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Wicked EngineEvents0.71.531
Game update

0.71.531

Wicked Engine · published 2 Aug 2024, 06:13 UTC · build 15235890

All eventsPlayers around this dateRead on Steam

Changelog since last release:
- added wetness maps feature: grass and objects can become wet when they get under the ocean water or if rain falls on them
- added buoyancy physics for ocean
- visual improvements for ocean and water mesh: extinction and light scattering
- visual improvement for the rain effect
- made shadow maps nicer looking
- Editor: multiselection edit added for many things, snap to surface when moving objects, other improvements

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Wicked EngineGame update24 Aug 2026v0.72.113- added HEIC image support - screenshot will also copy image to the clipboard - optimization: no shader switching when using image and font renderers (eg. GUI) - fix: crash in paint tool when sculpting multiple objects targeting same mesh - fix: ocean tiling in the distance - fix: MSAA for camera feed rendering crash - editor: perf improvement for rendering metadata dummy visualizers - editor:…Wicked EngineGame update6 Aug 20260.72.106- Voxel GI, surfel GI improvements (by @Anthony-Gaudino ) - updated to Jolt Physics 5.6.0 - updated to meshoptimizer 1.2, changed tangent generation to meshoptimizer - optimizations, improvementsWicked EngineGame update6 Jul 20260.72.101- iOS platform is now supported - GPU performance optimizations and memory usage reductions - added option to limit texture resolutions that will be loaded from DDS files: SetTextureResolutionLimit() - added platform detection helper lua bindings - added MSAA and resolution control for planar reflections - added "burst on create" property for emitters (will call burst for emitters once after th…