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Wicked EngineEvents0.72.101
Game update

0.72.101

Wicked Engine · published 6 Jul 2026, 10:25 UTC

All eventsPlayers around this dateRead on Steam

- iOS platform is now supported
- GPU performance optimizations and memory usage reductions
- added option to limit texture resolutions that will be loaded from DDS files: SetTextureResolutionLimit()
- added platform detection helper lua bindings
- added MSAA and resolution control for planar reflections
- added "burst on create" property for emitters (will call burst for emitters once after they are loaded)
- added ocean caustic support for all light types
- reduced shader permutations, removed "simple forward" shaders and instead the tiled forward can be used for multi-camera rendering (envprobes)
- refactored Lua scripting documentation and added IntelliSense support (by @Anthony-Gaudino)
- terrain generation performance improvements (by @Anthony-Gaudino)
- ocean performance improvements (by @Anthony-Gaudino)
- added scrollbar to backlog
- DDGI and surfel GI improvements (by @Anthony-Gaudino)
- added frustum culling for font renderer
- performance improvements for hair particle system (by @Anthony-Gaudino)

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Other announcements

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Wicked EngineGame update24 Aug 2026v0.72.113- added HEIC image support - screenshot will also copy image to the clipboard - optimization: no shader switching when using image and font renderers (eg. GUI) - fix: crash in paint tool when sculpting multiple objects targeting same mesh - fix: ocean tiling in the distance - fix: MSAA for camera feed rendering crash - editor: perf improvement for rendering metadata dummy visualizers - editor:…Wicked EngineGame update6 Aug 20260.72.106- Voxel GI, surfel GI improvements (by @Anthony-Gaudino ) - updated to Jolt Physics 5.6.0 - updated to meshoptimizer 1.2, changed tangent generation to meshoptimizer - optimizations, improvementsWicked EngineGame update2 Jun 20260.72.66- gui: text input fields support evaluating artithmetic expressions (by @srktnc ) - gui: added drag and drop support to TreeList (by @srktnc ) - editor: added screenshot mode that saves only the selection, and the rest to alpha - editor: added screenshot mode that saves only the 3D render without the GUI - editor: added a new 2D workflow - physics: rigid bodies and ragdolls can be locked to 2D…