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Wicked EngineNewsv0.72.113
Game update

v0.72.113

Wicked Engine · published 24 Aug 2026, 05:32 UTC

All newsPlayers around this dateRead on Steam

- added HEIC image support
- screenshot will also copy image to the clipboard
- optimization: no shader switching when using image and font renderers (eg. GUI)
- fix: crash in paint tool when sculpting multiple objects targeting same mesh
- fix: ocean tiling in the distance
- fix: MSAA for camera feed rendering crash
- editor: perf improvement for rendering metadata dummy visualizers
- editor: previously maximized window state correctly restored on startup

More from Wicked Engine

Other announcements

All news
Game update6 Aug 20260.72.106- Voxel GI, surfel GI improvements (by @Anthony-Gaudino ) - updated to Jolt Physics 5.6.0 - updated to meshoptimizer 1.2, changed tangent generation to meshoptimizer - optimizations, improvementsGame update6 Jul 20260.72.101- iOS platform is now supported - GPU performance optimizations and memory usage reductions - added option to limit texture resolutions that will be loaded from DDS files: SetTextureResolutionLimit() - added platform detection helper lua bindings - added MSAA and resolution control for planar reflections - added "burst on create" property for emitters (will call burst for emitters once after th…Game update2 Jun 20260.72.66- gui: text input fields support evaluating artithmetic expressions (by @srktnc ) - gui: added drag and drop support to TreeList (by @srktnc ) - editor: added screenshot mode that saves only the selection, and the rest to alpha - editor: added screenshot mode that saves only the 3D render without the GUI - editor: added a new 2D workflow - physics: rigid bodies and ragdolls can be locked to 2D…