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Dying BreedNewsđź§± Update 1.0.4 (Build #1220)
In-game event

đź§± Update 1.0.4 (Build #1220)

Dying Breed · published 12 Nov 2025, 13:01 UTC · build 20754316

All newsPlayers around this dateRead on Steam

Developer Notes

This update focuses on gameplay polish, audio consistency, and interface improvements, directly inspired by your reports and suggestions.

It also includes the first small balance pass affecting Substance D, alongside several quality-of-life fixes.

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Fixes

Commando targeting exploit – Fixed a trick where players could “throw” the C4 charge from a distance by quickly combining attack and plant orders. The Commando must now move into proper range to deploy explosives — no more playing baseball with the bomb.

Building sound mix – Building effects now correctly follow the SFX Volume slider instead of Voice Volume.

Conversion voices – Fixed incorrect voice lines for units produced from captured enemy buildings; they now speak in the proper faction voice.

Description scroll sound – Removed the continuous scrolling sound that kept playing even after reaching the end of a description text.

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Gameplay & UI Improvements

Superpowers & Fog of War – Superweapons can no longer be used in unexplored areas.

Barracks preview – Updated the wireframe model when placing a Barracks to match current visuals.

Command Center proximity click – Fixed selection detection for units standing close to the Command Center.

UI color persistence – Interface color settings now save and load properly between missions and savegames.

Menu & text tweaks – Minor text corrections on the main menu and mission outcome screens.

Default keybindings – Refreshed several default bindings for smoother control.

Video sound – Added a dedicated slider to control video playback volume independently.

Base under attack alert – Added a new EMA notification that triggers when your base is under attack.

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Mission Adjustments

WWA 2.1 Rebalance – Simplified the mission flow by reducing the number of engineers from 3 to 1 and allowing capture only of the refinery. This keeps the challenge high while preventing early losses from capturing the wrong structure.

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Balance Changes

Engineer behavior – Engineers now disappear after repairing a building, improving mission pacing and preventing unintended stacking.

Substance D damage – Reduced its overall damage by 50% and removed its effect on mutants to improve mission balance.

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Known Issue

We are aware of a rare edge case where losing a previously won mission (for example, after loading an earlier save) can trigger both the defeat screen and the victory cinematic.

Your campaign progress and unlocks remain safe and unaffected.

This will be addressed in an upcoming update.

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Looking Ahead

In one of our upcoming updates, we will be addressing balance value tweaks and Harvester behavior, while continuing to refine UI, quality of life, and the overall feel of the game.

If you haven’t already, share your impressions on our Discord or Steam forums — we are listening.

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