lot of text, so in hindsight its like automating tying your shoes. But hey, it's still cool af. Also right now we are preparing new demo for the steam fest on june 17th. Which means… | — | |
| In-game event | RUNGORE Devlog 06.05.2023 Heyo people, it's devlog time. So, as I stated last time, we just pumping content into the game bit by bit. New enemies are getting drawn, new events are getting implemented, new features are getting tested. During the last month we accomplished: 1. A lot of new gear was implemented Look at all of these As well as artifacts 2. We did a closed beta test A lot of bugs were caught, but we basicall… | — | |
| In-game event | RUNGORE Devlog 06.04.2023 And so the new era has begun in RUNGORE development. It is the era of "doing the same thing many times", which means that new enemies get drawn, new neutral events get implemented, and then we shoot more ideas for more enemies and events. Basically we want to finish all the levels first and then do everything else. The highlights of the last month are: 1. A lot of new enemies are drawn Almost a… | — | |
| In-game event | RUNGORE Devlog 06.03.2023 Heyo people. The devlog cometh. During the last month we were still on getting the beta ready, which means that we did a ton of small things that are not really noteworthy. The difficult thing about summoning beta build to this world is that we need to basically make the whole game to work properly, but with 2\3 of its content missing. And believe me when I say that its a lot more difficult to… | — | |
| In-game event | RUNGORE Devlog 06.02.2023 Heyo people, it's devlog time. So, this update is not that exciting as some from the previous months. We have mostly been working on getting a build ready for a closed beta-test, which will have 3 new heroes and 4 new levels ready, as well as working shop, missions, bestiary and so on. So yeah, we are still a bit stuck on that. But here are bits of what's been finalized already: 1. All level gr… | — | |
| In-game event | RUNGORE Devlog 06.01.2023 Yo, it's devlog time. During last month we accomplished: 1. System for neutral events was rewritten from ground up. When the initial system was made we decided in favor of spaghetti code since we didn't know the full scope of its functionality yet. Now we know it and new system accommodates all game's needs. Visual comparison of the amount of code needed for the cactus event 2. NEW LEVELS BABEY… | — | |
| In-game event | RUNGORE Devlog 06.12.2022 Heyo everyone, its that time of the month again. Devlog time. So, during the last month we focused on getting all the menus in the game operational. Right now we have shop, bestiary, mission screens, as well as map and hub areas in working order. 1. THE SHOP Expanding on last month's shop update: shop graphics are done now, and also you will be able to buy one-time-use level modifications in th… | — | |
| In-game event | RUNGORE Devlog 06.11.2022 Hey-hey people, another update is here. Slowly but steadily we make the full game. During last month we accomplished: - All heroes' visual design is done. Now you can see all the guys that we are planning to implement Animations are there as well, but in more primitive version for testing purposes. Yeah, test graphics do be looking like that sometimes. - Pet system is undergoing early testing P… | — | |
| In-game event | RUNGORE Devlog 06.10.2022 Making a game is like building a house: if its foundation is cringe, the whole house will turn out cringe. And that's why we spent whole month writing documentation and planning stuff. I divided progress for this month into two parts: Exciting stuff 1. RUNGORE UI 2.0 We are in the middle of revamping UI, so that gaming experience will be even more comfortable. We updated enemy info screen, chan… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.