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Wicked EngineNews0.71.864
Game update

0.71.864

Wicked Engine · published 7 Dec 2025, 07:49 UTC · build 21087354

All newsPlayers around this dateRead on Steam

- added pooled allocation to many systems that used shared_ptr, improving CPU performance

- added refresh rate control for environment probes (by @nxrighthere)

- added partial terrain rebuild for spline modifier (only rebuild terrain in spline's vicinity)

- optimization for hair particle system: reducing CPU time spent in creation, reduces CPU spikes in grass-heavy terrain generation

- added rigid body physics shape cache: faster creation of similar rigid body shapes (by @nxrighthere)

- improved gui scrollbar granularity (by @nxrighthere)

- editor: added option for always placing new entities in front of camera (by @nxrighthere)

- added globally forced unlit rendering option (by @nxrighthere)

- general improvements and fixes for multi-platform behaviour (by @brakhane)

More from Wicked Engine

Other announcements

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Game update24 Aug 2026v0.72.113- added HEIC image support - screenshot will also copy image to the clipboard - optimization: no shader switching when using image and font renderers (eg. GUI) - fix: crash in paint tool when sculpting multiple objects targeting same mesh - fix: ocean tiling in the distance - fix: MSAA for camera feed rendering crash - editor: perf improvement for rendering metadata dummy visualizers - editor:…Game update6 Aug 20260.72.106- Voxel GI, surfel GI improvements (by @Anthony-Gaudino ) - updated to Jolt Physics 5.6.0 - updated to meshoptimizer 1.2, changed tangent generation to meshoptimizer - optimizations, improvementsGame update6 Jul 20260.72.101- iOS platform is now supported - GPU performance optimizations and memory usage reductions - added option to limit texture resolutions that will be loaded from DDS files: SetTextureResolutionLimit() - added platform detection helper lua bindings - added MSAA and resolution control for planar reflections - added "burst on create" property for emitters (will call burst for emitters once after th…