
Hi, everyone!
We're slowly starting to talk about our new game, Eternal Mist. It's a tactical strategy game in which you control several units and have to complete a series of tasks on small maps.
And since we are planning a large number of such maps, we needed a way to generate them very quickly. The Wave Function Collapse algorithm helps us with that. There is a great talk about it by Oskar Stålberg on YouTube: https://www.youtube.com/watch?v=6JcFbivo8dQ
In the video at the top, we show an example of how this algorithm works in our game.
You can read more about the game on Rionix's Reddit channel:
https://www.reddit.com/r/RionixGames/
Thanks for your attention and see you soon!