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Wicked EngineNews0.71.563
Game update

0.71.563

Wicked Engine · published 31 Aug 2024, 05:39 UTC · build 15552453

All newsPlayers around this dateRead on Steam

- added CharacterComponent, an optimized C++ implementation of the character movement, collision, fott placement, path finding logic combined. The character controller script was rewritten to use it instead of implementing it all in Lua
- added new shader effects: cloak (discolored transmission), chromatic aberration, desaturation
- added voxel grid to mesh feature: useful for creating simplified meshes for physics by voxelizing a mesh
- added volumetric lights for path tracing
- added volumetric fog boost value for volumetric lights (easy control for volumetric effect per light)
- ocean occlusion culling is a lot more precise, results in increased rendering efficiency when ocean is not visible
- multithreaded inverse kinematics
- added mesh shaders as experimental feature, it can be turned on in graphics settings. This can make object rendering faster in some cases. Currently it only works on Nvidia GPUs

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Game update24 Aug 2026v0.72.113- added HEIC image support - screenshot will also copy image to the clipboard - optimization: no shader switching when using image and font renderers (eg. GUI) - fix: crash in paint tool when sculpting multiple objects targeting same mesh - fix: ocean tiling in the distance - fix: MSAA for camera feed rendering crash - editor: perf improvement for rendering metadata dummy visualizers - editor:…Game update6 Aug 20260.72.106- Voxel GI, surfel GI improvements (by @Anthony-Gaudino ) - updated to Jolt Physics 5.6.0 - updated to meshoptimizer 1.2, changed tangent generation to meshoptimizer - optimizations, improvementsGame update6 Jul 20260.72.101- iOS platform is now supported - GPU performance optimizations and memory usage reductions - added option to limit texture resolutions that will be loaded from DDS files: SetTextureResolutionLimit() - added platform detection helper lua bindings - added MSAA and resolution control for planar reflections - added "burst on create" property for emitters (will call burst for emitters once after th…