Project Gunship
Playing now
5+3 vs. yesterday
2.9%of peak
All-time peak
170Mar 2025
Playing now
5+3 vs. yesterday
All-time peak
170Mar 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | SITREP: June 2026 Hey everyone, as some of you have pointed out, it has been a while since I've provided any official update on development, so I'd like to provide some insight into what has been going on since the last SITREP. Although there has been a lot of work done on various things, there are a few notable improvements that should be highlighted here. 1. Vehicle Damage Models A lot of work has gone into ma… | — | |
| Community | SITREP: March 2026 Greetings! I had originally planned to provide a SITREP at the start of the new year, but I wasn’t able to get to it until now. It has been quite a while since the last update, and I want to share some perspective on what has been happening behind the scenes. First, I want to say how much I appreciate everyone who has supported the game from the beginning. Development has been complicated and s… | — | |
| In-game event | Update Build 0.7.3.0 This will be a quick one since most of the work done for this update was on the back end. However, I’m happy to say a sought-after and planned addition has finally been worked into the game, and I think it really improves the experience. Flight sticks/Joysticks are finally recognized and able to be used in-game. After having played/tested with a joystick, I can say the experience is much more i… | 17946542 | |
| In-game event | Update Build 0.7.2 Hello! I hope the new year has been going well for you! I was hopeful I would be able to get this out sooner in February but had a family vacation to start the year and then ran into some technical issues that held up everything (updating software tools is fun). Because of this, there isn’t as much included in this update as I was planning, but I’m glad to have got some things out of the way. I… | 17581123 | |
| Game update | Update Build 0.7.1 Hotfix Quick hotfix to address some pressing issues. Everyone has been very helpful with their bug reports and suggestions. Keep it coming! Thanks! Changelog · Fixed a bug causing the gunship to not spawn on the Vietnam training map. · Fixed a bug causing the vehicles on the Afghan Rural Village Training map not to move after spawned. · Removed the ZSU-23 from the training range temporarily as it is n… | — | |
| In-game event | Update Build 0.7.0 Hope everyone had a good holiday season and that you were able to enjoy time with your loved ones. Been a busy last few months with many some unfortunate setbacks, but luckily, I have some content and improvements that you will enjoy. My largest concern and need of feedback is how things perform in this update. Much of the work has been rewriting code to be more efficient and performant and fro… | — | |
| Community | SITREP November 2024 I hope everyone is having a good month and has exciting plans for the upcoming holidays! I wanted to give a peak into the progress that has occurred so far and what remains before we can see the next update. Much of this is still subject to change, so everything seen shouldn't be considered final, but it is close. There also has been a slight change in the plan, but I'll fill you in below. Fina… | — | |
| Community | SITREP July 2024 Hello everyone! I know outside of sporadic appearances in the discord community, I have been somewhat disconnected from you all since the beginning of this year. I hope to shed some light on what has been going on, what the status of Project Gunship is, and what you can expect in the next few months. What has been going on? To begin, what has been going on and why has there been a disconnect so… | — | |
| In-game event | Update Build 0.6.8 Happy Holidays everyone! Hope everyone has an opportunity to spend this season with friends/loved ones. Nothing much to report on this one, but wanted to push some content that I’d hoped would have been included in the last update. In the past two weeks, I’ve spent a lot of time working on new assets and the new map, Afghanistan Mountains. This will provide a new flavor to the Afghanistan maps… | — | |
| In-game event | Update Build 0.6.7 Happy holidays to everyone! It has been another month of development and I’m excited to see playable content beginning to grow for the project. There still is a lot to add for the project to be completed and released, but it’s always good to see progress. New Maps In this update, two new maps have been added to the game: Afghanistan Rural Village and Vietnam Outpost. With the relative success s… | — | |
| Game update | Update Build 0.6.6 Hotfix 2 Change Log · Fixed the UI menu bug (options menu not removing itself), being caused by having the Fire Control Computer UI open. · Fixed a bug causing the input window to not be the main focus when opened. | 12664345 | |
| Game update | Update Build 0.6.6 Hotfix 1 Change Log · Fixed the terrain on the "Raid of Khalid Ahmed" that was causing the vehicles to get stuck. | — | |
| In-game event | Update Build 0.6.6 I’ll keep this one short, because there isn’t a lot to unpack here. I wanted to get an update out as soon as Chaos Destruction could be showcased to you and now is that time! Chaos Destruction Keep in mind, this is very early in development of the destruction system using Chaos and there is a lot to tweak and optimize before it can be injected into the already established scenarios. To move tow… | — | |
| Game update | Update Build 0.6.5 Hotfix #1 Changelog · Fixed a bug preventing the Gun Pitch and Yaw Tweak input setting from showing in the control options. · Fixed a bug that prevented the Joystick Visual Assist setting from staying set from scenario to scenario. | — | |
| In-game event | Update Build 0.6.5 I don’t know about you all, but it feels like time is just flying by faster than ever. It has been another month (and a half) and I hope everyone is doing well! This update would have been released two weeks ago, but I had a family vacation and was uncomfortable making the release and not being available to deal with any big issues. This month (and a half) of development unfortunately had a lot… | — | |
| In-game event | Update Build 0.6.4 Hello again! Another month of dev gone, and I’ve got some content to release, along with some needed improvements/tweaks, plus an exciting look into the future. Gunnery Updates One of the big features from the last update was changes to how gunnery worked in game and after receiving a lot of feedback, I’ve began reworking this again. Previously, I had incorporated an exaggerated effect on munit… | — | |
| Game update | Update Build 0.6.3 Hotfix Changelog: · Potential fix for the menu bug (this should be it... hopefully I didn't jinx it) | 11808575 | |
| Game update | Update Build 0.6.2 Hotfix Changelog: · Fixed a bug preventing inputs to change in the options menu. | 11805520 | |
| Game update | Update Build 0.6.1 Hotfix Changelog: · Potential fix for the menu bug (options menu remains on screen when in game). | — | |
| In-game event | Update Build 0.6 Hello! It’s been quite a while since I’ve talked with you all last and it’s been for good reason. I hope you didn’t think the project got abandoned because that will not happen! There have been substantial improvements to the foundational functionality of the game and has paved a nice road towards the future. There were quite a few features that were built very early on in development when I ha… | — | |
| Game update | Update Build 1.0.0.5. Hotfix #9 Changelog: · Fixed a bug that was causing the infantry animations to get stuck. · Removed some trucks from the FOB Jackson wave mode, to prevent a bug where the zombies can’t enter the base and stack up on the wall outside. · Attempted to solve the MRAP spawn issue in scenario 3 in firefight mode. · Smoothed out the map to hopefully prevent vehicles from flipping over. · Tweaked the speed of th… | 11068271 | |
| In-game event | Update Build 1.0.0.5 Hotfix #8 Another update for you today – as usual, didn’t get everything in this one that I wanted to, but an update is overdue. Development is moving along and it’s nice to really start seeing things coming together on the front and back end. Obviously, we still have a long way to go to give all the content this game deserves, but the key features are really coming together. One of the features that saw… | 11062871 | |
| In-game event | Update Build 1.0.0.5 Hotfix #7 (UE5) So, little bit more than a quick hotfix (even though that's the primary purpose of this update) but the project has been migrated over to Unreal Engine 5! This is exciting because it (1) improves the development experience and workflow (Epic has made a lot of improvements all over the place on the dev side), (2) grants the ability to utilize the improved UE systems... i.e. chaos destruction, et… | — | |
| In-game event | Update Build 1.0.0.5 Hotfix #6 Quick update on what's happening behind the scenes. Currently working on: · Three new scenarios to be added to the Firefight mode. These include Troops in Contact (break the complex attack before friendly units are killed), Air interdiction (find and destroy all enemy equipment/vehicles/personnel), and Close Air Support (JTAC will request CAS fire mission to engage specific targets) · New map f… | 10808014 | |
| Game update | Update Build 1.0.0.5 Hotfix #5 Changelog: · Added the ability to customize specified variables in the Firefight Rescue scenario · Fixed a bug causing the impact audio for the AGM-114 Hellfire to be further delayed than the others · Removed the radio transmissions related to the AI in the training mode (these will be replaced in one of the upcoming updates) | 10485069 | |
| In-game event | Update Build 1.0.0.5 Hotfix #4 Quick update today to revert some changes that caused game-breaking issues for 4k users as well as add in the new audio feature of impacts (you can remove this via the audio options if you prefer the more realistic gameplay). Also gave some love to the 105mm: · Improved Accuracy · Improved the impact effect to give a better impression of its shrapnel effect · Added logic to auto kill/dismember… | — | |
| In-game event | Update Build 1.0.0.5 Hotfix #3 Another quick update to add a few more features and improve on some of the content released last week. Big shout out to everyone providing quality feedback which has allowed the game to improve; your efforts make to polishing process a lot easier and more effective. Am looking to be pushing another update this next week including a new scenario in the firefight mode, along with additional radio… | — | |
| In-game event | Update Build 1.0.0.5 Hotfix #2 Quick release of more of the content I've had planned for 1.0.0.5. This update comes with a new game mode called, "Firefight" which has two playable scenarios at the moment (much to be added to this in the future). The goal of this mode is to essentially provide a quick play for specific mission types (Troops in contact, point air defense, air interdiction, etc.) that have a level of dynamic ga… | — | |
| Game update | Build 1.0.0.5 Hotfix #1 Changelog: · Fixed the "Invert mouse" from not applying when in game · Fixed a small audio bug for the GAU-12 25mm (start and end audio was low volume, compared to the loop) | 10217823 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.