Diode Arena
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch 0.13.9 Another fast update to squeeze in more testing and probing into the performance and UI... Minor changes · Added a server data report function to the console for debugging problems with server performance: use the command "serverdata" and paste the data wherever needed. · Added option for VSync · Added reporting info for Edgegap server requests, if the request fails the game will now report why… | 25251890 | |
| Patch 0.13.1 This patch marks a bunch of highly experimental changes, with the help of our newest employee and a team of wonderful interns from the DAE school in Kortrijk Spacetime changes We’ve been discussing the physical scale of the game world of Diode Arena, in order to help lock in the art direction. We wanted the game to feel faster and the builds to accordingly be smaller and feel more like DIY cons… | 22397866 | |
| 0.13.0major This update mainly represent urgent bugfixes on top of 0.12.2, marking a more stable point where we’re confident to mark it as a major update. Still in the highlight are new weapons and UI overhaul in progress. For the coming months we will continue shifting focus to marketing and patching remaining gaps for a full release of Diode Arena. Minor changes · Added and adjusted existing sounds for f… | 22126137 | |
| Patch 0.12.2 This update entails a bit of a kink in the road as we adjusting the game towards a marketable online game, we were mainly busy simplifying progression and UI controls. We should see a lot faster progress in the future with a lot of new helping hands on the team, but in the mean time we also have a few brand new weapons... Demo becomes playtest version We’ve decided to close the publicly availab… | 21969159 | |
| Patch 0.12.1 After getting approval for our VAF grant we've been very busy making plans and managing employment changes, so this update ended up being delayed and a bit too large. Nevertheless we're happy to finally get a big wave of much needed bugfixes out the door, enjoy! Bugfix sweep · Fixed major network consisency issues · Fixed an issue where a player could sometimes end up controlling multiple bots,… | 21225386 | |
| Patch 0.11.7 Hi all, another small patch since we wanted to fix a hairy issue ASAP, more stuff coming soon! Tutorial revamp When playing Diode Arena for the first time the player will be directed more cleanly into a more comprehensive tutorial which starts with controlling the starter bot in the practice environment. This should help new players get a better feel for the game mechanics before building. The… | 20383094 | |
| Patch 0.11.6 A bit of a small patch, since we were slowed down by marketing, funding and administrative burdens, but we’re keeping up some interesting changes… Virtual garage slots The game now features so-called virtual garage slots that allow players to build with every part and module in the game, but only use those builds in practice. A given virtual build can be upgraded to a real build, if the needed… | 20017732 | |
| Patch 0.11.5 Hi all! We'll be starting to keep patch notes on Steam since we want the development activity to be clearly visible to all. Patch 0.11.5 is just a small update with some notable updates to the damage, heal and shield mechanics that we would like to get out to get some balancing data. Apart from that just another batch of QOL updates and bugfixes, enjoy! Damage system update Damage types in Diod… | 19670897 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||