Eternal Mist
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New demo version 0.6.0 Hi, everyone! We were wrong! The last demo version was boring. We delayed battles too much. We released new units too late. We made many mistakes in the game balance. We apologize and sprinkle ashes on our heads. The main changes in this demo version are balance related. The detailed list of changes is below, but for now I will list the most important ones. First of all, the combat time has bee… | — | |
| In-game event | New demo 0.5.0 is ready! Hi everyone! We have prepared a new demo version. We can say that this demo version is the final version of our experiments. This is the direction in which we will continue our development. And this is what we got in the end: · We have decided to abandon map exploration, we simply do not have the time to implement this functionality. · Completely redesigned UI. · 2 new tabs are available: Stora… | — | |
| Esports | Eternal Mist Next Fest Stream Replay Last time we showed new game objects that were added in the latest demo version, passed all available levels, looked at the abilities of different types of warriors and enemies, and survived! | — | |
| Esports | Eternal Mist Next Fest Stream Hello to all fans of tactical games! We will show the new game objects that were added in the latest demo, go through all the available levels, look at the abilities of different types of warriors and enemies, in short just try to survive:) Join us! | — | |
| In-game event | New version 0.2.5 is ready. Hey everyone! We made a new demo version for you with some changes that will greatly affect the gameplay. We've adjusted the balance a bit, making your units more durable. We've also added two extra dummies, so now you get three instead of one. But the decoys have become weaker, protect them! Two new active objects have appeared on the field: altars and cauldrons. Altars heal your units but do… | — | |
| In-game event | Demo version 0.2.0 is ready! Hello! Today, we have released a new demo version of the game. This time, the changes are mostly cosmetic and not very significant. However, we are making progress towards the final design, which is great to see. The most important update is the complete overhaul of the player's units. We have introduced new swordsmen and replaced archers with a skilled bounty hunter. This new character excels… | — | |
| Major update | Linux version is available! Hi everyone, Exciting update! We have just launched the demo version of our game for linux. It might also be compatible with Steam OS, although we haven't tested it yet. Additionally, cross-platform saves should function properly. In the future, we are aiming to make all demo versions and the full game available for linux as well. However, there may be a slight delay as building and testing req… | — | |
| Community | New gameplay trailer is here! Hi! We are excited to announce the release of a new gameplay video for our upcoming game. This video showcases some thrilling and action-packed elements of the game that we can't wait to share with you. We are committed to regular updates and improvements, ensuring that your gaming experience is nothing short of exceptional. Your support and feedback play a crucial role in shaping the future of… | — | |
| News | Demo version is available now! Good news, everyone! We are thrilled to finally release the demo for Eternal Mist. We poured our hearts into this project and hope that you will enjoy this small taste of what's to come in the full version. Eternal Mist takes you on an immersive journey to a fantasy post-apocalyptic world where you must lead a group of survivors in a battle against hordes of malicious creatures. Combining eleme… | — | |
| Community | A small step to the demo. Hi all! We finished working on the level generation, yay! There will be more work on different environments in the future: sands, rocks, winter, etc. We'll think about foggy waterfalls. But the main part of the work is completed, the tiles are formed and we can generate game levels. Which brings us closer to the first demo version!!! A small example of how the levels are generated now, you can… | — | |
| Community | Wave Function Collapse Long introduction. In our last game, The Unexpected Quest, level development took about three months, including design and cinematics. Now we are making a tactical strategy game called Eternal Mist and we have over 100 levels planned for it. Naturally they will be much smaller and simpler, but even spending a few days on one level will take a long time to develop. "Better to lose a day, then to… | — | |
| Community | Gameplay and rain environment. We're almost to the point of a full gameplay video! There is no sound at all. The UI is almost non-existent yet. Characters from free assets. Only one type of enemy. But, you can already "feel" the gameplay in person and "pass" the level. The feeling is inexpressible, after more than half a year of development! 😁 Compared to the last gameplay video there are a ton of changes. Decoys have appea… | — | |
| Community | Decoys, ectoplasm, and how we designed everything. Hello, everyone! Today we want to tell you about the goals of our squads. You didn't think they were fighting monsters just because of their suspicious appearance, did you? The mist impregnates and poisons all creatures that live in it. Some die. And in some, the concentration of the mist reaches a certain limit, it is transformed into ectoplasm. From that point, the creature is not subject to… | — | |
| Community | First gameplay video! Hello, everyone! Today is a great day ! ːlunar2019grinningpigː This is the first time we've been able to really play our game. Yes, so far only one type of squad, and one type of enemy. There are no objectives of any kind. But, it still feels like a game! We couldn't help but share this with you, so I invite everyone to watch a recording of one of the battles. And yes, it has a surprise at the… | — | |
| Community | Working with Wave Function Collapse in Unreal Engine. Hi all! Thank you for reading our news about the game. This time we will tell you about how we generate levels for our game. We are planning quite a large number of levels in the game, at least one hundred. The player doesn't have to pass them all. But we need to make them all, and with enough to spare. Manually creating each level is very long, so we decided to use the Wave Function Collapse a… | — | |
| Community | Video example of Wave Function Collapse Hi, everyone! We're slowly starting to talk about our new game, Eternal Mist . It's a tactical strategy game in which you control several units and have to complete a series of tasks on small maps. And since we are planning a large number of such maps, we needed a way to generate them very quickly. The Wave Function Collapse algorithm helps us with that. There is a great talk about it by Oskar… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.