Diode Arena · build 22126137 · published
This update mainly represent urgent bugfixes on top of 0.12.2, marking a more stable point where we’re confident to mark it as a major update. Still in the highlight are new weapons and UI overhaul in progress. For the coming months we will continue shifting focus to marketing and patching remaining gaps for a full release of Diode Arena.
Added and adjusted existing sounds for flamethrowers and miniguns
Further improvements for lightmaps, baked shadows and ammbient occlusion, which was not working due to faulty settings
Fixed several issues related to match rewards
Typo that was causing server to target local player (being undefined on dedicated servers- for rewards in stead of the actual target player
Typo that was blocking specific interation data such as damage and kills from being properly transferred to the score screen
Score screen being forced open in stead of forced closed at the start of the match
Damage data getting omitted when the values are too small to trigger cash rewards
Level display on the score screen would not update immediately when levelling up
Fixed null refs on dedicated servers on flamethrowers and miniguns, since particle systems and audiosources are removed there
Fixed issue where backend would always reject purchases of tier 6 parts
Pending transaction display in the part shop toggling repeatedly as you click buy/sell and being displayed over the part selection window
Fixes for flamethrower and minigun sounds not responding to volume settings and also not falling off with distance, causing other player’s shots to play at full volume
Fixed problem where garage slot unlocks would happen invisbly in the back-end with no feedback to the player until they relog
Consistency fixes for the tech tree; the game will now double check unlock status and owned coins before actually attempting an unlock
Escape button priority getting messed up in the UI overhaul, causing builder escape behaviour to get overridden by play menu escape
Ready up button in HUD not actually working
Fixed a bug where part index pointers for fire damage and healing could overflow when a destroyed core gets recycled to spawn a bot with fewer total parts
Fixed animation for rotating beacon lights not looping, so they would rotate once and then stop
Fixed problem where if a vote immediately resolves due to low player count, the code to run the actual vote would trigger anyway
Fixed camera responding to mouse scroll input in the builder when part or cosmetic overlays are active
Fix various consistency issues with the play menu UI when returning from a match
Returning from practice will put you back in garage collection menu
Returning from other battles will put you in the battle menu
PlayerID and bot preview of the battle menu will now init normally