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Project GunshipNewsUpdate Build 0.8.1.1 (branch "publicbeta")
In-game event

Update Build 0.8.1.1 (branch "publicbeta")

Project Gunship · published 14 Sep 2026, 23:23 UTC · build 25310514

All newsPlayers around this dateRead on Steam

Quick update to fix a few issues and add some more content. I appreciate the feedback I've received so far and look forward to hearing more from you, so I can improve this build.

Changelog

  • Fixed bug keeping the Hellfires from applying damage to objects.

  • Fixed M113 editor markers from appearing backwards.

  • Fixed a bug causing infantry's meshes to stretch after getting killed.

  • Fixed a bug causing low-quality textures.

  • Fixed splines/roads from being placed on top of other objects.

  • Added trees to the editor. These are not currently destructible but will be soon. *See note below on this.

  • Added more infantry types to the editor.

  • Added randomization of skeletal meshes on infantry.

  • Added the ability for infantry to be randomly knocked down (when sustaining a certain amount of damage) and then get back up. I'm still working on improving the animation transitions in this.

  • Added small/medium/large improvised explosive devices (IEDs) and mines. These can be set to explode with their own overlap trigger, or from another overlap/timer trigger.

  • Added access to older version per request (0.4, 0.5, 0.6). Just change to the current branch to those versions. Also be advised, these are old versions and most likely have bugs and old functionality (or lack of functionality).

  • Tweaked damage values of the ZIL-130 supply truck.

  • Tweaked object markers to show their item type and self-tags in their label.

*Foliage note: There will be two different types of foliage systems added to the editor.

  1. Prop Trees, bushes, grass, rocks, etc. These are like any other item that can be specifically placed and rotated. The purpose of these is to add interactable details to your scenarios, where it is needed (like inside a compound, etc.).

  2. I'm also working on a foliage tool that will enable you to add rocks, bushes, grass, trees, etc. in a general area. You will essentially "paint" specific layers where you want these items to spawn and they will be generated when the scenario is loaded, based upon the parameters you set for the layer. These will not be destructible and not have collision but simply provide an aesthetic detail to your scenes.

There is potential for adding another system that will allow instanced foliage (number 2 from above) to be converted to a destructible when munition impacts are within a certain distance of specific tree instances, but that isn't a big priority right now.

Thanks!

-Sklor

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