Humanica
Playing now
19+8 vs. yesterday
11%of peak
All-time peak
167Mar 2026
Playing now
19+8 vs. yesterday
All-time peak
167Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update #14 [0.9.0]: New annual plans Hi everyone, friends! This update adds 50 new annual plans and reworks existing ones. Some issues have also been fixed. Thanks for following along and for continuing to play! The settlement of Dexdoz New: - Added 50 new annual plans - Reworked existing annual plans - When attempting to enter a new age, a warning is now shown: "old annual plans will become unavailable" - Updated some building an… | 23892669 | |
| In-game event | Update #13 [0.8.19]: Landscape editing and animal husbandry improvements Hi everyone, friends! This update refined the landscape editing, making it more intuitive and user-friendly. Animal husbandry has also been improved, there's now an animal statistics window, and shepherds work better. QoL improvements include buttons to close all gates in a settlement, an area clearing tool, and more tooltips and descriptions. Visually, new icons have been added for buildings,… | 23471371 | |
| In-game event | Update #12 [0.8.18]: New management tools and performance optimization Hi everyone! The new update adds new tools for mass demolition of buildings, changing priorities, and copying settings. Performance of large settlements has also been optimized and save loading has been sped up. And much more. The detailed changelog is below. Thank you for continuing to play! From April 27 to May 11, Humanica is on sale with a 20% discount! The settlement of GOLO New: - Added a… | 22977959 | |
| Game update | Update #11 [0.8.17]: Hotfix - Fixed an issue that broke the loading of certain saves. | — | |
| In-game event | Update #10 [0.8.16]: New settings, peaceful mode, bug fixes Hello everyone! A lot of updates and hotfixes have come out over the past month. I've decided that from now on each update should display its own sequence number. We're starting with the milestone tenth! Thank you for continuing to play and share your feedback! The settlement of karembeu New: - New gameplay settings (more details below). - Option to enable peaceful game mode. Can be selected be… | 22735693 | |
| Game update | Hotfix 0.8.15 - Fixed loading issues with some corrupted save files. - Fixed prosperity per workplace for buildings: mines, poultry yard, brewer hut, cheesemaker hut. | — | |
| Game update | Patch 0.8.14 Balance: - The chance of new settlers appearing now continues to increase after reaching 250 happiness. Previously, the maximum was 0–9 new settlers at 250 happiness. - Bronze and iron armor now grant prosperity when used. Fixes: - Fixed the display of landscape editing icons at different monitor resolutions. - Fixed a bug: if there are recipes in the queue, the worker will not attempt to make… | — | |
| Community | Early Access Roadmap It’s time to reveal my plans for the future. Want to know what’s coming to the game during Early Access? The Roadmap is ready! Just a reminder that you can help shape the game’s direction by joining the discussions on Discord channel. Phase I: Quality of Life In this phase, I’ll focus on fixing all sorts of issues and refining the game’s existing features. I’ll also be adding a bunch of “Qualit… | — | |
| Game update | Patch 0.8.13 - Fixed loading issues with some corrupted save files. - Fixed a bug: when placing pears and apples (and certain other combinations) in the gatherer hut, the settlers would behave abnormally and get stuck. | — | |
| Game update | Patch 0.8.12 Changes: - You can now select 3 target resources in the gatherer hut. - Added a new law “Automatic Reconstruction”: after a building burns down, an identical one with the same settings is automatically built in its place. - Nomads no longer set fire to gatherer huts, hunter huts, or fishing huts. - Improved the population statistics window: all professions are now displayed here. Balance: - Inc… | — | |
| Game update | Hotfix 0.8.11 - Fixed loading of some broken saves. | — | |
| Game update | Hotfix 0.8.10 - Added a new technology “Deposits discovery” which will allow you to find new deposits of ore and clay by digging up the landscape. - Added a separate “destroy” action for some resource sources: ore veins, boulders, clay. - Fixed the generation of objects on the world map: before this fix, there was a small chance that pear forests and other resources would not be generated. The fix also affec… | — | |
| Game update | Hotfix 0.8.9 - Fixed an issue that broke the loading of certain saves. | — | |
| Community | Thank you! Thank you for your feedback and your warm response to the game! It really inspires me to keep going, and I realize that I'm not doing this in vain. Two days after the release, we can sum up the results. The record for simultaneous online users is currently 155 people! Two hotfixes have already been made to fix the issues you reported. And the work will continue. In the coming days, I will focus… | — | |
| Game update | Hotfix 0.8.8 - Added keyboard bindings for food and material gathering tools. - The tavern is now visible and can be built. - Fixed a bug: in the log forge, the bronze knife recipe produced sickles. - Improved the navigation grid so that settlers don't get stuck on steep slopes and rocks. - Some buildings can now be tweaked before they are constructed: warehouse filters, production building recipes, gathere… | — | |
| Game update | Hotfix 0.8.7 - Bug fixed: settlers get stuck in certain places on the map. | — | |
| Community | Humanica IS OUT in early access! Humanica is finally out in early access and you can go check it out right now!!! | — | |
| Community | Humanica is COMING OUT in early access on March 3 Humanica is coming out in early access on March 3! And here is the new trailer! | — | |
| Community | Devlog #4 14.01.2026 Hello everyone! The release is approaching, so it's time to share what I've managed to make since the autumn demo festival. The routine of manually gathering resources was tedious. I added a gatherer hut. Now it will be possible to automate the gathering of food, and not just food. However, each hut will have a specific radius and a limit on one target resource. A certain optimization of resour… | — | |
| Community | Devlog #3 24.10.2025 Hello, everyone! Today, I would like to summarize the results of the recent Steam Next Fest and discuss my plans for bringing the game to release. There will be fewer images and more text. First, thank you very much to everyone who played the demo at the festival! <3 The result: 3,000 players, +3,500 additions to the wishlist. You wrote a lot of feedback in reviews, on the steam community secti… | — | |
| Community | New demo is out! The new demo is now available! Play it as part of the Steam Next Fest, which starts on October 13 at 5 PM UTC! | — | |
| Community | Devlog #2 08.10.2025 Hello, everyone! Today I'm going to talk about how I created the world map. Initially, the task was as follows: I needed to travel around the world map to add the feeling that the world outside the settlement exists and that something is even happening in it. This feeling was sorely lacking in the game that inspired me so much at the time - Dawn of Man. It's no surprise that my project has a lo… | — | |
| Community | Devlog #1 23.09.2025 Hi everyone! The project is still alive and development is nearing completion. The release is scheduled for early 2026, but the exact date will be announced later. I'm also looking forward to participating in the Steam Next Fest. It's a good time to tell you what I've been working on for the last year. Agriculture After a fairly long break, in November 2024, I continued to work on the game. The… | — | |
| Community | New Demo Available! New demo version of the game is available for download! Don't forget to add the game to your wishlist! Share reviews and screenshots in discord channel ːsteammockingː | — | |
| Community | New Trailer! There's a new trailer out. hurry up and check it out! And don't forget to add the game to your wishlist! | — | |
| Community | DevLog #0 [Roadmap] Hello everyone! It’s the first (maybe literally the 0th) big article from me, where I’m going to tell some interesting facts about the development of my game. To begin with, I would like to start with common information: release date, fresh points, future features. Development of the game began in September 2020. I’ve been doing this already for two years on my own (studying and working at the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.