This small update addresses some of the feedback I've been receiving most often, while the main work at the moment is still the boss implementation, which is not ready yet.
As mentioned in previous updates, the first optional boss for the island is currently in development, followed by the first main story boss. I'll continue releasing smaller updates like this whenever there are important fixes or improvements that should reach players as soon as possible.
Changes, Fixes & Improvements
- Reduced the base damage of some Tier 2 and Tier 3 berserkers and forest enemies.
- Adjusted enemy levels across the game, especially in early quests and dungeons, to improve the onboarding experience.
- Reduced crime duration from 60 seconds to 30 seconds.
- Changed a wrongly configured Tier 3 guard to Tier 1. Tier 2 and Tier 3 guards already exist in the game, but they will not spawn in the first towns for now. Their armor can still be obtained through loot.
- Updated the internal team system so guards only mark the player who committed the crime as a criminal. The beast will no longer become hostile when the player commits a crime, unless it is accidentally attacked while the player is fighting the guards (for example a magical projectile that hits the beast)
- Fixed an issue where removing equipment that increased maximum mana would not correctly clamp the current mana value.
- Added default keyboard shortcuts for Building Mode and Magical Beam:
- B - Toggle Building Mode
- N - Toggle Magical Beam
- These keys can be changed through the keybinding settings.