Wicked Engine
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
3Sept 2023
Playing now
0+0 vs. yesterday
All-time peak
3Sept 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.72.66 - gui: text input fields support evaluating artithmetic expressions (by @srktnc ) - gui: added drag and drop support to TreeList (by @srktnc ) - editor: added screenshot mode that saves only the selection, and the rest to alpha - editor: added screenshot mode that saves only the 3D render without the GUI - editor: added a new 2D workflow - physics: rigid bodies and ragdolls can be locked to 2D… | — | |
| Game update | 0.72.59 - ocean improvements: nicer underwater transition, underwater lightshafts, water surface bottom improvements, added detail waves and better far away waves | — | |
| Game update | 0.72.55 - volumetric cloud map supported in raytraced effects, reflections and improves main camera cloud denoising - environment probe view distance can be configured and custom LOD will be computed for each envprobe - ocean will be rendered to environment probes - emitted particles can cast shadow even in shadow map mode now - added gaussian splat import and rendering - GPU sort changed to radix sort… | — | |
| Game update | 0.72.0 Mac OS support 0.72.0 (Mac OS support) - added Mac OS support with Metal 4 renderer - voxel GI was broken for some time, now it's fixed - fixed issue inn texture streaming when resolution would flicker between high and low sometimes (by @nxrighthere) - planar reflections can be toggled on/off in Editor graphics settings globally now (by @nxrighthere) - added double sided wireframe visualizer mode (by @nxright… | — | |
| Game update | 0.71.864 - added pooled allocation to many systems that used shared_ptr, improving CPU performance - added refresh rate control for environment probes (by @nxrighthere) - added partial terrain rebuild for spline modifier (only rebuild terrain in spline's vicinity) - optimization for hair particle system: reducing CPU time spent in creation, reduces CPU spikes in grass-heavy terrain generation - added ri… | 21087354 | |
| Game update | 0.71.834 - added CRT post process - added CRT effect option for camera feed rendering - improvements and fixes | 20281716 | |
| Game update | 0.71.822 - added HDR calibration for UI - added dedicated shadow map for characters - added mesh blend effect | 19866213 | |
| Game update | 0.71.813 - added animation importer to Editor that directly imports multiple animations to humanoid rig - added animation tester for humanoid rig: easily switch animations from humanoid settings in editor - added multiselect support to file browser dialogs - improvement for MSAA transparency effect: removed dithering, unified look between instance, hairparticle and impostor fade - improvements to built-… | 19516454 | |
| Game update | 0.71.802 - added project creator to the editor: create lua applications with custom icon, splash screen, etc. from the editor - added custom theme support to the editor, with a visual theme editor, also added background image support for themes - GUI: added text filtering support for combo box - added screenshot support with transparent background (sky pixels will be replaced to transparency - MSAA alph… | 19060088 | |
| Game update | 0.71.787 - added rectangle light type with texture support for visualizer, diffuse and specular components - videos can now be used as mask texture for spot and rectangle lights - videos can now be used on Sprites, to replace sprite texture with video - added camera feed support for lights (use a camera feed as light mask texture) - shadow mapping changed back to not use dithering, but more samples inst… | 18730082 | |
| Game update | 0.71.764 - video decoder now works also with DX12 (previously only Vulkan was working) - added spline components - added mesh generation from splines (roads, pipes) - added terrain modification using splines - added physics constraint components - added character type for rigid body physics component - added feet to ragdolls - rendering optimization that greatly reduces the indexbuffer binding API calls | 18356228 | |
| Game update | 0.71.727 - added height field physics shape type - added support for file drag and drop in the Linux version of the editor - added light color mask texture support (used by setting MaterialComponent to a light, takes the base color texture slot) - added CameraComponent render textures that are useable for MaterialComponent basecolor and emissive texture - RenderPath2D stencil upscaling: compositing sten… | 17934772 | |
| Game update | 0.71.711 [Linux-Nvidia-fixes] This release adds stability fixes for Linux, specifically for Nvidia GPUs, and some smaller fixes. If you experienced freezing on Linux, this release is aimed to fix that. | 17742133 | |
| Game update | 0.71.705 - added vehicle physics - added water ripple placement for physics objects which collide with the ocean - ragdolls will automatically have GPU colliders now for particle system collision - added ambient occlusion capsule shadows, which are automatically created from ragdolls - DDGI and Surfel GI overall quality and performance improvements - trail renderer: added continuous fading functionality… | 17706441 | |
| Game update | 0.71.672 - new material shader type: interior mapping (display a cubemap interior projection on mesh surface) - added support for compressed scene files - embedded shaders will use compression, reducing final executable size - lightmap baking will use conservative rasterization if GPU supports it to improve quality and reduce light leaks - improved logging, and changed log output to be in the working di… | 17215791 | |
| Game update | 0.71.645 - lightmap baking quality improvements - editor: added lightmap preview to object window - mesh merging fixes | 16897666 | |
| Game update | 0.71.624 - improvements to texture streaming - ray traced shadow: supports "receiveshadow" setting, cloak effect can decrease shadow opacity - improvements to underwater effect when camera is partially under ocean water - added lua functions: IsThisEditor(), ReturnToEditor(), IsThisDebugBuild() - added HDR calibration value that only effects HDR display output - fixes and optimizations | 16625174 | |
| Game update | 0.71.613 - ray traced shadow casting can be disabled per particle system - fix for rain, it will no longer appear under the ocean - added input helpers to check gamepad analog sticks, triggers and mouse with the same function as button presses - added cursor image loading to customize mouse pointer - fix for the scene intersection checks: when double sided property is specified through the material (opp… | 16275001 | |
| Game update | 0.71.595 - another fix for AMD graphics card | 16032641 | |
| Game update | 0.71.594 - fixes for rendering issues on some AMD and Intel graphics cards | 16024710 | |
| Game update | 0.71.585 - added manual, you can access it from the Wicked Engine Steam page -> Additional Content -> Manual - added coplanar blending mode: draw coplanar transparent material in opaque pass - added skinned mesh decal baking - hair particle sprite sheet supports rects in any size, added easy sprite rect selector to editor - added orthographic camera mode - terrain grass will be generated on more distant… | 15885225 | |
| Game update | 0.71.563 - added CharacterComponent, an optimized C++ implementation of the character movement, collision, fott placement, path finding logic combined. The character controller script was rewritten to use it instead of implementing it all in Lua - added new shader effects: cloak (discolored transmission), chromatic aberration, desaturation - added voxel grid to mesh feature: useful for creating simplifi… | 15552453 | |
| Game update | 0.71.532 performance fixes | 15248597 | |
| Game update | 0.71.531 Changelog since last release: - added wetness maps feature: grass and objects can become wet when they get under the ocean water or if rain falls on them - added buoyancy physics for ocean - visual improvements for ocean and water mesh: extinction and light scattering - visual improvement for the rain effect - made shadow maps nicer looking - Editor: multiselection edit added for many things, s… | 15235890 | |
| Game update | 0.71.501 - added Jolt Physics, removed Bullet Physics - added detail setting to soft body physics: simplify soft body simulation level of detail independently from the graphics mesh - added cylinder shape for rigid body physics - added hot reload for resource manager: textures, sounds, scripts will be hot reloaded by the Editor automatically on file changes - added multi-location burst for emitters: you… | 14938578 | |
| Game update | 0.71.473 - added texture streaming system: DDS texture files will be using streaming - reduced resource loading times - terrain virtual texture improvements: better caching, reduced texture pop-in - added background image scaling modes for loading screen - editor: - paint tool brush size can be modified by scrolling mouse wheel - anti aliasing for GUI - general options: DDS convert button to convert eve… | 14556496 | |
| Game update | 0.71.456 - redesigned editor GUI | 14399012 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.