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RungoreNewsRUNGORE Devlog 06.01.2023
In-game event

RUNGORE Devlog 06.01.2023

Rungore · published 6 Jan 2023, 09:31 UTC

All newsPlayers around this dateRead on Steam

Yo, it's devlog time.

During last month we accomplished:

1. System for neutral events was rewritten from ground up.


When the initial system was made we decided in favor of spaghetti code since we didn't know the full scope of its functionality yet. Now we know it and new system accommodates all game's needs.

Visual comparison of the amount of code needed for the cactus event

2. NEW LEVELS BABEYYYY

[2.1] GRAVEYARD. As you run past one of tombs you notice that it has your name on it. You don't care

[2.2] SEWERS. Icky stuff all around. Also radiation

[2.3] TOWN. Every living thing in here wants to kill you. Urbanization was a mistake

3. Almost all enemies for the full game now have their initial design.


This will help us build new levels a lot quicker.
About 80 new designs total

4. Balance changes.


All I can say is that new DPS builds on knight guy are poggers.

Stay tuned folks, there is more to come

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