Persist Online
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Developer Update – Progression Overhaul (Part 2) Greetings, Scavengers and welcome to Part 2 of our Progression Overhaul blog. In Part 1 we talked about some of the larger progression changes coming to Persist Online , including the shift from skill-based requirements to character levels, Safehouse progression adjustments, updates to badge distribution and XP for harvesting. Today, we continue by giving you more details on the next wave of fe… | — | |
| Community | Developer Update – Progression Overhaul (Part 1) Greetings, Scavengers! Welcome to Part 1 of our two-part Developer Update series focused on the next pre-alpha update, where we are changing many of the core progression systems in Persist Online based on feedback and suggestions from our community. Our main goal is to make character progression more intuitive, consistent, and ultimately more rewarding, while giving players greater control over… | — | |
| Community | New Feature Preview: Faction Quests Greetings Scavengers! Today, we are happy to introduce a new and upcoming feature, designed to provide more regular activities for player characters in Persist Online — we are talking about " Faction Quests ". But before we dive deeper into the feature, let us first have a quick history lesson from our very own Historian of the Enclave , Phil Wagner, and learn more about factions in the world.… | — | |
| Community | Developer Update - What we are working on (April 2026) Greetings, Scavengers! Following our last playtest in April (thanks to everyone who participated), we wanted to give you a quick update on what we’re currently working on and what’s coming over the next weeks and months. Content-wise, the team has shifted its focus toward the next pre-alpha update. This update includes several major changes to the character progression in Persist Online — inclu… | — | |
| Community | First Pre-Alpha Playtest of 2026 First Pre-Alpha Playtest of 2026 Greetings Scavengers, the time has come: the next Persist Online playtest is just around the corner! Start Date: Tuesday, 7. April 2026 - 04:00 PM (CEST)* End Date: Sunday, 12. April 2026 - 11:59 PM (CEST) *Please be aware that the scheduled start time of the playtest is subject to change. Join our Discord or follow us on Social Media for more information. Sign… | — | |
| Community | Developer Update: Questions and Answers (02/2026) Developer Update: Questions and Answers (02/2026) Greetings, Scavengers! Over the past months, many of you have reached out to us with great feedback and suggestions, as well as plenty of questions about Persist Online and its development. To provide more transparency, we’ve gathered some frequently asked questions and suggestions and answered them in this blog. We hope this gives you a clearer… | — | |
| In-game event | Developer Update - New Feature: Nodes Greetings, Scavengers! With today’s developer update, we’re happy to introduce a cool new feature for Persist Online: Nodes . Nodes will allow players to gather “pristine items” . These items can be recycled in the Safehouse into lucrative amounts of raw materials for your tasks. Lets have a closer look into Nodes and how they work in the game. What are Nodes? Nodes are small areas in Persist O… | — | |
| Major update | The Great Overhaul The Great Overhaul: Combat Depth, Enhanced Visuals, and Performance Gains The apocalypse has changed. This update is not just about fixes or tweaks — it is about evolution. Every corner of Persist Online has been touched, from the way you fight to the way light moves across the ruins of Ashwater. Weapons now have true identity, zombies are more dangerous and unpredictable, and the entire world… | — | |
| Community | Inside a Zombie’s Brain Greetings, Scavengers The open world of Persist Online is not defined by ruins alone. It is defined by the enemies that inhabit every street, forest, and stronghold. Some are beasts defending their territory, others are organized human factions, and many are the restless undead that never truly disappear. Each enemy type plays a role in shaping the world. They react to your actions, they occupy… | — | |
| Community | Skill System Overhaul Motivation for the rework Recent playtests and internal discussions revealed several core issues with the current skill system: · Forced Progression Through Unwanted Skills – Players were required to level up skills they didn't want in order to access the ones they actually needed. · Limited Build Variety – Although the system allowed some variation through different skill trees, players using… | — | |
| Community | The Karma of Combat The world of Persist Online has always thrived on tension, unpredictability, and the ever-present danger that another player might strike when you least expect it. Our vision has always been an open PvP world—where every encounter carries risk. But with our new PvP system, currently in development, we’re adding depth, consequences, and a touch of justice to the chaos—without dulling its edge. N… | — | |
| Community | Our Testing Strategy Greetings, Scavengers! Before we dive into the details of our testing strategy, we want to share a personal note from our two creators. When Tom and Ben began working on Persist Online in their spare time – shortly before the pandemic – they had a simple vision: create a game inspired by the spirit of early MMORPGs, where players make meaningful decisions and truly explore a vibrant world. They… | — | |
| Community | Shaping the Open World: The Ring System Greetings, Survivors. Our team would like to take a moment to discuss one of the cornerstone mechanics in Persist Online: the Ring System. This feature segments the open world into multiple concentric “rings”, starting at Ring 0 (the Starting Area) and stretching all the way to Ring 10. In other words, each ring shares the same center point but extends outward in layers—think of ripples on wate… | — | |
| Community | A Closer Look at Our Audio Systems At CipSoft, our journey began with Tibia, launched in 1997 without any sound or music. This unique choice fostered a dedicated and imaginative community, allowing players to immerse themselves in the game world through visuals and their own narratives. Celebrating Tibia’s 25th anniversary, we introduced sound and music, marking a significant milestone in the game’s history. Persist Online had s… | — | |
| Major update | The Safehouse is here! What’s the Safehouse All About? · Your Personal Hub: A private, secure space for your family of characters – all your hard work under one roof. · Crafting & Upgrading: Build and enhance weapons, armor, and tools tailored to your playstyle. · Training Missions: Progress your characters even when you’re offline. · Kitchen: You can cook buff food here from various ingredients. · Dispatch Center: T… | — | |
| Community | The Importance of Balancing in Persist Online Hello Survivors! At Persist Online, we strive to create an immersive and enjoyable gaming environment where every player can thrive. One of the most critical aspects of achieving this is game balancing. Today, we want to talk about why balancing is so important, how we approach it through data analysis, team feedback and discussions, and your invaluable input, and why it’s an ongoing process th… | — | |
| Community | Looking Ahead to 2025: Exciting Developments for Persist Online! Greetings, Survivors! As we step into 2025, the Persist Online team is thrilled to share our vision for the upcoming year. Your unwavering support and feedback have been instrumental in shaping our journey, and we’re committed to delivering an even more immersive and engaging experience in the apocalypse that awaits. What to Expect in 2025 This year promises a host of exciting updates, enhancem… | — | |
| Community | Exploring the Open World of Persist Online A world in chaos The open world of Persist Online is a sprawling, living space built on the ruins of a once-thriving civilization. Decades after the catastrophe, survivors have carved out Strongholds – walled cities and settlements that act as bastions of safety in a chaotic world. But safety is never guaranteed, and beyond the fortified walls lies a dangerous and unpredictable wilderness. Ever… | — | |
| Community | The new Safehouse – Dispatch Center Welcome back to our Safehouse series! Today, we’ll be diving into the dispatch center. Not sure what we’re talking about? Be sure to check out our General entry , the Character Creator & the Kitchen entry and the Crafting and Improving Items entry . General Information The dispatch center offers three types of missions: trading, training and delivery. Missions refresh every 24 hours – any missi… | — | |
| Community | The new Safehouse - Crafting and Improving Items Ready for the next blog post about our new Safehouse? Today’s entry is the third in our series, giving you a first look at the Crafting Rooms and Improving Rooms. If you missed the first two posts, be sure to check out the General entry and the Character Creator & the Kitchen entry ! The Rooms Our Safehouse includes separate rooms for crafting various parts of your equipment, including utilitie… | — | |
| Community | The new Safehouse - Character Creator and the Kitchen Here’s the second post in our series about the upcoming Safehouse feature! Today’s focus? The brand-new character creator and the kitchen! Get ready to explore a variety of customization options for your character! Plus, discover the concept of buff food – special dishes that grant exciting benefits – and learn how the kitchen can help you prepare them. Stay tuned for more details as we bring t… | — | |
| Community | The new Safehouse - Coming soon! Everyone who's followed us over the past few months knows we've been working on a key feature for our game: the Safehouse. Some of you might remember it as the "Bunker", which was what we called the earlier version. This feature is essential because we envisioned not only character-based progression but also family-based progression in Persist Online. So, what's a family? When you register, you… | — | |
| In-game event | Harvesting Improvements, Factions and more! In the last update, our main focus was on adjusting the harvesting system and its related profession skill trees to make them more satisfying to use. We also introduced the first factions which are now actively involved in a faction war. Finally, we listened to your feedback and reduced the repair costs for common and higher-quality items, making repairs more affordable and at the same time imp… | — | |
| In-game event | Repair Kits: What they are and why you need them! In one of our latest updates, we introduced repair kits to our game. Here’s everything you need to know about them! How it used to be In the past, you could go on multiple loot runs with the same weapon without needing to repair it. Even the outer zones of the world map could be reached several times before your weapon finally broke, forcing you to visit an NPC to get it repaired. This took awa… | — | |
| Community | Introducing our Content Creator Program! A few weeks ago, we introduced the Content Creator role to our Discord channel. After receiving several inquiries about the requirements, we decided to establish an official Content Creator Program. Discover the benefits that await you and the requirements you need to fulfil to qualify for the program. What exactly is this program about and who is it meant for? If you enjoy streaming or adding… | — | |
| Community | Here comes the Gamescom LATAM Trailer! Right now, São Paulo, Brazil is hosting the first ever Gamescom in Latin America - and WE were there! Our Gamescom LATAM Trailer is now live! We are excited to have had the opportunity to debut our new trailer live on stage at Gamescom LATAM! Did you miss it? Don’t worry. You can watch it here! This trailer blends CGI and gameplay, giving you a deeper look into what you can expect in Persist On… | — | |
| Esports | Content Creator Live Stream with "Skogul"! Skogul, a Content Creator and one of the first to play Persist Online, will be streaming live on YouTube for everyone interested in the game. The stream starts on Friday, June 21st at 6 PM CEST , so make sure to tune in here: One of the main topics will be: Is it worth grinding for skills early in the game? Can I survive using only skills and no weapons? Skogul has been with us since the very b… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.