Dying Breed
Last seen
3Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
44Last seen
3Sampled 16 minutes ago · not a live figure
All-time peak
44Oct 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 1.1.5 Hotfix 1.1.5 (Build #1481) Developer Notes This hotfix addresses a rare edge case where, if a failure occurred during the save process, the game could become locked and prevent further saving or loading. Fixes Savegame stability – Fixed an issue where a failure during the save or load process could corrupt the game state and block further progress. Savegame Compatibility Notice During Early Acc… | 22441394 | |
| Game update | Hotfix 1.1.4 (Build #1476) Developer Notes This hotfix addresses a specific issue affecting the construction menu after loading a saved game, improving UI consistency and restoring expected functionality. Fixes · Construction menu state – Fixed an issue where, after loading a save, some construction options beyond the scroll range could become inaccessible, and the previously selected tab was not preserved. The construct… | 22384942 | |
| In-game event | Update 1.1.3 (Build 1464) Developer Notes This update focuses on harvester behavior improvements, resource flow adjustments, and additional balance refinements. It also includes UI enhancements and stability optimizations to further improve the overall gameplay experience. Fixes Laser guns – Corrected laser projectile speed to ensure proper hit timing and visual consistency. Substance D capacity – Corrected an issue whe… | 22234026 | |
| In-game event | Patch 1.1.2 (Build #1426) Developer Notes This update focuses on UI reliability, gameplay flow, and several quality-of-life improvements requested by the community. It also introduces new features, content updates, and map changes aimed at improving combat readability, mission flow, and overall strategic control. Fixes & Improvements · Backward savegame compatibility – Fixed an edge case caused by corrupted progression… | — | |
| Game update | Patch 1.1.1 (Build #1408) Developer Notes This update focuses on UI clarity, combat mechanics, and overall stability. At the same time, we’re continuing to expand the narrative side of Dying Breed — actively developing the game’s lore and working on new cinematic sequences for the most recently added missions. Fixes • Music player overlay – The audio icon on the music player no longer overlaps the currently playing song… | 21503843 | |
| Community | Dying Breed Now Available on macOS We’re happy to announce that Dying Breed is now officially available on macOS . Mac players can now experience the full campaign alongside our Windows community. This release includes full feature parity with the current Early Access build. As with all Early Access versions, we’ll continue improving stability, performance, and compatibility based on player feedback. If you encounter any macOS‑s… | — | |
| Major update | Patch 1.1.0 (Build #1347) Developer Notes This update introduces our first major milestone patch for Early Access. It includes a large round of stability improvements, UI and usability upgrades, mission corrections, and a broad gameplay rebalance targeting units, buildings, damage tables, harvesters, and the overall economy. Below is a detailed breakdown of all changes. Fixes · Camera control switching – Fixed an issue… | 21243591 | |
| Community | Steam Cloud Saves now available! You can now keep your progress synchronized across all your PCs. Dying Breed will automatically upload your savegames to the cloud whenever you exit the game, and download them when you launch it from another machine. What’s included: · Player progress (missions, unlocks, campaign data) · All save files under AppData/LocalLow/Sarnayer/Dying Breed/ No action is required on your part — the featur… | — | |
| Game update | Patch 1.0.5 (Build #1246) Developer Notes This update brings important stability improvements and mission logic fixes based on the feedback we've been receiving from the community. Fixes Credits update – Added a missing team member to the game credits. Victory/Defeat logic – Addressed the edge case previously listed as a Known Issue where loading an older save after completing a mission could trigger both the defeat scr… | 20841493 | |
| In-game event | 🧱 Update 1.0.4 (Build #1220) Developer Notes This update focuses on gameplay polish, audio consistency, and interface improvements, directly inspired by your reports and suggestions. It also includes the first small balance pass affecting Substance D, alongside several quality-of-life fixes. --- Fixes Commando targeting exploit – Fixed a trick where players could “throw” the C4 charge from a distance by quickly combining a… | 20754316 | |
| Game update | Hotfix 1.0.3 (Build #1172) Fixed an issue in EAO 15.1 (Medium & Hard difficulties) where the mission would immediately trigger a Victory upon loading. The level now plays as intended. Minor mission data and stability improvements. | 20450362 | |
| In-game event | Patch 1.0.2 (Build #1170) Patch 1.0.2 (Build #1170) Developer Notes The Early Access release left our team absolutely exhausted. This brief radio silence was us taking the time to regroup, focus, and work hard on key fixes. We’ve concentrated on the most urgent issues reported by players, and from here on we’re fully focused on balancing the game to make it more engaging, challenging, and rewarding, while keeping the ga… | 20428789 | |
| Game update | Hotfix (Build #1130) Fixes: · Addressed issues with the options menu not rendering correctly. | 20287585 | |
| Community | Dying Breed is Now Live in Early Access! 🧬 Dying Breed is Now Live in Early Access Commanders, the wait is over. Dying Breed has officially launched in Early Access on Steam. This marks a huge milestone for our team after years of work, and the beginning of a new phase: building the future of the game together with you . From today, you can experience the full retro-futuristic battlefield we’ve created, complete with FMV cinematics,… | — | |
| Community | The Roadmap is here! Hello Commanders, The wait is almost over - Dying Breed enters Early Access on October 7th ! We’ve been building toward this moment for years, and we’re thrilled to finally welcome you into the battlefield. Early Access is just the beginning: we want to grow the game together with you, and today we’re sharing our full development roadmap so you can see where we’re headed. From day one, you’ll h… | — | |
| Community | The Story Behind Dying Breed + We have a release date! Hello everyone, Ignacio Trelles here, creator of Dying Breed. With release approaching, I wanted to take a step back and share the long road that led us here, from childhood inspirations, through countless setbacks, to finally seeing this project come alive. Also the game will be available on the 7th of October! How cool is that? Childhood Inspirations I grew up in Uruguay, where getting origin… | — | |
| Community | MicroProse Announced as Publisher for Dying Breed! Dying Breed Fans, today we announce MicroProse is our publisher! It’s a perfect match for an old-school golden-age RTS! Have you seen the trailer on the Steam page? About Dying Breed Are you ready to enter a time machine that will bring you straight back to when the RTS genre was born? Set in a twisted WW2 reality, this thrilling title blends fast-paced action with strategic decision-making, of… | — | |
| Community | Hello Steam! Hello Steam! We are Sarnayer Studio, a small indie company located in Uruguay! Mid 2018 we had the idea of creating a first generation RTS game inspired in the ones we used to play when we where young. In March 2019 we start investigating how to achive it; art, code, sound and music! in 2020 we had our first playable build with all the basic and in October 2021 we published our first demo on ww… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.