Notmads
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
48May 2026
Playing now
0+0 vs. yesterday
All-time peak
48May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Alpha Update 0.6.3 This small update addresses some of the feedback I've been receiving most often, while the main work at the moment is still the boss implementation, which is not ready yet. As mentioned in previous updates, the first optional boss for the island is currently in development, followed by the first main story boss. I'll continue releasing smaller updates like this whenever there are important fixe… | — | |
| Game update | Alpha Update 0.6.2 This update is mainly being released to address the beast pathfinding issue . While the beast can still get stuck in certain situations that I'll continue improving over time, this update fixes a larger underlying problem where it was using the player's navigation configuration instead of its own. This was causing the beast to attempt paths that were not appropriate for its size, leading to it… | — | |
| Game update | Alpha Update 0.6.1 This update contains a few minor balance adjustments and bug fixes. Changes, Fixes & Improvements · Removed incorrect secondary Arcane damage from many Fire, Cold, and Lightning skills. Base damage has been adjusted so their overall damage remains consistent with their Arcane counterparts. · Fire, Cold, and Lightning projectiles. · Fire, Cold, and Lightning vortex skills. · Frost Wave, Fire Sur… | — | |
| Major update | Alpha Update 0.6.0 | Roadmap Phase 1: Onboarding Rework Hello! I'm happy to announce that this update is now live . This update contains the first major milestone from the roadmap and focuses on improving the onboarding experience for new players. Since the Early Access release, the most common feedback has been related to onboarding, progression flow, navigation, and the amount of time it takes to unlock the game's core mechanics . This update is m… | — | |
| Game update | Alpha Update 0.5.11 This update is focused on stability and savegame reliability improvements. Fixes · Fixed a very unusual crash that could occur when joining a game. · Reworked the client-side save flow to avoid losing player data in some specific situations. Note: Some crashes can also be caused by outdated graphics drivers. A few players have reported significant improvements after updating their GPU drivers t… | — | |
| Game update | Alpha Update 0.5.10 This update is mainly focused on addressing a few crashes and stability issues reported by players. Most of these issues were uncommon and difficult to reproduce consistently, but based on crash reports and player feedback I've implemented a number of potential fixes and improvements. I would also appreciate feedback on the updated beast camera shake. The effect has been adjusted to better conv… | — | |
| Game update | Alpha Update 0.5.9 Hotfixes · Fixed an issue where the "Magical Beam" tutorial hint was not appearing correctly during the Magical Beam unlock quest. · Fixed a rare edge-case issue where client player data could be lost after a game crash. In some situations, this could also cause the beast to disappear incorrectly. This update is mainly focused on quickly addressing the rare save/crash issue after it was reporte… | — | |
| Game update | Alpha Update 0.5.8 Changes, Fixes & Improvements · When loading a game, if no manual save exists, the latest automatic save will now appear as a fallback. This is intended to avoid confusion about seemingly "lost" save games. · Increased the free claim threshold for player graves from 300 to 5000 value cost. Graves costing up to 5000 are now free to recover, making early-game recovery much less punishing. (This v… | — | |
| Game update | Alpha Update 0.5.7 Changes, Fixes & Improvements · Fixed collision issues on the beast's head and back that could cause it to clip through houses or stop incorrectly when large platforms were built above its head. · Fixed an issue where resources such as trees could respawn near player houses. Resources should now avoid spawning close to nearby houses. · Client-side fix: beast waypoint teleport option was not app… | — | |
| Game update | Alpha Update 0.5.6 Changes, Fixes & Improvements · Coin Bags are now stackable up to 200. This is especially useful for automatic loot collectors. · Auto collectors will no longer attempt to collect the same item simultaneously. · Resource harvesters now choose random nearby resources to avoid multiple harvesters targeting the exact same resource node. · Doors in the first bandit castle are now never locked. · Fi… | — | |
| Game update | Alpha Update 0.5.5 Changes, Fixes & Improvements · Reduced the required level for the "Teleport to Beast" skill from level 20 to level 12. · Fixed a client-side issue where the "Magical Beam upgrade available" hint was not disappearing after assigning a perk. · Made small adjustments to the initial cave to improve the first-time player experience. · Changed ore and ingot item movement sounds. · QOL: "Take All" no… | — | |
| Game update | Alpha Update 0.5.4 Changes & Fixes · Added additional starting items to Sandbox Mode to improve the initial experience and experimentation possibilities. · Fixed an issue where the platform waypoint sphere was not being removed correctly. · Fixed a client-side visual bug where hair and eyebrows could appear in first person after possessing the beast. · Fixed a random client-side visual issue where buildings could… | — | |
| Game update | Alpha Update 0.5.3 | Experimental Sandbox Mode This update introduces the first version of an Experimental Sandbox Mode . The goal of this mode is to provide an alternative way to experience Notmads for players who want to jump directly into the main gameplay loop without going through the full story and lore progression first. Sandbox Mode starts in a completely separate save game and does not affect normal saves in any way. Players can fr… | — | |
| Game update | Alpha Update 0.5.2 Reworked the beast lore and volume questline progression to make unlocking the moving platform mechanic faster and more straightforward. Previously, the mechanic was unlocked at the end of a 4-quest chain. Now, it becomes available after building your house and completing the first beast lore quest involving the two volumes. The following 3 beast lore quests are now marked as optional for playe… | — | |
| Game update | Alpha Update 0.5.1 Fixed collision detection for projectiles, it was smaller than intended. · Increased projectile speed when used by players. These changes should improve aiming consistency and reduce the feeling of projectiles being difficult or unreliable to hit with. | — | |
| Game update | Small Update – Patch & Fixes During Next Fest The launch during Steam Next Fest has gone really well so far. From a technical standpoint, things have been quite stable — no major blockers were found, and most players have been able to play without issues . Of course there are still bugs since this is a demo and an early version, but so far they’ve been minor and non-blocking — mostly small quality-of-life or UX improvements. I’ve also been… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.