Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Persist OnlineNewsThe new Safehouse - Coming soon!
Community

The new Safehouse - Coming soon!

Persist Online · published 29 Nov 2024, 14:09 UTC

All newsPlayers around this dateRead on Steam

Everyone who's followed us over the past few months knows we've been working on a key feature for our game: the Safehouse. Some of you might remember it as the "Bunker", which was what we called the earlier version. This feature is essential because we envisioned not only character-based progression but also family-based progression in Persist Online.

So, what's a family? When you register, you select a family name for your account. Under this name, you can create multiple characters, each of whom can be leveled up individually. All characters will be located within your Safehouse - just like a home in real life.

General Information


While our open world is persistent and free of loading screens, the Safehouse works a bit differently. The entrance takes you to a separate instance dedicated entirely to your private Safehouse.

The main entrance is located at the starting point in Junction, with two additional entrances currently available on the map, each belonging to resident factions - and more will be added in the future. All entrances lead to the same Safehouse, which is secure and private to each player, ensuring it’s inaccessible to others.

Currencies needed


You’ll need two different resources in the new Safehouse: Raw Materials and Labor. Cash won’t hold any importance here.

Raw Materials: Obtainable by recycling items found in the world, with junk items as the primary source. Each junk item provides materials based on its composition, and its quality determines how much you’ll receive.

Labor: Labor is a new currency in Persist Online. You’ll start the game with a certain amount of Labor, which you can increase by hunting or fighting. Labor also accumulates while you’re idle or offline, though at a slower rate. Nearly everything in the Safehouse will require Labor.

Other things needed


Characters: Everything you do in the Safehouse requires a character, making that character unavailable for other gameplay.

Time: Each activity in the Safehouse requires an investment of time. For example, crafting a weapon may take several hours to complete.

Rooms


The Safehouse consists of several rooms, each serving unique functions - from storing resources and crafting weapons or utilities like bandages and tools, to cooking buff food. You can also increase the quality of your equipment, identify augmentations, accept missions to trade raw materials and Labor, or train your profession skill trees.

Upgrading the Room’s Tier


You must build most rooms before you can use them. Once built and therefore Tier 1, all rooms tiers - except for the storage - can be upgraded. Upgrading a room’s tier reduces the time required for its room functions, such as crafting a weapon. With unlimited tier upgrades available, you can achieve continuous time reduction.

Room Expansions


Rooms can also be expanded in various ways, allowing you to customize your Safehouse to suit your needs. These expansions offer added benefits, such as the ability to craft higher-quality weapons or to initiate multiple tasks simultaneously, enabling you to craft multiple weapons at the same time - just to name a few. Each room provides individual expansions to perfectly match its specific requirements.

Tasks


The number of tasks indicates how many characters can engage in room functions simultaneously. For instance, if the crafting room for melee weapons can handle two tasks at once, you can assign one character to each task, enabling you to craft two melee weapons at the same time.

Room functions


Room functions are the specific actions you can perform within each room and its available tasks, such as crafting a particular ranged weapon or unlocking the next mod level. Each room function in progress counts as one task being executed.

To initiate a room function, you need raw materials, Labor and a character who, in some cases, must meet a specific skill level. For example, crafting a blue (remarkable) assault rifle requires a character who has invested an advanced tier token in the assault rifle skill tree.

Character Commitment


Upgrading a room’s tier, expanding the room, or executing a task to use a room function all share common requirements: they cost raw materials and Labor and necessitate the involvement of a character for a certain amount of time.

An important aspect when choosing the right character is the character’s level: The character you assign to any of these can provide a significant advantage. Higher-level characters have a chance of recovering some of the raw materials used upon completion. For example, if crafting a weapon costs X raw materials, you may receive a part of those X raw materials back once it’s completed, with the recovery chance determined by the character's level. This chance increases as the character's level rises.

But beware: While a character is engaged in the Safehouse, they’re unavailable for other gameplay until the action is completed, cancelled, or paused.

If you need a character that is currently assigned in the Safehouse, you can either cancel or pause their current action to free them up. Cancelling refunds all resources but resets the required time for the action. Pausing retains the resources and allows you to resume later, though with a slight time penalty. Note that only the same character can continue any paused action.

Outlook


In our upcoming posts, we’ll introduce the various rooms of the Safehouse. So get ready for a wide range of exciting new features! Make sure to check out all upcoming posts, in which we’ll introduce you to the new Character Creator and the Kitchen, all the rooms used for Crafting and Improving Items, as well as the Dispatch Center.

We thank you for your continued patience over the past few months! We are committed to being open and transparent and we will keep you updated on our progress. Feel free to share any feedback you have on our Discord or Steam!

⁓ Your Community Management Team

More from Persist Online

Other announcements

All news
Community13 Aug 2026New Feature Preview: Sector (Guild Warfare with A Purpose)Greetings, Scavengers! Today, we are happy to give you a preview of a new and upcoming feature, designed to offer guilds more regular PvP activities in Persist Online . We are talking about: Sector . What is A Sector? A Sector is a specific contested area in the open world which guilds can fight over for a special reward. But claiming one Sector takes more than just standing in one place and wa…Community30 Jul 2026Developer Update - What We Are Working On (July 2026)Greetings, Scavengers! Firstly, we wanted to thank all of our testers who participated in the latest July playtest. During the test we gathered a lot of new data regarding many different aspects of the game, especially regarding our recent progression changes. Also, a big thanks for all the created feedback posts, suggestions and bug reports (in-game and on Discord). As we continue to evaluate…Community25 Jun 2026The next playtest is coming…Greetings, Scavengers! We’re excited to let you know that the next Persist Online Playtest is coming soon! While we don’t have the exact start date and time locked in just yet, we’ll share all details in the near future. Make sure to join our Discord server and follow us on social media ( @PersistOnline) , as this is where we’ll share the exact playtest dates first. You can sign up for the play…