Cryptr
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Combat and Stability Patch Dungeons · Five dungeons fight back again. The spawners in the three Sky Citadel levels / Ancient Caverns / the Crucible had lost the list of enemies they were meant to emit. 63 spawners sat there doing nothing while the objective still asked you to destroy them. Every spawner in the game emits again. · Enemies now appear on the floor beside a spawner instead of inside it. A skeleton could prev… | 24760077 | |
| Patch 1.0.129: Crashes, Combat Feel, and Performance Update 5 fixed the dungeons that could not be finished. This one is the follow-up: three crashes that got reported since, a batch of errors that were costing frames without showing up as anything obvious, and the combat timing work that missed the last build by a few hours. Crashes · Fixed a crash when building or previewing a custom class in the Class Forge. · Fixed a crash on entering a dunge… | — | |
| Cryptr Update #5: Frame Rate, Finishable Dungeons, and Co-op Update 5 Someone refunded Cryptr with the note "frame rate too low." I went looking for the heavy content that was costing the frames and did not find any. What I found instead were three configuration bugs, and one of them meant the game was very likely putting your PC on the highest settings it owns whether or not your PC could run them. That is not your hardware. That was me. So this update… | 24557573 | |
| Fix Patch: Combat Accuracy, UI Polish, and the Old Combat Toolkit Removed A refund note said the combat "animations don't even hit where they show they hit... you just have to keep running and spamming hoping something would hit." Blunt, and correct. It was a real bug, and it took an audit of the whole combat layer to find. Thanks for leaving it. Hit registration · Enemies hit you when their weapon reaches you. Every monster's damage landed on a fixed stopwatch that… | 24437225 | |
| Feedback Patch: Brighter Levels, Better Combat, and a Crash Fixed Feedback Patch A player left a long, thoughtful review of the game, and almost everything in this patch comes straight from it: levels that were too dark to navigate, a crash on the Brawler, blocking that did nothing, arrows that missed, and getting wedged in the scenery with no way out. Thank you for taking the time to write all of it down. Here is what changed. Lighting and visibility · The c… | 24369271 | |
| Stability Patch #2 - Controller Support and Camera Fixes Patch #1 was the first launch-stability pass. This one continue controller work and fixes a camera problem that a refund report put me onto. Thanks to whoever left that note, it described something real and I would not have found it as quickly otherwise. Controller · Full Controller Support now shows on the store page. Someone asked in the discussions why the written description said the game h… | 24323675 | |
| Stability Patch #1 - 2026.20.07 Launch Stability Patch A focused patch built straight off your feedback. A couple of reviews called out the tutorial breaking in co-op and the game feeling buggy at launch, so I spent the day hunting down the worst offenders. Here is what changed. Fixes - The tutorial is solo only now. Running the Trial Grounds as a co-op party could leave the host stuck between lessons if a teammate desynced o… | — | |
| Two New Heroes, AI Allies, Difficulty and Loot Cryptr Update Since the last build I added two new heroes, gave solo runs a full party, put difficulty and loot in your hands, and named the four regions you have been crawling. Multiplayer is still in active testing, so this remains a good time to bring friends. Thank you for the feedback that shaped all of it. Two New Heroes Two heroes join the roster: the Dwarf Brawler and the Druid. The Dwa… | — | |
| Full Makeover and Testable Multiplayer Cryptr has been quiet since the last update on November 17, 2023. This update is the result of improvements based on bug reports, the playtest notes, and the feedback you left me, and rather than patch around the old prototype I finally built a combat system from scratch. You will find a new first-party combat and animation system, a clean render pipeline, a real hub, sixteen dungeons (currentl… | 23828255 | |
| November 11 patch notes - a new game! This patch wipes the previous Cryptr builds and starts fresh with a new approach to the game. Many assets now have increased texture resolution. First person can be toggled by pressing P. To revert to third person press P again. The character select screen is streamlined and restructured using higher quality game UI assets. Each of the five player classes have unique voicelines when they spawn.… | 12738320 | |
| October 5 patch notes Updated swing animation for Warrior and Ravager, both classes no longer have a camera shake when using left mouse button attacks · Added foot steps for each class · Fixed sound effects not updating when modifying the sound effect pause menu scroller · Disabled freefly cameras from side dungeons · Fixed low resolution on soft / target icons · Fixed low font resolution on damage text · Fixed othe… | 12362694 | |
| Hotfix #2 9/30 Updated the mod config UI diamond confirmation buttons to align with their respective mod · Fixed a bug preventing the cursor from being visible while selecting armor from the Saelix armor vendor If anyone has ideas for mods they would like to see added to the game, or a mod interface they would like to have access to, please reply in the community forums on Steam or send me an email directly:… | 12327043 | |
| Hotix #1 9/30 Fixed a build error that prevented the latest patch from being uploaded. | 12326708 | |
| Sept. 29 patch notes Added new helms for the Necromancer, Warrior, Fighter, Ravager, and Archer. These can be unlocked by completing the first dungeon in the campaign. The items will unlock after defeating all of the enemies in the dungeon. A camera and splotlight will for 3.5 sec show the player where they can find their reward, which will be levitating near the exit portal. Currently, the helms are only aesthetic… | 12319188 | |
| Hotfix #5 Fix for new cathedral dungeon low FPS bug. | 12046029 | |
| Hotfix #4 August 27 Added another fix for new cathedral dungeon low FPS bug | 12045883 | |
| Hotfix #3 August 27 Added fix for low fps in new cathedral dungeon · Removed pre selected character from the main hub level · Moved main menu link icons and build string | 12045289 | |
| Hotfix #3 August 27 Fixed main level hub lights flickering on the intiial spawn area tiles · Added new cathedral dungeon back into the game after adding a fix for stuttering FPS issue · Updated archer primary (left mouse button) ability to fire forward instead of auto target enemies · Fixed enemies not animating properly in the new cathedral dungeon | 12045170 | |
| Hotfix #2 hotfix bugaloo Updated the new desert map so the enemies do not fall through the floor anymore. | 12044473 | |
| Hotfix August 27, 2023 Fixed a navmesh issue on the new desert dungeon preventing enemies from moving (more fixes to come for improving this map's terrain) · Fixed a bug causing the player to spawn in the wrong location in the new dungeon level · Changed the new plants in the first hub level from static to dynamic to fix the game objects from breaking | 12043090 | |
| August 27 patch notes New Archer talent tree ability - Vigor · New Archer ability - summon Bear (gives player HP regen bonus, may fall asleep) · New Archer ability - summon Bird (gives player mana regen bonus) · Added more decor to the first hub level · New sounds to destructable items when they are destroyed · New sounds to whenever the enchanter sells an enchantment to the player · New dungeons: added 3 new dungeo… | 12042339 | |
| August 23 patch notes In-game volume drops to 10% of its previous value when the player opened the menu (hits escape) · Added unique UI sounds for pause menu buttons | 12018640 | |
| August 20 patch notes Updated first dungeon to be bigger and have a few extra enemies · Added Astral Projection to the Sorcerer's talent tree · Added Warp Time to the Sorcerer's talent tree · Added Storm Surge to the Sorcerer's talent tree · Added Paralysis to the Sorcerer's talent tree · Added destructable items to the first level · Added UI for the Archer talent tree; these abilities will be added into the game in… | 11985406 | |
| August 2 patch notes Fixed Exit Dungeon button in the pause menu · Updated the maze dungeon for unlocking the dog companion | 11854347 | |
| July 28 patch notes Fixed Knight Q text not displaying on player's UI · Fixed Level Up text and effects not displaying when player leveled up · Added improved occlussion culling for start scene and the first dungeon · Adjusted stat point UI to fit on screen better | 11816420 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 05:55 | No patch notes · unannounced build | 25201982 | public | 1 | — |
| 16 Aug 2026 | Sun | 08:50 | Combat and Stability Patch | 24760077 | public | 1 | — |