Time (UTC)SourceWhat changedAddedEditedRemovedReference
24 Aug 2026
Newsv0.72.113———Game update
Game update · published 24 Aug 2026, 05:32:34 UTC
v0.72.113
- added HEIC image support - screenshot will also copy image to the clipboard - optimization: no shader switching when using image and font renderers (eg. GUI) - fix: crash in paint tool when sculpting multiple objects targeting same mesh - fix: ocean tiling in the distance - fix: MSAA for camera feed rendering crash - editor: perf improvement for rendering metadata dummy visualizers - editor:…
- iOS platform is now supported - GPU performance optimizations and memory usage reductions - added option to limit texture resolutions that will be loaded from DDS files: SetTextureResolutionLimit() - added platform detection helper lua bindings - added MSAA and resolution control for planar reflections - added "burst on create" property for emitters (will call burst for emitters once after th…
- gui: text input fields support evaluating artithmetic expressions (by @srktnc ) - gui: added drag and drop support to TreeList (by @srktnc ) - editor: added screenshot mode that saves only the selection, and the rest to alpha - editor: added screenshot mode that saves only the 3D render without the GUI - editor: added a new 2D workflow - physics: rigid bodies and ragdolls can be locked to 2D…
- volumetric cloud map supported in raytraced effects, reflections and improves main camera cloud denoising - environment probe view distance can be configured and custom LOD will be computed for each envprobe - ocean will be rendered to environment probes - emitted particles can cast shadow even in shadow map mode now - added gaussian splat import and rendering - GPU sort changed to radix sort…
0.72.0 (Mac OS support) - added Mac OS support with Metal 4 renderer - voxel GI was broken for some time, now it's fixed - fixed issue inn texture streaming when resolution would flicker between high and low sometimes (by @nxrighthere) - planar reflections can be toggled on/off in Editor graphics settings globally now (by @nxrighthere) - added double sided wireframe visualizer mode (by @nxright…
- added pooled allocation to many systems that used shared_ptr, improving CPU performance - added refresh rate control for environment probes (by @nxrighthere) - added partial terrain rebuild for spline modifier (only rebuild terrain in spline's vicinity) - optimization for hair particle system: reducing CPU time spent in creation, reduces CPU spikes in grass-heavy terrain generation - added ri…
- added animation importer to Editor that directly imports multiple animations to humanoid rig - added animation tester for humanoid rig: easily switch animations from humanoid settings in editor - added multiselect support to file browser dialogs - improvement for MSAA transparency effect: removed dithering, unified look between instance, hairparticle and impostor fade - improvements to built-…
- added project creator to the editor: create lua applications with custom icon, splash screen, etc. from the editor - added custom theme support to the editor, with a visual theme editor, also added background image support for themes - GUI: added text filtering support for combo box - added screenshot support with transparent background (sky pixels will be replaced to transparency - MSAA alph…
- added rectangle light type with texture support for visualizer, diffuse and specular components - videos can now be used as mask texture for spot and rectangle lights - videos can now be used on Sprites, to replace sprite texture with video - added camera feed support for lights (use a camera feed as light mask texture) - shadow mapping changed back to not use dithering, but more samples inst…
- video decoder now works also with DX12 (previously only Vulkan was working) - added spline components - added mesh generation from splines (roads, pipes) - added terrain modification using splines - added physics constraint components - added character type for rigid body physics component - added feet to ragdolls - rendering optimization that greatly reduces the indexbuffer binding API calls
- added height field physics shape type - added support for file drag and drop in the Linux version of the editor - added light color mask texture support (used by setting MaterialComponent to a light, takes the base color texture slot) - added CameraComponent render textures that are useable for MaterialComponent basecolor and emissive texture - RenderPath2D stencil upscaling: compositing sten…
This release adds stability fixes for Linux, specifically for Nvidia GPUs, and some smaller fixes. If you experienced freezing on Linux, this release is aimed to fix that.
- added vehicle physics - added water ripple placement for physics objects which collide with the ocean - ragdolls will automatically have GPU colliders now for particle system collision - added ambient occlusion capsule shadows, which are automatically created from ragdolls - DDGI and Surfel GI overall quality and performance improvements - trail renderer: added continuous fading functionality…
- new material shader type: interior mapping (display a cubemap interior projection on mesh surface) - added support for compressed scene files - embedded shaders will use compression, reducing final executable size - lightmap baking will use conservative rasterization if GPU supports it to improve quality and reduce light leaks - improved logging, and changed log output to be in the working di…
- improvements to texture streaming - ray traced shadow: supports "receiveshadow" setting, cloak effect can decrease shadow opacity - improvements to underwater effect when camera is partially under ocean water - added lua functions: IsThisEditor(), ReturnToEditor(), IsThisDebugBuild() - added HDR calibration value that only effects HDR display output - fixes and optimizations
- ray traced shadow casting can be disabled per particle system - fix for rain, it will no longer appear under the ocean - added input helpers to check gamepad analog sticks, triggers and mouse with the same function as button presses - added cursor image loading to customize mouse pointer - fix for the scene intersection checks: when double sided property is specified through the material (opp…
- added manual, you can access it from the Wicked Engine Steam page -> Additional Content -> Manual - added coplanar blending mode: draw coplanar transparent material in opaque pass - added skinned mesh decal baking - hair particle sprite sheet supports rects in any size, added easy sprite rect selector to editor - added orthographic camera mode - terrain grass will be generated on more distant…
- added CharacterComponent, an optimized C++ implementation of the character movement, collision, fott placement, path finding logic combined. The character controller script was rewritten to use it instead of implementing it all in Lua - added new shader effects: cloak (discolored transmission), chromatic aberration, desaturation - added voxel grid to mesh feature: useful for creating simplifi…
Changelog since last release: - added wetness maps feature: grass and objects can become wet when they get under the ocean water or if rain falls on them - added buoyancy physics for ocean - visual improvements for ocean and water mesh: extinction and light scattering - visual improvement for the rain effect - made shadow maps nicer looking - Editor: multiselection edit added for many things, s…
- added Jolt Physics, removed Bullet Physics - added detail setting to soft body physics: simplify soft body simulation level of detail independently from the graphics mesh - added cylinder shape for rigid body physics - added hot reload for resource manager: textures, sounds, scripts will be hot reloaded by the Editor automatically on file changes - added multi-location burst for emitters: you…