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Project GunshipNewsUpdate Build 1.0.0.5 Hotfix #6
In-game event

Update Build 1.0.0.5 Hotfix #6

Project Gunship · published 20 Mar 2023, 03:37 UTC · build 10808014

All newsPlayers around this dateRead on Steam

Quick update on what's happening behind the scenes. Currently working on:

  • Three new scenarios to be added to the Firefight mode. These include Troops in Contact (break the complex attack before friendly units are killed), Air interdiction (find and destroy all enemy equipment/vehicles/personnel), and Close Air Support (JTAC will request CAS fire mission to engage specific targets)
  • New map for firefight scenarios and wave mode to be played on. This map is based upon the Korengal Valley in eastern Afghanistan.
  • Rebuild of the Aircraft (player entity) to allow implementation of the other gunship variants. Additionally, the player will have full control over how the gunship flys - including the pitch, roll, yaw, and speed. No more waiting for the aircraft to make its turn to get your guns back on target, you will have full control over this. I'll give more information on this real soon...
  • Optimizing of the Infantry AI and expanding their capabilities.
  • Building out the Vehicle AI (previous implementation was simply a placeholder).


Still a lot to work through, but things are coming along. I may be alone in this, but I've been very satisfied with the visual improvements that have occurred the past few weeks, which have really been dialing in the realistic look of the game. I also was skeptical about adding impact sounds to the game due to the sake of realism, but I believe it really improved the immersion and satisfaction of the combat (be sure to comment if you disagree!).

Please let me know if you come across any issues or bugs and I'll knock those out. I've reimplemented some changes that previously had been released but were reverted because of unforeseen game breaking issues. Let me know if you experiences anything like this and I'll correct it ASAP.

I definitely appreciate everyone's support and feedback I've received over the past few months. Just looking back to the state of the game at early access release, the game has improved so much and I owe that to you all! Thank you all!

-Sklor

Changelog:

  • Fixed a bug preventing the UI and menus to scale appropriately with the resolution
  • Re-reverted a change to the UI scaling to support 4k resolutions. This should work now with the new input changes (anyone running 4k, be sure to let me know how this works for you)
  • Made improvements and increased the size of the the firefight map
  • Reworked the input method for the camera. Removed the "activate camera" function and consolidated the mouse and gamepad inputs
  • Fixed a small UI bug in wave mode, causing the UI to overlap other UI elements
  • Reworked the spawn system in wave mode, allowing complete randomization of zombie spawns
  • Updated the location of the helo in the "Downed Helo" map in Wave mode
  • Reworked all impact effects to look more realistic
  • Added rifle sounds for in-game effects
  • Updated vehicle damage model and effects. Removed AI in vehicles for now until improvements are made
  • Fixed a bug related to the 40mm projectiles that prevented them from being effective
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