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RUNGORENewsRUNGORE Devlog 06.10.2022
In-game event

RUNGORE Devlog 06.10.2022

RUNGORE · published 6 Oct 2022, 10:56 UTC

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Making a game is like building a house: if its foundation is cringe, the whole house will turn out cringe. And that's why we spent whole month writing documentation and planning stuff.

I divided progress for this month into two parts:

Exciting stuff

1. RUNGORE UI 2.0
We are in the middle of revamping UI, so that gaming experience will be even more comfortable. We updated enemy info screen, changed the font, card icons and many more

2. Added bullet time on a press of a button

3. Optimization
There was a bug on a lot laptops which caused quite bit of lag. We fixed it ^-^

4. Another cool things
- Playing cards with number keys (just like in Slay the Spire)
- You don't need to use cards to change your target anymore
- Sorting cards can be done at any time

2. Not exciting stuff

So, we wrote A LOT of documentation. All heroes' mechanics are finalized on paper, as well as all level mechanics and themes. We are planning to make a total of ~75 new mobs and ~35 new bosses for the full release.

Also there is lore. Yup. No one saw it coming

So stay tuned, folks. New content coming soon, really soon.

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