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Persist OnlineNewsA Closer Look at Our Audio Systems
Community

A Closer Look at Our Audio Systems

Persist Online · published 23 Jan 2025, 10:52 UTC

All newsPlayers around this dateRead on Steam

At CipSoft, our journey began with Tibia, launched in 1997 without any sound or music. This unique choice fostered a dedicated and imaginative community, allowing players to immerse themselves in the game world through visuals and their own narratives. Celebrating Tibia’s 25th anniversary, we introduced sound and music, marking a significant milestone in the game’s history. Persist Online had sound and music in mind from the beginning. Let’s take a closer look at our audio systems.

The Role of Audio


Audio is a key part of your gaming experience, providing important information and making the game world feel real. In Persist Online, sounds like footsteps, growls, and background noises help you stay aware of what’s around you. For example, hearing footsteps from behind can warn you of a zombie or another player approaching.

Music and ambient sounds set the mood in different areas. A quiet forest might have bird songs and rustling leaves, while an industrial zone could feature the sounds of machines and pipes. Audio cues also give you quick feedback on your actions. When you successfully gather resources or hit an obstacle, specific sounds let you know what happened without needing to look away from the screen.

Our audio system is designed to make your gameplay smoother and more intuitive, keeping you immersed in the world of Persist Online without unnecessary distractions.

Spatial Audio


One of the standout features of Persist Online’s audio system is spatial audio. This means you can hear sounds coming from specific directions, like footsteps from behind or growls from a certain area, helping you locate other players or undead threats.

Additionally, environmental sounds like rustling leaves, flowing water, or distant bird calls make the game world feel more real and alive. As you move through different areas, the audio changes to match, giving each place its own unique sound.

Blasting Bullets


In Persist Online, we’ve put a lot of thought into the sound effects for weapons to make each one feel special and fun to use. Whether you’re swinging a trusty axe or firing a high-powered rifle, each weapon has its own distinct sound. This not only makes combat more enjoyable but also helps you recognize what type of weapon others are using in the game. Our goal is to make every weapon feel different, enhancing both the sound experience and gameplay.

Your Character’s voice


In addition to ambient sounds and the in-game radio, Persist Online introduces a dynamic voice-over system. Your character doesn’t just stand there silently—they comment on your actions, adding feedback, humor, and guidance as you explore the post-apocalyptic world.

When you try to gather resources without the right tool, your character might say, “I need a wrench for that!” or “I’d better switch my weapon! It’s broken!” when your weapon’s durability has reached it’s end. Entering a area can trigger remarks telling you more about it. During intense battles, expect comments such as, “Ouch. I’m injured! I need medical treatment” or “Another one bites the dust!”.

These voice-over comments make the game more engaging by offering hints and tips, giving your character personality, and adding moments of humor and relatability. This makes your journey through Persist Online not just challenging but also enjoyable.

The Captain’s Show


Adding another layer to our audio experience is the in-game radio. Our radio system is synchronized across all players’ clients, so when a radio station is broadcasting, everyone hears the same content at the same time, creating a unified community experience. Throughout Persist Online, you’ll find various radio units that you can turn on or off as you like. Whether you’re hanging out in a safe zone or hiding in a building, the radio provides entertainment, information, or a break from the chaos.

Our radio show is hosted by the amazing CAPTAIN, who curated content that fits the post-apocalyptic theme of Persist Online. The show features carefully chosen themed music with meaningful lyrics, live commentary and fun elements.

Audio Settings


We’ve added several audio settings to give you control over your sound experience. Here’s how each setting helps you:

Master Volume Control lets you adjust the overall sound level of the game. Whether you like it loud or need it quieter while doing other things, Master Volume helps you find the perfect balance.

Music Volume controls the volume of all in-game music, like the Startup screen, Safehouse, and background music while exploring Persist Online’s Open World. This setting lets you focus on other game sounds or listen to your own music while playing.

UI (User Interface) Volume adjusts the volume of interface sounds like button clicks and menu navigation, ensuring you get clear feedback that helps you move through the game’s many options and settings easily.

SFX (Sound Effects) Volume controls the volume of all sound effects, including footsteps, weapon sounds, and environmental interactions. Clear sound effects help you stay aware of the game world, reacting to threats or opportunities more effectively, like hearing other players approaching your position!

Ambient Volume adjusts the volume of background sounds like wind, birds, and distant noises, adding depth to the environment and making different areas feel unique and alive.

Muting Radio lets you mute or unmute the in-game radio separately from other audio settings. This is especially useful for streamers who want to avoid licensing issues or players who prefer to focus on the game’s sounds during intense moments.

Your Feedback Matters


Your input is important to us and helps us make Persist Online better. If you have suggestions or run into any issues with the audio settings, in-game radio, or voice-over system, please reach out through our Discord server.

Thank you for being part of the Persist Online community. Stay strong and persist!

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