Notmads
Playing now
6+6 vs. yesterday
13%of peak
All-time peak
48May 2026
Playing now
6+6 vs. yesterday
All-time peak
48May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Alpha Update 0.6.3 This small update addresses some of the feedback I've been receiving most often, while the main work at the moment is still the boss implementation, which is not ready yet. As mentioned in previous updates, the first optional boss for the island is currently in development, followed by the first main story boss. I'll continue releasing smaller updates like this whenever there are important fixe… | — | |
| Game update | Alpha Update 0.6.2 This update is mainly being released to address the beast pathfinding issue . While the beast can still get stuck in certain situations that I'll continue improving over time, this update fixes a larger underlying problem where it was using the player's navigation configuration instead of its own. This was causing the beast to attempt paths that were not appropriate for its size, leading to it… | — | |
| Game update | Alpha Update 0.6.1 This update contains a few minor balance adjustments and bug fixes. Changes, Fixes & Improvements · Removed incorrect secondary Arcane damage from many Fire, Cold, and Lightning skills. Base damage has been adjusted so their overall damage remains consistent with their Arcane counterparts. · Fire, Cold, and Lightning projectiles. · Fire, Cold, and Lightning vortex skills. · Frost Wave, Fire Sur… | — | |
| Major update | Alpha Update 0.6.0 | Roadmap Phase 1: Onboarding Rework Hello! I'm happy to announce that this update is now live . This update contains the first major milestone from the roadmap and focuses on improving the onboarding experience for new players. Since the Early Access release, the most common feedback has been related to onboarding, progression flow, navigation, and the amount of time it takes to unlock the game's core mechanics . This update is m… | — | |
| Game update | Alpha Update 0.5.11 This update is focused on stability and savegame reliability improvements. Fixes · Fixed a very unusual crash that could occur when joining a game. · Reworked the client-side save flow to avoid losing player data in some specific situations. Note: Some crashes can also be caused by outdated graphics drivers. A few players have reported significant improvements after updating their GPU drivers t… | — | |
| Game update | Alpha Update 0.5.10 This update is mainly focused on addressing a few crashes and stability issues reported by players. Most of these issues were uncommon and difficult to reproduce consistently, but based on crash reports and player feedback I've implemented a number of potential fixes and improvements. I would also appreciate feedback on the updated beast camera shake. The effect has been adjusted to better conv… | — | |
| Community | The Future of Notmads | Early Access Alpha Roadmap Hello! I’m Rhomita , the developer of Notmads , and I’d love to share a clearer view of the current direction and priorities for the game during Early Access Alpha. Click here to open in a new window Right now the main focus is strengthening and expanding the first island experience, improving the overall gameplay feel in areas like combat, and continuing to grow the building systems over time.… | — | |
| Game update | Alpha Update 0.5.9 Hotfixes · Fixed an issue where the "Magical Beam" tutorial hint was not appearing correctly during the Magical Beam unlock quest. · Fixed a rare edge-case issue where client player data could be lost after a game crash. In some situations, this could also cause the beast to disappear incorrectly. This update is mainly focused on quickly addressing the rare save/crash issue after it was reporte… | — | |
| Community | One Week After Launch: Next Steps for Notmads Hello! It’s already been one week since the Early Access release of Notmads , and I just want to say thank you for all the support, feedback, bug reports, reviews, videos, and streams. It really means a lot. During this first week I’ve been updating the game almost daily with fixes and improvements, and I also added an experimental Sandbox Mode for players who want to jump directly into the mai… | — | |
| Game update | Alpha Update 0.5.8 Changes, Fixes & Improvements · When loading a game, if no manual save exists, the latest automatic save will now appear as a fallback. This is intended to avoid confusion about seemingly "lost" save games. · Increased the free claim threshold for player graves from 300 to 5000 value cost. Graves costing up to 5000 are now free to recover, making early-game recovery much less punishing. (This v… | — | |
| Game update | Alpha Update 0.5.7 Changes, Fixes & Improvements · Fixed collision issues on the beast's head and back that could cause it to clip through houses or stop incorrectly when large platforms were built above its head. · Fixed an issue where resources such as trees could respawn near player houses. Resources should now avoid spawning close to nearby houses. · Client-side fix: beast waypoint teleport option was not app… | — | |
| Game update | Alpha Update 0.5.6 Changes, Fixes & Improvements · Coin Bags are now stackable up to 200. This is especially useful for automatic loot collectors. · Auto collectors will no longer attempt to collect the same item simultaneously. · Resource harvesters now choose random nearby resources to avoid multiple harvesters targeting the exact same resource node. · Doors in the first bandit castle are now never locked. · Fi… | — | |
| Game update | Alpha Update 0.5.5 Changes, Fixes & Improvements · Reduced the required level for the "Teleport to Beast" skill from level 20 to level 12. · Fixed a client-side issue where the "Magical Beam upgrade available" hint was not disappearing after assigning a perk. · Made small adjustments to the initial cave to improve the first-time player experience. · Changed ore and ingot item movement sounds. · QOL: "Take All" no… | — | |
| Game update | Alpha Update 0.5.4 Changes & Fixes · Added additional starting items to Sandbox Mode to improve the initial experience and experimentation possibilities. · Fixed an issue where the platform waypoint sphere was not being removed correctly. · Fixed a client-side visual bug where hair and eyebrows could appear in first person after possessing the beast. · Fixed a random client-side visual issue where buildings could… | — | |
| Game update | Alpha Update 0.5.3 | Experimental Sandbox Mode This update introduces the first version of an Experimental Sandbox Mode . The goal of this mode is to provide an alternative way to experience Notmads for players who want to jump directly into the main gameplay loop without going through the full story and lore progression first. Sandbox Mode starts in a completely separate save game and does not affect normal saves in any way. Players can fr… | — | |
| Game update | Alpha Update 0.5.2 Reworked the beast lore and volume questline progression to make unlocking the moving platform mechanic faster and more straightforward. Previously, the mechanic was unlocked at the end of a 4-quest chain. Now, it becomes available after building your house and completing the first beast lore quest involving the two volumes. The following 3 beast lore quests are now marked as optional for playe… | — | |
| Game update | Alpha Update 0.5.1 Fixed collision detection for projectiles, it was smaller than intended. · Increased projectile speed when used by players. These changes should improve aiming consistency and reduce the feeling of projectiles being difficult or unreliable to hit with. | — | |
| News | Notmads is now available in Early Access Hello! After 5 years of development, it honestly feels surreal to finally release the game and see players jumping into it for the first time. This is only the beginning for Notmads. I’ll continue working hard on the game after release, improving systems, fixing issues, listening to feedback, and adding more content over time including new areas, features, progression, and more things to discov… | — | |
| Community | Notmads releases in 2 days + new trailer Hello! Notmads releases in Early Access in 2 days! I just updated the Steam page with a new trailer and a bunch of new screenshots from the current version of the game. Some of the older media on the page was from much earlier builds, so I wanted to refresh it before release with footage that better represents how the game looks now. The last few weeks have honestly been pretty crazy getting ev… | — | |
| Announcement | Notmads Launches in Early Access on May 13 Hello there! After 5 years of development, I’m excited to share that Notmads launches in Early Access on May 13. Notmads is an open-world RPG adventure where you explore, build, and grow alongside your companion beast—shaping your journey as both of you evolve. At launch, the game includes: · A large starting island with its own progression, activities, and many points of interest to discover ·… | — | |
| Community | Notmads Launches in Early Access This May Hello! I'm Rhomita, the developer of Notmads, and I want to share an important update. Notmads will launch in Early Access this May. The exact release date will be announced soon. The game will launch with a strong foundation from day one, including a fully explorable first island and the core systems in place. Early Access is just the beginning. After launch, development will continue with upd… | — | |
| Community | Steam Next Fest Wrap-Up & What’s Next for Notmads Steam Next Fest – Thank You Steam Next Fest is coming to an end, and I just want to say: I’m incredibly happy with how it went. The game reached so many new players, and for the first time a lot of people got to experience Notmads hands-on. But more importantly, I was able to gather a huge amount of feedback — through Steam comments, Discord, and live streams. That feedback has been extremely v… | — | |
| Esports | Notmads LIVE – Playing the Demo with the Developer (Q&A) Join me live as I play through the Notmads demo , answer your questions in real time, and share behind-the-scenes insights from over 5 years of development. We’ll explore the island, build on top of the living beast, fight enemies, and talk openly about design decisions, technical challenges, and what’s coming next. During the stream: · 🌍 Open multiplayer session — anyone can join · 👥 Designe… | — | |
| Game update | Small Update – Patch & Fixes During Next Fest The launch during Steam Next Fest has gone really well so far. From a technical standpoint, things have been quite stable — no major blockers were found, and most players have been able to play without issues . Of course there are still bugs since this is a demo and an early version, but so far they’ve been minor and non-blocking — mostly small quality-of-life or UX improvements. I’ve also been… | — | |
| Community | Notmads Demo Now Live – Steam Next Fest The Notmads demo is available now as part of Steam Next Fest . Jump into this open-world action RPG and experience the beginning of the adventure. In the demo you can: · Explore the first island · Bond with your living beast companion · Fight bandits and dangerous enemies · Unlock the Magical Beam and gather resources · Claim land and start building · Play solo or online co-op (up to 5 players)… | — | |
| Community | Notmads Has a New Visual Direction Notmads is evolving. Over the past months, I’ve been refining the visual identity of the game to better match its tone, world, and long-term vision. Today I’m excited to share a refreshed brand direction, including a new logo and updated graphics across the project. This shift represents a clearer artistic path for Notmads. The goal is cohesion — from the logo to the UI, from environments to ov… | — | |
| Announcement | Notmads Early Access Planned for April 2026 Hi everyone! I’m Rhomita, the developer of Notmads . I wanted to share a clear update on where development stands and what’s coming next. After a long period of steady development, iteration, and planning, I can now confidently say that Notmads is planned to release in Early Access in April 2026 . At this stage, the focus has been on closing and solidifying the main features , and then improvin… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.