Cryptr
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Fix Patch: Combat Accuracy, UI Polish, and the Old Combat Toolkit Removed A refund note said the combat "animations don't even hit where they show they hit... you just have to keep running and spamming hoping something would hit." Blunt, and correct. It was a real bug, and it took an audit of the whole combat layer to find. Thanks for leaving it. Hit registration · Enemies hit you when their weapon reaches you. Every monster's damage landed on a fixed stopwatch that… | 24437225 | |
| Game update | Feedback Patch: Brighter Levels, Better Combat, and a Crash Fixed Feedback Patch A player left a long, thoughtful review of the game, and almost everything in this patch comes straight from it: levels that were too dark to navigate, a crash on the Brawler, blocking that did nothing, arrows that missed, and getting wedged in the scenery with no way out. Thank you for taking the time to write all of it down. Here is what changed. Lighting and visibility · The c… | 24369271 | |
| Game update | Stability Patch #2 - Controller Support and Camera Fixes Patch #1 was the first launch-stability pass. This one continue controller work and fixes a camera problem that a refund report put me onto. Thanks to whoever left that note, it described something real and I would not have found it as quickly otherwise. Controller · Full Controller Support now shows on the store page. Someone asked in the discussions why the written description said the game h… | 24323675 | |
| Game update | Stability Patch #1 - 2026.20.07 Launch Stability Patch A focused patch built straight off your feedback. A couple of reviews called out the tutorial breaking in co-op and the game feeling buggy at launch, so I spent the day hunting down the worst offenders. Here is what changed. Fixes - The tutorial is solo only now. Running the Trial Grounds as a co-op party could leave the host stuck between lessons if a teammate desynced o… | — | |
| In-game event | Cryptr Update 4: Boss Fights, the Delve, Mod Support, and Deep Polish What's new in Update 4 Since the last update I have been building out the endgame and everything around it. There are real boss fights now. A new generator writes a fresh dungeon story every run, and the Crucible wave arena is finally live. Mods arrived with full Steam Workshop support. A merchant sells enchants and supplies for your gold. The whole game got a pass on audio and accessibility. T… | 24287603 | |
| Game update | Two New Heroes, AI Allies, Difficulty and Loot Cryptr Update Since the last build I added two new heroes, gave solo runs a full party, put difficulty and loot in your hands, and named the four regions you have been crawling. Multiplayer is still in active testing, so this remains a good time to bring friends. Thank you for the feedback that shaped all of it. Two New Heroes Two heroes join the roster: the Dwarf Brawler and the Druid. The Dwa… | — | |
| In-game event | Cryptr Update 2: Ultimates, Talents, Controllers, and Deeper Co-op This is the first big build on top of it, and it is a large one. Every class now has a signature ultimate, the talent trees have been torn down and rebuilt so every node actually does something, the whole game plays end to end on a controller, co-op grew up with revives and chat and a public lobby browser, and there is a fresh stack of dungeon modes and monsters to crawl through. Multiplayer is… | 23900501 | |
| Game update | Full Makeover and Testable Multiplayer Cryptr has been quiet since the last update on November 17, 2023. This update is the result of improvements based on bug reports, the playtest notes, and the feedback you left me, and rather than patch around the old prototype I finally built a combat system from scratch. You will find a new first-party combat and animation system, a clean render pipeline, a real hub, sixteen dungeons (currentl… | 23828255 | |
| Game update | November 11 patch notes - a new game! This patch wipes the previous Cryptr builds and starts fresh with a new approach to the game. Many assets now have increased texture resolution. First person can be toggled by pressing P. To revert to third person press P again. The character select screen is streamlined and restructured using higher quality game UI assets. Each of the five player classes have unique voicelines when they spawn.… | 12738320 | |
| Game update | October 5 patch notes Updated swing animation for Warrior and Ravager, both classes no longer have a camera shake when using left mouse button attacks · Added foot steps for each class · Fixed sound effects not updating when modifying the sound effect pause menu scroller · Disabled freefly cameras from side dungeons · Fixed low resolution on soft / target icons · Fixed low font resolution on damage text · Fixed othe… | 12362694 | |
| Game update | Hotfix #2 9/30 Updated the mod config UI diamond confirmation buttons to align with their respective mod · Fixed a bug preventing the cursor from being visible while selecting armor from the Saelix armor vendor If anyone has ideas for mods they would like to see added to the game, or a mod interface they would like to have access to, please reply in the community forums on Steam or send me an email directly:… | 12327043 | |
| Game update | Hotix #1 9/30 Fixed a build error that prevented the latest patch from being uploaded. | 12326708 | |
| Game update | Sept. 29 patch notes Added new helms for the Necromancer, Warrior, Fighter, Ravager, and Archer. These can be unlocked by completing the first dungeon in the campaign. The items will unlock after defeating all of the enemies in the dungeon. A camera and splotlight will for 3.5 sec show the player where they can find their reward, which will be levitating near the exit portal. Currently, the helms are only aesthetic… | 12319188 | |
| In-game event | September and Early Spooktober Update Added new pause menu UI for the portal hub level and dungeons. This UI will control the player's inventory items purchased from armor, item, and enchantment NPCs. It also displays the new map and quest log. · Added new pumpkin helms for the Necromancer, Warrior, Sorcerer, Fighter, Ravager, and Archer. This can be equipped by talking to the Saelix armor vendor and clicking the pumpkin helm icon… | — | |
| Game update | Hotfix #5 Fix for new cathedral dungeon low FPS bug. | 12046029 | |
| Game update | Hotfix #4 August 27 Added another fix for new cathedral dungeon low FPS bug | 12045883 | |
| Game update | Hotfix #3 August 27 Added fix for low fps in new cathedral dungeon · Removed pre selected character from the main hub level · Moved main menu link icons and build string | 12045289 | |
| Game update | Hotfix #3 August 27 Fixed main level hub lights flickering on the intiial spawn area tiles · Added new cathedral dungeon back into the game after adding a fix for stuttering FPS issue · Updated archer primary (left mouse button) ability to fire forward instead of auto target enemies · Fixed enemies not animating properly in the new cathedral dungeon | 12045170 | |
| Game update | Hotfix #2 hotfix bugaloo Updated the new desert map so the enemies do not fall through the floor anymore. | 12044473 | |
| Game update | Hotfix August 27, 2023 Fixed a navmesh issue on the new desert dungeon preventing enemies from moving (more fixes to come for improving this map's terrain) · Fixed a bug causing the player to spawn in the wrong location in the new dungeon level · Changed the new plants in the first hub level from static to dynamic to fix the game objects from breaking | 12043090 | |
| Game update | August 27 patch notes New Archer talent tree ability - Vigor · New Archer ability - summon Bear (gives player HP regen bonus, may fall asleep) · New Archer ability - summon Bird (gives player mana regen bonus) · Added more decor to the first hub level · New sounds to destructable items when they are destroyed · New sounds to whenever the enchanter sells an enchantment to the player · New dungeons: added 3 new dungeo… | 12042339 | |
| Game update | August 23 patch notes In-game volume drops to 10% of its previous value when the player opened the menu (hits escape) · Added unique UI sounds for pause menu buttons | 12018640 | |
| In-game event | August 20 patch Added mountains to the background in the fourth tower dungeon · Added rain to the fourth tower dungeon · Added new visual effects to the mana and health fountains in the first scene · Near the armor and item NPCs in the first scene, there is now a third vendor NPC for selling enchantments to the player. Players can buy the enchantment by clicking the icon after interacting with the NPC by press… | — | |
| Game update | August 20 patch notes Updated first dungeon to be bigger and have a few extra enemies · Added Astral Projection to the Sorcerer's talent tree · Added Warp Time to the Sorcerer's talent tree · Added Storm Surge to the Sorcerer's talent tree · Added Paralysis to the Sorcerer's talent tree · Added destructable items to the first level · Added UI for the Archer talent tree; these abilities will be added into the game in… | 11985406 | |
| Game update | August 2 patch notes Fixed Exit Dungeon button in the pause menu · Updated the maze dungeon for unlocking the dog companion | 11854347 | |
| Game update | July 28 patch notes Fixed Knight Q text not displaying on player's UI · Fixed Level Up text and effects not displaying when player leveled up · Added improved occlussion culling for start scene and the first dungeon · Adjusted stat point UI to fit on screen better | 11816420 | |
| Game update | July 28 hotfix/patch Fix for pause menu not displaying correctly · Fix for Skill Points not displaying correctly · Removed push back effects causing enemies to slide into walls | 11815898 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.